330°

Killzone 2 to support native 1080i resolution

Seb Downey has confirmed that Killzone 2 natively supports 1080i. Here is the quote:

"I got a message from one of our code gurus today about me talking about the 720p stuff I was spewing incorrectly and told me that we now support 1080i natively too. Glad they got that in too. Now rejoice!

Seb Downie - QA Manager - Guerrilla Games"
Updates:
Seb's response to a poster that was concerned about the vagueness of his "native" statement:

Good point well made. I myself am not a tech head, so I'll get out Technology Director Michiel to explain: "we support a resolution which has lower vertical resolution, but displays 1080 lines. this is especially important for people who use 1080i on an older HDTV because the vertical upscaling of 720p can cause blurryness of the image, which is very noticeable, especially interlaced. the mode we use doesn't have that problem and it's slightly heavier than 720p (but not as heavy as full 1080p), but we have enough headroom to keep the framerate stable. It's not like we did full 1080p support, but we did do effort to make sure it looks good for those people who don't have upscalers or very ugly ones."
TheExecutive - contributor
Published: 394 days 13 hours ago | News | PlayStation 3
 
 

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TheExecutive - 394 days 13 hours ago
1 -
The coders at GG are magicians, no doubt in my mind. After reading beta impressions and leaked impressions of the SP campaign I am officially stoked for this game.

*hugs PS3*

EDIT: Yeah I would also expect this to be native at 1080p soon enough.
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hay - 394 days 13 hours ago
1.1 -
Wow, that's incredible. I hope it won't melt my brain.
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Cwalat - 394 days 12 hours ago
1.2 -
1080i native, hmm, should i go play on my Plasma or LCD?

i mean the plasma outputs a 1080i signal and if it's pure 1080i signal then it's gorgeous. And on my Sony 1080p LCD, it doesn't output 1080i signals very well... if it's upscaled to 1080p then i would surely play it on the sony LCD...

Does anyone know if the game will be upscaled to 1080p for the FULL-HD owners?
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IzKyD1331 - 394 days 12 hours ago
1.3 -
I finally win!
I had the displeasure of buying a 1080i LCD instead of 1080p and it's paying off for a change lol
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I_am_rushin - 394 days 11 hours ago
1.4 -
I don't think the game is native 1080i. It was said a long time ago that it's 720p @ 30fps. If they have boosted it to 1080i, then that's great, but @ 30fps it would only give them 15 full fps, which I doubt they would do.
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Fishy Fingers - 394 days 11 hours ago
1.5 - ^
What? So Seb confirms 1080i support and you doubt it's authenticity because a long time ago Seb said 720p @ 30 fps?

That makes zero sense to me bro.
1.6 Man_of_the_year | 394 days 11 hours ago - User only got 1 bubble - Show
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na2ru1 - 394 days 11 hours ago
1.7 - Statix
I recall Warhawk having max resoltion of 1080i on the back of my case. If true/i remembered correctly, how comes it's not got 1080p written on the back of my case?

My TV is 720p/1080i LCD. I custom set PS3 to 720p max. This leads to games running at a smoother framerate than 1080i (if available).
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iamtehpwn - 394 days 10 hours ago
1.8 - What the f***
Are these guy's...gods?
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I_am_rushin - 394 days 10 hours ago
1.9 - @ 1.5
Don't get me wrong Fishy. I would love for the game to be native 1080i, it would look great on my 1080p tv. I just don't see how in a few months they could go from 720p @ 30fps to 1080i @ 60fps. Once again I hope they did. But I think it just means they are upscaling or something.
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pixelsword - 394 days 10 hours ago
1.10 - where are you getting the 60fps from?
I didn't see him state that.
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FantasyStar - 394 days 9 hours ago
1.11 -
It's not going to be native 1080p. The most we can expect from this is native 1080i support, but still upscaling to 1080p. Don't get your hopes up. Of course, this does not affect me whatsoever as I got a 720p stand that accepts 1080i/p signals either way.
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I_am_rushin - 394 days 8 hours ago
1.12 - @ 1.10
Because genius. Anything lower and it will look horrible during gameplay. If they only go 40fps it will give you 20 full frames and 20 half frames.

