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Naruto dev: Sixaxis tilt control 'useless'

From GAMER.tm: "Sixaxis tilt control is "useless," according to the producer of forthcoming PS3 Naruto exclusive, Ultimate Ninja Storm.

"Speaking to GAMER at last week's Games Convention, producer Hitoshi Matsuyama confirmed that Ultimate Ninja Storm won't support Trophies, before nonchalantly dismissing Sony's motion sensing control system.

"We're not supporting Trophies," Matsuyama said through his translator.

"And before you ask, we're not supporting Sixaxis. It's useless," he added.

"He then proceeded to wave the controller about in a jocular manner, to highlight the unsuitability of motion sensing control for the game."
Voice of Reason - contributor
Published: 492 days 23 hours ago | News | PlayStation 3
 
 

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Jamie Foxx - 493 days ago
1 - KINDA HARSH
its ok for simple things like the balancing in uncharted,controlling helipopters in gta etc

but its nowhere near refined enough to control driving games comfotably,and why would you need it in fighting games?he didnt really need to bring up sixaxis because the interviewer never.

and why no trophy support? he really seems to have a distaste for ps3

trophies made me go back to uncharted replay value dude

@below..motorstorm with sixaxis,your a better gamer than me i prefer it with the sticks
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SpaZaA - 492 days 23 hours ago
1.1 - I disagree about the driving games....
I play Motorstorm with 6axis control, set to MEDIUM, the regular setting is too touchy. It responds beautifully. High Velocity Bowling shows how good 6axis can be used. I expect WipeoutHD to be fantastic with it. (people who have played it said it works extremely well)

But for the Naruto game? Well there's no real reason to use that feature, thus it's rendered "useless".

I'm sure many devs have said the same thing about the Wii controls, and for THEIR games they may be right, but for other games the controls work great.

Guess what, different games have use of different controls.

And yeah, the guy seems like a bit of an ass, although some of the interpretation may be lost in translation.
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PoSTedUP - 492 days 23 hours ago
1.2 - yall GOTTA play Heavenly Sword!
the sixaxis in that game is INCREDIBLE (and its a fighting game!) totally EPIC.
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SpaZaA - 492 days 23 hours ago
1.3 - @ Jamie Foxx
I don't know about better gamer bro.

But I do think you should give it a shot specifically for MS. But make sure to try the "medium" setting. I found it made the game a lot more intense myself. I hope they keep it in MS2!

Trophies are a loss to the devs themselves, I don't think they realize how much re-playability it gives games. Just look at the increase in players for SSHD & Uncharted. I asked on the Sony blog for them to publish some numbers about how the sales jumped for SSHD post-trophy release, but the silly buggers haven't. I think the numbers would speak for themselves and many devs would rethink patching the trophies in.

It would take a little time to patch for some games, but I think they would be able to sell a lot more copies in the long run.
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kindi_boy - 492 days 23 hours ago
1.4 - i would say "Naruto dev: Sixaxis tilt control 'useless' For a Naruto Game"
i really enjoyed it alot in Folklore.
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NewYork214 - 492 days 23 hours ago
1.5 -
i agree with postedup. heavenly sword has the best motion controls. they could make a game just out of the shootin missions and i would buy it.
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kevnb - 492 days 23 hours ago
1.6 - best motion controls
has to go to Folklore hands down. The motion controls in Heavenly Sword were simply just ok.
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kapedkrusader - 492 days 23 hours ago
1.7 - I love how Naruto is coming out...
...nontheless, I think the dev is wrong in saying that the sixaxis is useless. Naruto is not just a fighting game, it's also has a storyline where you run around all the villages and solve puzzles, jump rooftops, swing from cables, etc. Many of these actions can use the sixaxis well. I'm not surprised he didn't add trophies though, he also disregarded to add online play to the game, which will hurt it's replay value. It seems that he is missing out on many opportunities to make the game better than it already is.
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StephanieBBB - 492 days 22 hours ago
1.8 - This guy clearly doesn't know what his talking about...
I can list acouple of things that would be awesome with sixaxis in the upcoming naruto game.

