290°

PS3 Home (Closed) BETA Patch v0.9.4.2 coming June 25th

PS3news.com writes:

"PlayStation®Home closed BETA version v0.9.4.2: Welcome to the latest update to PlayStation®Home closed BETA which will be available from Wednesday 25th June.

Below you'll find information on all the changes and additions but we would also like to tell you about our plans for the next few weeks as we are preparing PS®Home for a larger audience and another change will happen shortly.

On about the 10th July we will be moving PS@Home to what will be its long term home and this will entail a new release of this code for you to download. This will also remove all your save data for which we apologise, but this will be the last time that happens and we will also be then setup to expand the beta soon after.

We will confirm dates for this next change shortly but now its time to talk you through the changes to PS@Home in v0.9.4.2"
Alternative Sources:
Home Reaches Final Beta - thesixthaxis.com | By: nofilter
Vip3r - contributor
Published: 553 days 11 hours ago | News | PlayStation 3
 
 

Showing: 1 - 34 of 34 Comments
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pharmd - 553 days 11 hours ago
1 -
babysteps.... but steps nonetheless
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rroded - 553 days 10 hours ago
1.1 - So this is their last big update b4 it goes open?
"This will also remove all your save data for which we apologise, but this will be the last time that happens "

Well we can hope anyways still I'd b happy with 2.4 xmb just so we can chat ingame...
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Domenikos - 553 days 9 hours ago
1.2 -
Wisely speaking im expecting home the same week that LBP...
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Andronix - 553 days 5 hours ago
1.3 - "...we will also be then setup to expand the beta soon after"
Expanding the beta? I love the sound of this!
Saved preferences will be lost, which I interpret it as a good thing. It means the software has been upgraded to the standard which will be available to the wider public.

Hopefully come E3 Sony say "here is Home, available to download now!"
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cool8 - 553 days 1 hour ago
1.4 - PS HOME
release dates are as follows:

closed beta (extended): Summer 2008
open beta: November 2008
Full release: Early 2009

**All dates are subject to change without notice.
so no home will not arrive during e3, only if you get into the beta. But how?
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kingOVsticks - 553 days 11 hours ago
2 - "On about the 10th July we will be moving PS@Home to what will be its long term home and this will entail a new release of this code for you to download."
so wait is that sentence directed at all PSN users or just the people who participate the close beta? I don't want to get my hopes up or anything like that
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PoSTedUP - 553 days 10 hours ago
2.1 -
thats a good question dog, but is PS@home like the public beta or something? i hope so. when i first herd about home i was madd excited, now i almost forgot about it cause was delayed so many times.
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blu3print - 553 days 10 hours ago
2.2 - Simply
states that it'll be moving to the server that it'll be using for the full release, the current server probably can only support the users selected for the Closed Beta with a possible open beta and full release looming they'll need a 'bigger' dedicated server
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MaximusPrime - 553 days 11 hours ago
3 -
well im not in a beta so this doesnt interests me.

I will wait patiently for full release.
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darkpower - 553 days 9 hours ago
3.1 - You COMPLETELY missed the point it made.
This is basically saying "we're just about ready to open the doors" on the beta.

In other words, they are ready for the open beta (or maybe even more).
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deadshark1 - 553 days 7 hours ago
3.2 - RE:MaximusPrime:I will wait patiently for full release.
YUP MAXI THE USUAL WITH SONY.

WAIT! WAIT! WAIT!

WHEN IS HOME JUST TELL US A DATE THAT IS TRUE

LOL IM JUST HYPER COZ 2.40

AGREED?
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juuken - 553 days 10 hours ago
4 -
Must be entering it's final phases.
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PoSTedUP - 553 days 10 hours ago
4.1 -
i hope so.. see you there! ; )
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juuken - 553 days 6 hours ago
4.2 -
^ - ~!
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strotee - 553 days 10 hours ago
5 - ok
since I'm too lazy to look it up, can someone please explain what Home really is all about? I own a PS3, so should I be excited? What sort of features will it do? Thanks
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SI7VER - 553 days 9 hours ago
5.1 - Check this out
http://www.youtube.com/watc...

This is a very old build of what Home is now, but it'll give you an idea of what Home is and what it'll bring to the PS community.