Now that's it's been sorted out though. It will most likely be 1280x720 or 960x1080.
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ambientFLIER - 394 days 7 hours ago
1.13 -
FantasyStar: Running the game in 1080i is pointless on a 720p-max tv, because the tv downscales the image to its native res. In fact, it adds more image processing, which isn't good.
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Ju - 394 days 6 hours ago
1.14 -
My best guess is 1920x540 (half field) 30fps, which is still above 1280x720 (1MPixel vs. 921Kpixels in 720p).

Edit: Oh, I see, he said, 1080 lines, but lesser vertical res. So what other people said it could be like 960x1080 using the HW scaler to stretch the 960 to 1920 (2x linear multiplier?).

In my opinion, it still looks good scaled back down 768p, because that is what my LCD does, and is still higher then 720p. But I can't really tell. I can feed everything up to 1080p into my TV, but the physical res is 1366x768.

I just hope they allow you to lock to 1080 even if you have 720p on (like MGS4).
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kwicksandz - 394 days 3 hours ago
1.15 - Calm down people
The game is in 720p. They are just saying that they support 1080i because many, many PS3 games do not support this resolution due to the ps3's lack of a internal scaler.

Basically those who have 1080i Tv's get screwed in most games eg LBP, burnout paradise and are forced to play in 480i instead of high def. This is made all the worse by the face that the competition (360) can scale all its games to any supported resolution. SOny should have mandated 1080i support when they made trophys mandatory.
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Statix - 394 days 12 hours ago
2 - Upscaling to 1080i is great news
This is great news for those with slightly older-generation 1080i HDTVs. Now everyone will be able to enjoy this game when it comes out in a couple months.
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TheExecutive - 394 days 12 hours ago
2.1 - Well,
We knew it would be upscaled to 1080i a long long time ago. However, Seb stated that it would be native resolution. There is a major difference. It could be a slip of the tongue but who knows, take it for what you will.
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Statix - 394 days 11 hours ago
2.2 - Upscaling to 1080i is not a given
Actually most PS3 games released today do NOT support upscaling to 1080i. Recent 1st-party games such as Pacific Rift and LBP have raised the ire of some disappointed PS3 owners who were hoping for 1080i support in those games, so that they could play them (in HD). Unfortunately, Sony dropped the ball with those two titles, and some are relegated to playing them in SD (or not play them at all).

That "natively" descriptor was a mistake or misunderstanding on the part of Seb Downey. If Killzone 2 were truly "native 1080i" then that would mean the game runs at a back buffer resolution of 1920x1080 (the same rendering resolution as 1080p). Which just isn't possible, unless Guerilla shocks everyone by suddenly and miraculously supporting native 1920x1080 rendering with those kinds of bleeding-edge visuals.

You see, native 1080i rendering would require the same number of pixels rendered and rendering performance horsepower as native 1080p--both would require the game to run at 1920x1080. What differentiates 1080i from 1080p, is that 1080i is interlaced. To prepare the signal for 1080i output, the game would then utilize the PS3's on-board video processor to interlace the signal (hence the "i" part), which results in a 1080i output signal. The ONLY difference between 1080p and 1080i is that 1080i's horizontal lines are interlaced (the lines are displayed in a continuously alternating fashion at the rate of 60hz).
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TheExecutive - 394 days 11 hours ago
2.3 - eheeemmmmm
I never said it was a given but upscaling to 1080i was confirmed months ago for KZ2. So, if it is just upscaled it would make Seb's comments yesterday very very odd in the fact that he would be confirming what he already confirmed long ago. Seb's statement just doesnt sound like a re-confirmation but more like an announcement.

I know what resolution 1080i is, but thanks for the refresher.

