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Gearbox Explains Why 'Brothers In Arms: Hell's Highway' Has Taken So Long

Next week, "Brothers in Arms: Hell's Highway" will finally launch on the Xbox 360 and PlayStation. The week after, PC gamers can join the World War II party.

But, what's taken Gearbox Software so long?
darkpower - contributor
Published: 455 days 23 hours ago | News | PlayStation 3 | Dev News
 
 

Showing: 1 - 21 of 21 Comments
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Drekken - 455 days 23 hours ago
1 -
BOOOHOOO Here's a tissue
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wetowel - 455 days 23 hours ago
1.1 -
NO WAY! UNBELIEVEABLE! the ps3 is hard to develop for? wow. Megaton.

/sarcasm
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darkpower - 455 days 23 hours ago
1.2 - Rockstar didn't have any problem.
At least once they called Sony about it. Now they have no issue with it nor do they say it's a difficult language.

Don't know why no one else can follow Rockstar's example. If you build it right, they will come (trust me, they will).
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beavis4play - 455 days 17 hours ago
1.3 - wetowel.......you need to read a little better.
While the changes and tweaks made to the existing technology from Epic Games complicated matters, it was the PS3 version that gave Gearbox the most trouble. They had no experience on PlayStation hardware.

“In previous ‘Brothers in Arms,’ we had farmed out the PlayStation versions to other developers who were PlayStation experts,” he said. “So we had to build up all that expertise in-house to understand that platform. There’s just major hardware differences; you don’t know if your Xbox guy has a hard drive but your PlayStation guy does, and you’ve got 8 cores on this machine and 4 and a half on this machine and some PC users have…who knows how many?”-from the article.

nowhere in the article is anything mentioned to substantiate your "sarcasm".
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LinuxGuru - 455 days 23 hours ago
2 -
"you’ve got 8 cores on this machine and 4 and a half on this machine and some PC users have…who knows how many?”

Wow, I sure hope the guy they interviewed isn't the one making the game...he doesn't know wtf he's talking about! ha!
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El_Colombiano - 455 days 23 hours ago
2.1 -
LMFAO HAHAHAHA Half a core?
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Vicophine - 455 days 22 hours ago
2.2 -
..agreed, that's hilariously ironic. Apparently PS3 hardware is not the only hardware they don't know.
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darkpower - 455 days 23 hours ago
3 -
Okay, fixed that little mix up of URL's. Should've been MTV Multiplayer that had the actual story, while PS3 Fanboy was the one that I found the story on that linked to MTV Multi. My bad.

And yeah, dev laziness again comes full circle. Why does this HAVE to be such an issue? Just LEARN THE DAMN CODE ALREADY!!
4 mboojigga | 455 days 19 hours ago - User only got 1 bubble - Show
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RememberThe357 - 455 days 16 hours ago
4.1 - Lazy dev
Happy now?
4.2 mboojigga | 455 days 16 hours ago - User only got 1 bubble - Show
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Killjoy3000 - 455 days 18 hours ago
5 -
I think the most influential PS3 devs by far helming multi-platform games are Infinity Ward and Criterion Games. Followed by DICE. Man, all of these guys do phenomenal work with the PS3's architecture and should be looked at by other devs.
6 Fux4Bux | 455 days 18 hours ago - User only got 1 bubble - Show
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harry190 - 455 days 18 hours ago
6.1 - What the hell
are you talking about? Sure, first party games can look better sometimes, but to say that multiplat games are junk is ridiculous. Does Dead Space look like junk to you? Fifa 09? NHL 09? Mirror's Edge? Call of Duty 4? Battlefield Bad Company? Madden 09?Rock Band? Guitar Hero? Far Cry? and tons of others. Is that what you call junk? Wow,that's not really what I would expect a 'gamer' to say.
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Snukadaman_ - 455 days 18 hours ago
7 - In previous ‘Brothers in Arms,’ we had farmed out the PlayStation versions to other developers who were PlayStation experts,”
Hmm..just like valve and the orange box fiasco....it seems those "experts" also have problems with the ps3 still...we shall wait and see what happens when this game is released.
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beavis4play - 455 days 17 hours ago
7.1 - not sure how you're getting that interpretation. the quote you give doesn't support your hypothesis.
from the article-
"We made a lot of changes to the engine, so each platform reacts to those changes differently. There’s a lot to follow up and that kind of stuff, trying to make it work right on all the different platforms.”

gearbox is saying that the ps3 was giving them trouble because they have never worked on a playstation 1,2 or 3. . they didn't have experience with any sony hardware. NOWHERE DO THEY SAY THE PS3 IS HARD TO WORK WITH. as long as games are good,it doesn't matter to me if they struggle or not; but, don't make up stuff.
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FantasyStar - 455 days 17 hours ago
8 - -1
That's one more sale you just lost Gearbox. The current version of BiA looks like and plays like crap compared to the 2006 showing of it.
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beavis4play - 455 days 17 hours ago
8.1 -
i like the look of the game, but i haven't played it yet. what concerns me is all the delays. usually if one system gives a dev trouble, they can still get it out for another console or the pc. but this game has been delayed; and delayed; and delayed for all possible formats. that usually spells trouble.
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RememberThe357 - 455 days 16 hours ago
9 - I'm acctually looking foreword to this.
My expectations aren't that high, but i also haven't played any Brothers is Arms games so I don;t know what to expect. But, the game looks good, so I'm just hoping it plays as well.
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Martini - 455 days 15 hours ago
10 -
Facking PS 3 caused a delay yet again - what else is new ?!
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IWentBrokeForGaming - 455 days 15 hours ago
11 - I wanted this game when I first saw it
I was blown away, now Im just getting burnt on the same war concepts being beat to death... I've seen Medal of Honor repeated by numerous devs over and over and over. I've seen WW2 too many times to want to play anything like it again... this is where COD4 stood out cause it was modern... but even then, it becomes the same!. But this applys to many games of every genre!
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