-777-
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cool8 - 553 days 1 hour ago
5.2 - Its unfortunate...
don't get exited yet.You will just be let down. you will see what i mean if you look at release dates,

Sorry for negative comment. Its the truth,
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DJ - 553 days 10 hours ago
6 - Whoa, those are some huge leaps.
The targeting system and Chat animations are definitely peaking my interest now. This is actually one Beta I'd love to participate in.
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dachiefsman - 553 days 10 hours ago
7 -
its like having Second Life <the game> on your ps3. I am not excited about it. Hopefully it will have chat and the like.
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ThatArtGuy - 553 days 10 hours ago
7.1 -
It does. It's had chat in it's promotional video last year.
8 Clinton514 | 553 days 9 hours ago - User only got 1 bubble - Show
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darkpower - 553 days 8 hours ago
8.1 - I have to disagree on this one.
Usually on those points I would, but the news that Home is going to move to bigger servers because they are ready to go public with this is cause for me to think that this is necessary to share with others. This will get everyone hyped up that this long-awaited IP is THAT close should be announced. Why hide something that people will get excited over?
8.2 Clinton514 | 553 days 6 hours ago - User only got 1 bubble - Show
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ChrisGTR1 - 553 days 8 hours ago
9 -
great... picture frames removed. :(
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smeg0rz - 553 days 8 hours ago
9.1 - indeed.
I thought I was the only one who picked up on this, the picture frame support has been dropped, I'm guessing if this has been dropped, we'll not be seing the streaming video in appartments either.. Hope this is not forgotten about, I'm sure the community will request to have it once HOME is out
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ChrisGTR1 - 553 days 6 hours ago
9.2 -
lol. i guess i wasnt the only one who was gonna put porn in the frames and they caught on. damn beta testers!lol
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Mikelarry - 553 days 7 hours ago
10 - this
is good news. hopefully we hear something soon about the extended beta. and this time i hope i get in.
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deadshark1 - 553 days 7 hours ago
10.1 - WHAT DO YOU HAVE TO DO TO BETA TEST WORK FOR EM?
????
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Mikelarry - 553 days 7 hours ago
10.2 - its random
but some ppl say being a gap memberon the us playstation forum helps. also rumours have been flying around saying qore members might also get invites. so really you have to be lucky to get invited
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aiphanes - 553 days 7 hours ago
11 - There are a lot of fixes...read this for all those folks who did not go to the link..
PlayStation®Home closed BETA version v0.9.4.2: Welcome to the latest update to PlayStation®Home closed BETA which will be available from Wednesday 25th June.

Below you’ll find information on all the changes and additions but we would also like to tell you about our plans for the next few weeks as we are preparing PS®Home for a larger audience and another change will happen shortly.

On about the 10th July we will be moving PS@Home to what will be its long term home and this will entail a new release of this code for you to download. This will also remove all your save data for which we apologise, but this will be the last time that happens and we will also be then setup to expand the beta soon after.

We will confirm dates for this next change shortly but now its time to talk you through the changes to PS@Home in v0.9.4.2

Patching
The first item we need to mention is our new patching system. When the patch is released the first time you connect you will be prompted to get the latest files as normal. If you decline the patch and then still try to log on to PS®Home it will crash. The new patching system is really built for v0.9.4.2 upwards and its compatibility with 0.8.6 is limited.

Targeting system
What your character targets when looking around is now controlled by a new system that combines character position, facing and camera orientation. By making some existing elements interactive you now have a means of going full screen with videos and posters and also viewing extra information about items of furniture. You will also find it easier to target characters around you and check their profiles.

Chat animations
If you’re chatting with text or voice your character will now animate to visually indicate that you are communicating. This is not lip syncing but it should help conversations feel more natural.

Alert System
We have started to replace pop up messages, where appropriate, with alerts. Previously a pop up would notify you of an event, like an invitation, but they would interrupt whatever you were doing and demand attention. The alert system will make interacting with things like this less intrusive; allowing you to deal with them when it suits you.

A means of reading and handling your alert messages has been added to the PSP under “Messages”. An example of something new we can do with this system is the alert you get when a friend enters or leaves your location.

Modular download system
The items in PS®Home, like clothing and furniture for example, are now downloaded dynamically on demand - a bit like downloading a location the first time you visit. This means that PS®Home is more modular and we can add and remove things easily and, importantly, without the need for a patch. This will allow us to expand and update PS®Home easily in the future.