KZ2 is serving crow on a massive scale. We will see if the "1080i isnt possible with these graphics" crowd becomes part of the party.

EDIT: Yeah I Know thats why I said it may be a slip of the tongue.
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Statix - 394 days 11 hours ago
2.4 -
Believe me, I would absolutely love to see KZ2 natively run at a resolution of 1920x1080 as well. But just be aware that if KZ2 can run natively at 1080i, it can also logically and technically run natively at 1080p as well.

If everything that has been said is indeed true, then this would mean that this announcement is a confirmation that KZ2 runs at native 1080p!
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Montrealien - 394 days 10 hours ago
2.5 -
Satix wins this comments section.

+bubbles to you good sir.

As for the (news) at and, I would also love to see this game in 1080i/1080p Native, that would be incredible.
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TheExecutive - 394 days 9 hours ago
2.6 -
ok, so to close out this section it appears that it has a higher resolution than 720p but lower than 1920x1080. Check out the update in the news story.
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Ju - 394 days 6 hours ago
2.7 -
Quote: "...but displays 1080 lines. [...] it's slightly heavier than 720p (but not as heavy as full 1080p)".

So, something like 960x1080 or so which lets pixels be scaled vertically only without much distortion.
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Why o why - 394 days 12 hours ago
3 - sveet
nice von....gorilla izt ze best
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DeathroW22 - 394 days 12 hours ago
4 -
I'm not sure if we'll see 1080p, i mean the really graphically intense games don't usually run at the higher res - this is one of the most graphically intense game, not only on the consoles but could go up against the top PC games.
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PS3n360 - 394 days 12 hours ago
4.1 - I honestly can not tell the difference between the two
Its good news for people who dont have 720p but 1080i. There are quite a few older sets out there without 720p but do 1080i, I had one once. this game would look great in any resolution. To me the subtle animations are what take it to a ho nuva level. Gonna be great to play it.
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Statix - 394 days 11 hours ago
4.2 -
1080i games and Blu-Rays run at the same native back-buffer resolution as 1080p--that resolution being 1920x1080. This means that the performance of 1080i and 1080p would be completely identical.

As I mentioned above, the only difference between 1080i and 1080p is that 1080i involves the additional step of a PS3 or Blu-Ray player's interlacer chip: A normally 1080p signal is processed by the interlacer chip for output as a 1080i signal. The rendering resolution and performance requirements are exactly the same; but 1080i is a 1080p signal that has gone through the additional step of interlacing (meaning the horizontal lines are displayed in an alternating fashion at the rate of 60hz).
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thor - 394 days 11 hours ago
4.3 -
Yeah statix

If it's rendering at 1080i native, that means it's rendering at 1920x1080 pixels native, right? But that's just 1080p if you deinterlace the signal (as it will be because I have an LCD TV).

So surely they should be claiming to run at native 1080p??!?

Even still, I agree with PS3n360. I know people who can't tell the difference between SD and HD - let alone tell what's 720p and what's 1080i. There's a huge whiff of "emperor's new clothes" about the entire thing.
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hfaze - 394 days 9 hours ago
4.4 - Re: Thor
"I know people who can't tell the difference between SD and HD"

You're kidding, right?
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Jamie Foxx - 394 days 12 hours ago
5 - GG ARE REALLY MAKING THE PS3 PURR
no installs, great resolution, take note other developers..
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PS3n360 - 394 days 12 hours ago
5.1 - i hope they license this engine
It would be nice to see a few games roll out using this engine in the next couple years. All that work needs to be enjoyed as much as possible.
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Jenzo - 394 days 9 hours ago
5.2 -
Don't forget they've also had almost 3-4 years and a budget of around $60 million(as of January 2008) to play with. To put it in perspective that's 6 times the budget for Gears of War 1. Or $10 million more than MS paid for the GTA IV DLC if you will lol! Fck it's so goddamn stupid!

http://www.qj.net/Rumor-Kil...