Finisher move with sixaxis shaking ínstead of button combination mashing - Which ever player that shakes his/hers controller the fastest gets/evades the finisher.

Rasengan power up with sixaxis - Just Shake the controler untill the power up meter tops off when using Rasengan and you blast off thru the enemy.

Shuriken manual steering with sixaxis - much like steering a warhawk or anything else for that matter.

Advanced combos with sixaxis - Instead of just mashing the circle button you shake the controller after the third tap and by so unlocking more moves.

If you think outside of the box it's not so hard to figure out some nice ways to implement sixaxis.
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Kaneda - 492 days 20 hours ago
1.9 - Heavenly sword
Heavenly sword and Motorstorm worked great with motion sensor... when you don't know how to do it.. just shut up..
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sonarus - 492 days 20 hours ago
1.10 -
Motion control is nice when it isn't forced. Like i kinda like it in MGS4 when you use it to peek out of a dustbin.

Hsword six axis use also added to the game instead of taking it away. Sixaxis is cool in small doses. Uncharted balancing on the log sixaxis use is also very very nice and if tomb raider doesn't do it i am seriously not going to buy. All the sixaxis stuff in Ratchet and clank was also excellent
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Bubble Buddy - 492 days 20 hours ago
1.11 -
Love the SIXAXIS in Warhawk, You can steer the warhawk by motion so you can have a full control of shooting with the analog sticks. Same with Resistance when some one tags you with the Bullseye or you catch on fire. It works fine if you are smart on when and how to implement it in.
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Milky Joe - 492 days 20 hours ago
1.12 - I have to agree
that for things like steering cars or planes, I find the SIXAXIS tricky to handle (there is no resistance so it's easy to over cook the movements). But I completely disagree that it is useless. It's perfectly suited for little things like tilting grenades on uncharted or waggling Sackboy's head on LBP. It's these little things that really add an extra layer to the game. When used sparingly and sensibly, SIXAXIS is terrific, when used for the sake of it, it falls down. You've just got to be clever with it.
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athlon770 - 492 days 20 hours ago
1.13 - Joe
I couldn't agree with your statement more! Even its use in R&C: TOD was also sparingly used and worked quite effectivly. This guy has a bug up his whatever to be saying something like this about a platform he just created a game for. I wonder if he was being pushed to add sixaxis support or something and couldn't figure it out.
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No FanS Land - 492 days 19 hours ago
1.14 -
IMO ratchet and clank had the best motion sensing controls yet.
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AclayPS3 - 492 days 23 hours ago
2 -
The Motion Sensing Tilt controls aren't useless, they just aren't useful for the Naruto game. I mean, Naruto is a fighting game so obviously there isn't much use for Sixaxis, anyone could have figured that out.

The Motion Sensing controls work very well for a lot of games, but it wasn't meant to be used in all games.
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PS360WII - 492 days 23 hours ago
2.1 -
True, fighting games are not the best to use motion sensing
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meepmoopmeep - 492 days 23 hours ago
2.2 -
yeah, motion sensors are useful dependent on how you utilize it in your game. generalizing it as 'useless' is wrong.
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Overr8ed - 492 days 23 hours ago
2.3 -
Agreed its useless for some games and useful for other games.
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TresTrendu - 492 days 22 hours ago
2.4 -
Well until they use it right in a game then it is useless. Sure heavenly sword was probably the best it has been used, it was far from tight and it was just here and there.
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Chubear - 492 days 22 hours ago
2.5 - Like I've said before
Developers need to stop blaming everything else for their short comings with their own creative talents. If you're not that skilled to implement interesting gameplay then that OK but don't go tryin to diss it just cause YOU dont' have the talent to do soemthing interesting with it.
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Cenobia - 492 days 21 hours ago
2.6 - @2.4
Actually Folklore used the sixaxis motion controls the best. I didn't even use the sixaxis for Heavenly Sword because I found it hard to be precise.