World Map
The World Map allows us to represent all of the locations using our “chip system” interface and also allows you to add favourite locations to your PSP. It’s hard to describe such a visual system but we think you’ll see what benefits this will bring - especially as more and more locations are added.

New character loading and relocation transitions
The white screen you see while relocating and the blue squares on the floor as you load into a location were a frequent source of questions and complaints. They have been removed and replaced by something much better.

The first thing you’ll notice is that when you relocate your view of the world will fade and blur and then the new location will draw into focus.

The blue squares on the floor have been replaced with ghost characters which will help you feel like you’ve arrived much quicker. These ghosts can be interacted with as if the normal, fully loaded character was already there.

The old system brought a sense of disconnection to moving between locations and so we feel this new approach is not only quicker but does it without taking you out of the experience.

Relocating to a friend
We have added additional spawn points to each location that are used when you try to go to or invite another person. As a result you will appear much closer to the target, you will be facing them and the friend icon above their head will flash. This will allow you to meet up with your friends much faster.

Changes

Back and exit
We’ve made a change to the way you exit from a system (like the Wardrobe or World Map). Previously [CIRCLE] had been used as a universal back and exit function. However this does not work in a global service like PS®Home where the [CIRCLE] button has a different function depending on where you live in the world. Therefore whilst [CIRCLE] remains a back function within a system to exit that system you press [START] and choose “Exit”.

An extra benefit of this change is that you can exit from a system at any point now - you don’t have to return to the top level any more.

Picture Frames
While the implications of sharing pictures via the Picture Frames in your PS®Home Space are being debated, this function has been removed.

Wardrobe
You can no longer access the Wardrobe whilst in someone else’s PS®Home Space. This prevents the problems that can occur if they leave their own PS®Home Space whilst you are still there but in your Wardrobe.

Game Launching
This now supports Parental Controls.

Improvements

Character customisation
Several aspects of facial customisation have been adjusted to allow a greater range of possible values:
- Brow set
- Eye size
- Eye droop
- Lip depth
- Lip twist
- Chin width

Animated objects
We’ve started to animate objects in the scenes to make the world a more natural place. Take a look at the boats in the harbour for instance; you will see a gentle bobbing motion now.

Clothing
You’ll find more clothing options available to you in the Wardrobe and the Marketplace.

Graphics Engine
We’ve improved the specular lighting for indoor locations and outdoor shaded areas. For example, look at the floor in your Harbour Studio apartment.

PSP Themes
We’ve added some new background images and icons for you to spruce up your virtual PSP to your liking.

Bug Fixes
That loud noise you would sometimes hear when people spoke on voice chat has been tracked down and fixed

There are far too many bug fixes to mention them all individually but we have spent some time working on the stability issues that you have all witnessed before, and you should witness noticeable improvements.
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aiphanes - 553 days 7 hours ago
12 - This is awesome!
World Map
The World Map allows us to represent all of the locations using our “chip system” interface and also allows you to add favourite locations to your PSP. It’s hard to describe such a visual system but we think you’ll see what benefits this will bring - especially as more and more locations are added.

New character loading and relocation transitions
The white screen you see while relocating and the blue squares on the floor as you load into a location were a frequent source of questions and complaints. They have been removed and replaced by something much better.

The first thing you’ll notice is that when you relocate your view of the world will fade and blur and then the new location will draw into focus.

The blue squares on the floor have been replaced with ghost characters which will help you feel like you’ve arrived much quicker. These ghosts can be interacted with as if the normal, fully loaded character was already there.

The old system brought a sense of disconnection to moving between locations and so we feel this new approach is not only quicker but does it without taking you out of the experience.

Relocating to a friend
We have added additional spawn points to each location that are used when you try to go to or invite another person. As a result you will appear much closer to the target, you will be facing them and the friend icon above their head will flash. This will allow you to meet up with your friends much faster.
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whoelse - 553 days 5 hours ago
13 -
People are getting there hopes up too much. Its not in its final phaze. The open BETA isnt due to arrive till the end of the year. We dont know how many more people will be invited. Im just hoping im one of them :D
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OMGLOLZ - 553 days ago
14 - Maybe, this patch was designed to make home...
Compatible with In-Game XMB?

June 25th sure sounds like a good day for FW 2.40...
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Ri0tSquad - 552 days 23 hours ago
14.1 - Good point!
What's the point of having in-game messaging on the PSP when you can just bring up the in-game XMB and message someone?
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