Good thing us gamers don't have to pay extra for it =)

@PS3n360 - Looking at the the costs I think they will be more or less forced to use the engine for more games than Killzone 2.
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Ju - 394 days 6 hours ago
5.3 -
I am pretty sure this money didn't just get spent on the game. But a lot of knowledge came out of it. Cell specific knowledge. I would think it was certainly also a research budget. A lot of what Guerrilla did goes back into tools and SDKs. Its not just the game. Even if the engine itself might be handed out, the tech will become available to others.
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chanto23 - 394 days 12 hours ago
6 - Sony should share that engine with every other 1st and 2nd party studios...
I could only imagine Resistance 3 running on this...*drool* and i don't even care if they can only put 10 chimeras at a time instead of 25...it will still look gorgeous...
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meepmoopmeep - 394 days 12 hours ago
6.1 -
yeah, they really should.

just the fact that their studios collaborate is great as well.
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jtucker78 - 394 days 12 hours ago
7 -
Have you guys read through some of the other comments?
And one inparticular caught my eye:

-------
I REALLY want Co-Op

Will you guys ever put this on for Killzone 2, as an update or something?!?!?!
-------

Seb replied "No"

I thought there was going to be co-op added after launch. 4-Player I thought.
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chanto23 - 394 days 12 hours ago
7.1 -
he might be wrong...i mean he also said the game was running 720p native but he was wrong...plus i think GG said that CO-OP was coming as a patch later after release...
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TheExecutive - 394 days 12 hours ago
7.2 -
Seb has stated before that Co-op will not be included with the game. I also think it is kind of a pipe-dream to expect something like co-op added in after the game is released. I wouldnt expect it in KZ2.

Too many games (R2 I am looking at you) try to do too much and end up making a largely mediocre game. If GG's couldnt properly do it OR they didnt want to sacrifice resources more power to them. It would have been a nice feature but I definitely dont think they should have sacrificed the rest of the game's quality to add it in.
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jtucker78 - 394 days 12 hours ago
7.3 -
"Too many games (R2 I am looking at you) try to do too much and end up making a largely mediocre game."

That's true, but R2 was in dev for 2 years. How long has KZ2 been in development?
I agree that I would rather have a great experience, than bundle co-op modes in which is why I'm happy for them to concentrate on single player and multiplayer for release.
But for future DLC I'd like Co-op.
In fact I would rather them work on a Co-op component to KZ2 instead of starting KZ3.

Online Co-op is coooooooool.
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meepmoopmeep - 394 days 12 hours ago
7.4 -
just having 2 player co-op for campaign would make me uber happeez!

*nodnod*
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Endorphin - 394 days 11 hours ago
7.5 - God I dont get it.!
Why is this impossible now days? A dumb game like halo can do it brilliantly but every game that comes out can't even put an ounce worth of split screen/co-op in their games. I read through most of the questions and that was the number one asked question in their *HINT HINT* Gerrilla Games, its what customer most want and yet again this game will fall under the awesome games that don't have split screen which less replayability for me. Games are way funner when you play it with friends. I don't know about you guys but as a ps3 owner I want a game that finally does it all (not just look good) It should be full of features. Why do you think Halo gets so much praise? Because its full of features like split screen/co-op on every front of the game, even when it looks like crap...
Just kind of disappointed by reading through that because that guy on their seem to be pretty official.
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Jenzo - 394 days 9 hours ago
7.6 -
If a $10 million dollar game like Gears 1 & 2(I assume it didn't cost more) both can do brilliant co-op, both split-screen and online, why can't a $60 million dollar game like Killzone 2? There's no excuse really. Damn those lazy developers lol!
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titntin - 394 days 12 hours ago
8 -
Well I guess that will keep all those who bought those cheap rubbish TV's happy - but seriously, 720P is a far better signal than 1080i so its far better to stick with that if you can...
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TheExecutive - 394 days 12 hours ago
8.1 -
We are still about 3 months from release. They may just surprise us with native 1080p resolution :)... I could only hope.
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Statix - 394 days 11 hours ago
8.2 -
It's a misconception that 1080i is an inferior signal type to 720p.

