In this current gen, DLC seems to be used as a way to cash in on gamers Case in point is the recent release of Yoda, for the PS3 version of Soul Calibur 4. At $5, Yoda proves to be a costly character especially when the download does nothign more than unlocks the content that is already on your gaming disc (which has to be illegal in some way, you paid for the disc already, how is it legal to charge you again for content on said disc? Interesting....). Namco has been the "Leader" of DLC in recent gaming with paint schemes for Ace Combat 6 and customes for Soul Calibur 4 quickly coming to mind. And if Sony takes heed, they just might be able to out do Namco.