Folklore is definitley the game that has utilized sixaxis in the best way. It isn't just tacked on for the hell of it. It's actually a fundamental part of the gameplay, and it works.
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Ju - 492 days 21 hours ago
2.7 -
I enjoy it a lot in Blazing Angles (II, which is much better tuned then in the I.). Its a bit more challenging but also more fun.
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hunter21 - 492 days 23 hours ago
3 -
off topic: "i think" for now the trophies are not that being appreciated by the 3rd party developers but once home begin to release in public, they will realize that trophies are important to make there games more great.
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Marceles - 492 days 23 hours ago
4 -
Useless or not, it's there if a dev feels like trying to being creative. It's not like they have to use it but at least the option is there.

The interview makes it seem like the guy hates everything though.

"I hate Sixaxis it's useless! I hate useless trophies! I hate babies...especially happy babies! But at least the game is shaping up nicely.....I still hate babies though."
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Fishy Fingers - 492 days 23 hours ago
5 -
Sounds like he's throwing his toys out of the pram.

Either way, I appreciate that it's uses are limited, but "useless" is a complete over exaggeration. Certain games have used it very effectively and some even based completely around it, Flow for example.
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Darkiewonder - 492 days 23 hours ago
5.1 - Yes
But NUNS is a fighting game. i don't see how SIXAXIS can be used unless you want to shake the controller to build up chakra energy or block attacks. that would be more of a gimmick then a feature for the game though. [so he may really mean useless for their games and not really mean others]
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Fishy Fingers - 492 days 23 hours ago
5.2 -
Oh I agree, I fully understand that in certain situations the sixaxis is rather useless, but he should specify that point, not just label it as useless as a whole. "in Naruto we found the sixaxis function to be useless" for example.
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Darkiewonder - 492 days 23 hours ago
5.3 - -
It may just be a mistranslation from both side is all.
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harry190 - 492 days 23 hours ago
6 - It is pretty much useless
in Ninja Storm, but it rocks in Wipeout HD.
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ape007 - 492 days 23 hours ago
7 -
I hate in uncharted when the game force you to shake the controller and in resistance also

it's pretty annoying and pointless
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athlon770 - 492 days 20 hours ago
7.1 - Well
they force you to shake the controller to shake off the enemy trying to take a bite out of your neck. What would you have them do? Button mash? I like the motion control in Uncharted. used for the grenades, for balance, and to shake off an attacker.
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ThaGeNeCySt - 492 days 23 hours ago
8 -
I'm not really that big of a fan of it... like controlling ratchet when he's like flying or skydiving, it doesn't feel good to me
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kevnb - 492 days 23 hours ago
8.1 - or like in Lair
where it doesn't even work properly lol. Speaking of which, I tried Lair again after the update but its still horrible. The graphics are mostly all muddy and poor, the framerate dips constantly, and the gameplay is slow and boring. I feel Lair is the biggest reason devs arent using sixaxis very much, but Lair is just a horrible game in all aspects.
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DA_SHREDDER - 492 days 23 hours ago
9 - Naruto Ninja Storm is useless on the ps3
Until they add online and voice chat to multiplayer. Ironic how he talks about useless, he should look at the game he is making. Its 2008 people. Even psn games have online. Why shouldn't a game that charges you $65 bucks?
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AllroundGamer - 492 days 23 hours ago
10 -
well you don't have to use it in every game... i personally liked it alot in Ratchet Tools of Destruction in the circuit minigames.
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sidar - 492 days 23 hours ago
11 -
It's okai right?
You guys don't want to "wave" like a moron right?
*wink* *wink*

Kidding XD
...or am I? XD

Well not all games can utilize the concept of Motion controls.
I mean think about how Super Smash brothers would turn out to be with waggle control.
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hallowethe - 492 days 23 hours ago
12 -
Ouch, that's a strong statement, lol. Sixaxis is definately an interesting concept, I suppose it just doesn't work as well as they originally intended.
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PimpHandStrong - 492 days 22 hours ago
13 - the demo looked awesome
but im not into Naruto

2childish for me

but anyway

has motion controls every been used well in a fight game?

