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Ultimate Ninja Storm Is All About The Polygons

Naruto: Ultimate Ninja Storm is easy on the eyes. CyberConnect2 did a fantastic job translating the look of the anime series into a PlayStation 3 game. What was their secret? Partially, the number of polygons used to make the character.
imdaboss - contributor
Published: 407 days 22 hours ago | News | PlayStation 3 | Dev News
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
Wildarmsjecht - 407 days 22 hours ago
1 -
As a CG animator, this kind of stuff is like cake for me. I'm all over this information. Plus it gives me alittle insight as to what took place to create those characters. I see alot of "Triangles" and i had a professor that was adamament about making sure there arent any when modeling a character. Good to see that I can break free of that and expand further, without the fear of triangles.
Shut this user up Let user speak
harry190 - 407 days 21 hours ago
2 - All I have to
say is that the full game is great and that I really like the special edition box art and metallic cover.
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