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DirectX 10 graphics possible on consoles, WiC dev says

DirectX 10 graphical effects are possible on the consoles, given enough time and resources, the developer of the Xbox 360 and PS3 versions of PC RTS World In Conflict has said.

Speaking in an interview with VideoGamer.com, Petter Sydow, VP of Development at Swedish developer Massive Entertainment, revealed that the team has managed to replicate "some" of the DirectX 10 effects seen in the PC version, but doesn't know what features will make it into the final release.

Sydow said: "At this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX 10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens."
jtorry - contributor
Published: 583 days 8 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 

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Fishy Fingers - 583 days 8 hours ago
1 -
Direct X 10 is not possible on consoles, you can "replicate" some of its features, but not all.

Dx10 is also still in it's infancy, it will progress and develop far beyond anything possible of the current generation consoles.
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Snoozer282 - 583 days 8 hours ago
1.1 -
Yea, considering that DirectX 10 run's pretty abysmally at the moment on even the most advanced PC, it's a long way off.
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power of Green - 583 days 8 hours ago
1.2 -
You should get a job in the field sence you know better.
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LinuxGuru - 583 days 8 hours ago
1.3 -
If you understood the title correctly, it means DirectX 10 STYLE graphics, not necessarily using the DirectX 10 API.

Regardless what you say, that's what the meaning of the phrase in the title is.

Also, I didn't add words, I just came away with the correct meaning the dev was trying to get across.
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Fishy Fingers - 583 days 8 hours ago
1.4 - ^^
If i understood the title correctly?? You mean if I add words like yourself?

Anyway, I read the article, not the headline, this is just the developer trying to "big up" console gamers. Consoles can NOT compete with a top spec PC when it comes to visuals. Anybody with the slightest PC knowledge knows this.

Some of you seriously over exaggerate the possibilities of the consoles.

@P.O.G, I do work in that field thanks, I don't comment unless I know what I'm taking about.
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Ghoul - 583 days 8 hours ago
1.5 -
in fact dx10 features are only possible on the ps3 cause its an open system with opengl you can code wichever gfx you want its not bound to the premade library.
on the xbox you can only use the dx level build into the console.

its a 2 sided blade as the
360 dev gets faster and easier that way but also limited
ps3 gets more flexible and open but also more work intense
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power of Green - 583 days 7 hours ago
1.6 -
Maybe you're worried one console could pull it off over the other hence the "know it all" dismissal of the notion.

http://www.n4g.com/dev/News...
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DARKKNIGHT - 583 days 7 hours ago
1.7 -
x10 barely just cam out..........its not even optimized to run on a high spec machine.

in a year or so this will be irrelevant. as a much better/efficient method will be used.

windows 7 and dx11 should be out or hyped around a year from now as well.
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peksi - 583 days 6 hours ago
1.8 -
Yeah when microsoft is done with their optimizations my Windows start up will take 1 hour and ready to be reinstalled.
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Pain - 583 days 1 hour ago
1.9 - "Open GL" is Non-MS DX 10
and its in PS3 .
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LinuxGuru - 583 days 8 hours ago
2 -
The PlayStation 3 uses OpenGL, so it can do anything Direct X can do, faster and more efficiently.

Just look at Killzone 2.

The lighting in that game surpasses anything seen on any console or PC.

And, from a technical standpoint, that's fact.

http://i16.tinypic.com/4lzu...

@ below

Thanks for the intelligent reply.

Physics-wise, the updated Geomod engine that will be in Red Faction: Geurrilla is leaps and bounds beyond Crysis.

Crysis has good physics....but....not so much anymore.

Also, with tech like DMM and Euphoria....Crysis isn't really still standing as the technical champion anymore.

Oh yeah, and DX 10 (for crysis, at least), pretty much just adds god rays, caustics (underwater distortion / reflections), texture depth, and better contrast levels with HDR (as you pointed out).

+bubbles kleptic
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Kleptic - 583 days 8 hours ago
2.1 -
it is still unknown how crazy KZ2's lighting overall is...Crysis has a crazy awesome lighting engine also...but mostly in terms of just being able to create a staticly photo-realistic environment and nothing more (I understand that it has time of day changes implemented as well)...Killzone 2's focus is more on over the top, movie-like effects...the muzzle flash creating dynamic shadows around other NPCs and the environment has never been attempted before...that in itself is enough to put it at the top of the list in terms of impressive lighting right now...

Geurilla and Sony tried something entirely different with Killzone 2 also...they outsourced the lighting aspect of the engine immediately during art asset building...a team of roughly 75 non-guerilla devs, with help from SCE, built the proprietary lighting engine (which had heavy impact on the the EDGE dev-kits also)...and the rest of the game, visually, has been built around the lighting engine...

which is overall more impressive is still up in the air...we have seen about 30% of 2 levels of KZ2 so far...but what has been shown is as impressive, and much more in some areas, than anything shown before it...

but physics wise...Crysis still has a very large step ahead of anything on the horizon...what a lot of people forget though is that the physics in crysis have nothing to do with DX10...the DX10 effects are actually pretty subtle in some areas (foliage textures and density look better, lighting is a bit more intense HDR wise, and water looks vastly superior, but that is about it)...
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peksi - 583 days 6 hours ago
2.2 -
OpenGL was developed 1992 and originally utilized in professional 3D applications such as I-Deas already around 20 years ago and been developed since. You do not discuss limitations of the OpenGL API, only the limitiations of the hardware available.