Smash Bro on the Wii maybe but those games are of PS2 quilty
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jlytle1234 - 492 days 22 hours ago
14 -
I have seen six axis incorporated in some very interesting ways. However not every game is required to use it. Its far from useless.
I dont understand why devs arent jumping on the trophys train. I guarantee people will be more likely to try your game just for the trophys. Except me. Naruto is a terrible anime like dbz. Die already.
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geda - 492 days 22 hours ago
15 -
lol. being a ps3 owner i can't say i completely disagree.
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Jenzo - 492 days 22 hours ago
16 -
lol @ people defending sixaxis tilt control. I guess Lairs controls wasn't enough proof for some. Try playing Motorstorm with them if you are not convinced lol! There's a reason almost no devs implement it. You are just too stubborn to realize that it's a gimmick thrown in last minute because Sony couldn't have rumble. Wii has already shown us a good example of how it's supposed to be implemented.
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jlytle1234 - 492 days 21 hours ago
16.1 -
i forgot that every wii game implements motion controls perfectly.
Stop beating a dead horse. Lair was just a bad game. Even great motion controls wouldnt have saved it from being average.
Warhawk and motorstorm work just fine with motion controls. And folklore has the best use of sixaxis that ive seen yet. Theres also uses for it like being on fire and shaking it to put out the flames. Or having an enemy jump on you and shaking the controller to get them off. Theres even a good bowling game that works well with sixaxis on the psn.
Its not a gimmick if it can change how games are played.
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athlon770 - 492 days 19 hours ago
16.2 - Thats ok Jenzo, we know how it works
First you bash it because you don't have it, then you will praise it once the 360 uses its new motion control in games.

Just like we PS3 owners said that vibration in our controllers wasn't necessary, but now that we have it back, we like it.

Problem is Jenzo, no one around here forgets anything, so you better not praise the 360 motion controllers for anything!
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Jenzo - 492 days 18 hours ago
16.3 -
I don't want that gimmick Newton thing. It's worse than the Sixaxis. Looks like a huge robotic dildo. If you check the creators homepage you'll see that it's coming to the PS3 as well(black one). If I wanted motion games I'd get a Wii.

If it was good on the PS3 I wouldn't bash it. But it's not. Compared to the Wii it's best described as half-assed and rushed.

I don't forget either. I remember when PS3 fans used to laugh at achievements. When rumble wasn't needed. "Who cares about multiplatform titles anyways? It doesn't prove a thing!". When the PS3 was supposed to outsell the 360 in 2007. When the Killzone 2 and Motorstorm trailers were in-game. 200 fps, all games 1080p, 4D. I wasn't naive enough to buy into that bs.

"Just like we PS3 owners said that vibration in our controllers wasn't necessary, but now that we have it back, we like it."

That's the kind of hypocrisy I'm talking about. And if you don't get what you were promised(like mentioned above) you suddenly don't care for it.

I bet you think custom soundtracks, achievements in all games, and private chat are totally useless features right now ;)
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SpaZaA - 491 days 18 hours ago
16.4 - Jenzo..are you nuts?
"If it was good on the PS3 I wouldn't bash it. But it's not. Compared to the Wii it's best described as half-assed and rushed."

Actually the 6axis controller works 3 dimensionally and is VERY accurate when implemented properly. Try High Velocity Bowling some time if you are ever near a PS3. It detects forward movement, up and downward movement and left to right. You can turn your wrist to adjust position or curve the ball WHILE throwing.
It is the best implementation of motion controls I have EVER seen.

And it's definately NOT half-assed. Half assed would be summed up with these 3 words:

WII MOTION PLUS.

Get your facts right son.
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PimpHandStrong - 492 days 22 hours ago
17 - HS
used it well

a few games used it for mini-games...

its not useless but its not something to focus a game around
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jlytle1234 - 492 days 21 hours ago
17.1 -
play folklore.
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TwissT - 492 days 22 hours ago
18 - Sixaxis control useless
YES IT IS! Totally and absurdly useless. So is rumble, all I need for a good time with a video game is a controller that is functional. Nothing more; nothing less.
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PimpHandStrong - 492 days 22 hours ago
19 - HVB
also used it well

very well really

it is the best bowling game by far
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