Actually, my 1080i CRT HDTV looks far better than just about every 720p LCD panel out there today. 1080i is a higher rendering resolution than 720p by the factor of 2*, meaning twice the number of pixels. The only downside is that 1080i is interlaced, meaning that the horizontal lines are displayed on-screen at an alternating fashion at the rate of 60hz, introducing a modicum of slight flicker in some viewing circumstances.

My point is that a native 1080i signal displayed on a native 1080i or 1080p HDTV would generally look far superior and sharper to a native 720p signal/image. Try switching back and forth between 1080i and 720p with games like GT5:P or Wipeout HD, and you'll witness the difference in quality and clarity for yourself, firsthand (if you have a native 1080i/p HDTV, that is).
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na2ru1 - 394 days 10 hours ago
8.3 - Statix
But the framerate drops to half on 1080i. That's why i myself prefer p's (progressive).

Warhawk plays at half the frames and GT5P's replays are at half the frame rates too compared to 720ps. 720p generally looks better than 1080i
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edwardcrisel - 394 days 10 hours ago
8.4 - @statix
1080i uses 540 rows of pixels running from top to bottom with the odd fields first and the even ones second.......1080p uses 1080 pixel rows displaying the odds and even ones together....im not sure why u think they are the same thing also While 1080i has more scan lines than 720p, they do not translate directly into greater vertical resolution. Interlaced video is usually blurred vertically (filtered) to prevent twitter. Twitter is a flickering of fine horizontal lines in a scene, lines that are so fine that they only occur on a single scan line. Because only half the scan lines are drawn per field, fine horizontal lines may be missing entirely from one of the fields, causing them to flicker. Images are blurred vertically to ensure that no detail is only one scan line in height. Therefore, 1080i material does not deliver 1080 scan lines of vertical resolution.
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Ju - 394 days 4 hours ago
8.5 -
Statix is right. 1080i contains exactly the same pixel amount/information as 1080p. The frequency this information is displayed has nothing to do with how much detail you can "describe" (display), its still 2MPix.

Usually the trade off in interlace is, that half frames usually are not in sync, in e.g. in animations you could see half the current and half the next frame. However, I have not witnessed this effect on LCDs. It was pretty apparent with tube displays, because there is an effective delay between even and odd frames.

However, and that is what has been stated above, the 1080i still renders a full 1080 frame (1920x1080, synchronous) but transfers only half the image at once, usually in 60fps. Putting these half frames together, and syncing them again results in a full 1080p image @ 30fps, no interlacing what so ever.

Guerrilla doesn't render in 1920x1080, but some lower res with full 1080 lines (something like 960x1080, the 960 could be anything from e.g. 960, 1280, 1366, 1500, up to 1920, whatever works good for the scaler and is reasonably fast to render). But the image sent thru HDMI (etc) is the full 1920x1080, either in i or p. The information this signal carries, though is (in case of 960columns), 1MPix, which, OTHO is still more then 720p (921k). And it is displayed at regular 30fps, no interlacing (on LCDs).

BTW: The interlacing used in Tube monitors is significant different then what LCDs do. LCDs do NOT (!) do interlacing, the image is always de-interlaced before its displayed (means its buffered, put together and then shown). Its signal interlacing only, if you will. However interlacing in tubes actually runs the raster beam twice "interleaved" top down for even and odd lines. So, only half the image is actually refreshed at once, the other half basically is shown only by the inertia of the glowing phosphorus, and depending on that you can see the image flicker. Pixels shouldn't "glow" too much, because this results in distortions (remember pixel refresh rates on TFTs).
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deep - 394 days 12 hours ago
9 -
Will look better in 720p, but good that they support those with 1080i only tvs
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