Even when OpenGL was available to Windows environment MS decided to make their own DirectX. Along with DirectX came talk of updates, bugfixes, new features... the usual MS crap us normal mortals have to live with.
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TheIneffableBob - 583 days 4 hours ago
2.3 -
Your image you linked to is inaccurate.

The only real-time OpenGL picture on there is the NVIDIA Human Head demo. The rest are pre-rendered.
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jones smokey - 583 days 8 hours ago
3 - 4 WORDS!!!
bring crysis to consoles!!!!
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Fanboi - 583 days 8 hours ago
4 - Yeah right
Hell if games like Halo 3 and Gears 2 can't do native 720p then Direct X10 sure as hell isn't coming to the console.

As for Crysis, it isn't about the lighting as much as the texture size. Crysis textures are HUGE. They're ultra sharp and if you play on "high" then everything is set on high. There isn't any low res textures anywhere like they would be in a console game. This kind of detail is impossible on a console with 512 MB RAM.
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LinuxGuru - 583 days 8 hours ago
4.1 -
Please understand it's all relevant to developer skill with a given API and hardware.
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JoelR - 583 days 6 hours ago
4.2 -
developer skill
streaming textures
deferred rendering...
all make DX10 effects possible ... technical trickery > most computer issues.
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Gumball19 - 583 days 8 hours ago
5 -
A console can not compete with a top spec pc on visuals, that is the true, i have some games on pc that i've on console like Crysis, assasins creed, gears of war, rainbow six, dirt, grid demo, call of duty 4; and all that games are better visuals than any other console.

But the price of a good pc, or a good graphic card isn´t the same of a console.
Consoles can run smooth without any break, and i prefer a console from a pc when talking about online service.

I play all this games on console and Pc and my computer does better graphics i play all the games i mentioned on maximum and with AA at 1440x900 16:10 resolution, but i still prefer from far away the online of the games on xbox 360.

The directx10 it will be possible but they need time to develop it well on pc's and then on consoles.
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LinuxGuru - 583 days 8 hours ago
5.1 -
The dev means that graphics can be done in DirectX 10 STYLE, not actually using DirectX 10.
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Fanboi - 583 days 8 hours ago
5.2 -
That is not news. Some games like Uncharted and KZ2 are already doing this. Even DX9 games can replicate some of the DX10 effects.
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piter_neo - 583 days 8 hours ago
6 - It is obvious
Just like PS2 did't support hardware anti-aliasing, bump-mapping, depth-of-field, motion-blur, bloom but we saw all these effects in PS2 games.

Everything that can be done by hardware can be done by software as well.

Nothing more to comment.
7 SpartanGR | 583 days 8 hours ago - User only got 1 bubble - Show
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kevanio09 - 583 days 7 hours ago
7.1 -
£160 here in the UK, it would be impossible to play any 360 level games on a computer costing that much....unless you count N+ ^^
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Gitaroo - 583 days 7 hours ago
8 -
I guess SM 3.0 to SM 4.0 is a even smaller jump compare to SM 2.0 to SM 3.0
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OLD MAN - 583 days 6 hours ago
9 - im really tired of whoever is hyping this engine and graphics in
a contrast that tries to make it seem as if that engine really makes a trickle in the killzone 2 engine and RTE, and other ps3 engines, ps3 isnt a console, and ps3 has shown that it can handle much more than DX anything, better come back with a story, "DX20 possible on ps3" cause im not seeing the superiority of DX10 over ps3, and any graphics of pc over ps3, so leave it
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Iceman100x - 583 days 4 hours ago
10 - What's possible?
Lol keep dreaming consoles
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OLD MAN - 583 days 3 hours ago
10.1 - your right iceman
wii cant dream of doing dx10(maybe) but DX30 is possible on ps3, thats not a dream, catch up pc, play b3yond.
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Varsarus - 583 days 1 hour ago
11 -
Oh yes, DirectX 10 IS possible on consoles, especially PS3...

The PS3 doesn't even use DirectX, and instead uses OpenGL ES 2.0, which is currently upgrading to Mt Evans, and that is actually better than DirectX 10, the RSX can go upto 128bit HDR, whereas Xenos can only go up to 64bit, and the RSX, not only has it got 128bit HDR, but with the equivalence of Shader Model 4.0.

So we can't be sure the RSX is just a G70 or maybe a G80, but Nvidia themselves say the RSX is completely different than the GeForce series.

The PS3 has like 3 different types of graphics API's, but I won't get into that...for now lol.
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