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Dark Void dev explains Capcom choice

Eurogamer writes: "Dark Void creator Airtight Studios has said that it chose to partner with Capcom on its upcoming cover-based third-person shooter because the publisher allows developers to innovate.

"A lot of other companies are like, 'Make it just like the last game that came out because it sells well worldwide'," lead designer Jose Perez told journalists at Capcom's Captivate 08 event in Las Vegas last week. "Capcom is known for innovation...and I just want to see their logo come up before our game."

An interesting side story in Dark Void's creation is that it sees a family of figures who worked on Crimson Skies: High Road to Revenge for Microsoft Game Studios brought back together nearly five years after the game shipped on Xbox."
Cyrus365 - contributor
Published: 567 days 19 hours ago | News | PlayStation 3 | Xbox 360
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
LastDance - 567 days 19 hours ago
1 -
a cover-base 3rd person shooter??....get out!!

Seriously....The guys who made operation winback would be fuming.
Shut this user up Let user speak
avacadosnorkel - 567 days 19 hours ago
2 - "A lot of other companies are like, 'Make it just like the last game that came out because it sells well worldwide'," lead designer Jose Perez told journalists at Capcom's Captivate 08 event in Las Vegas last week. "Capcom is known for innovation...and I just want to see their logo come up before our game."
"...oh, and besides that we both love the 360"
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