470°

Haze runs at 720p

talkplaystation: "Previous reports suggested that the PS3 exclusive shooter Haze runs at a sub HD resolution of 1024×576. I can confirm that this is false. According to the Haze Community Developer, Aymeric Evennou AKA Ubi_Wuzzi, Haze runs at a HD resolution of 720p."
daparky - contributor
Published: 142 days 17 hours ago | News | PlayStation 3
 
 

12Next »
Showing: 1 - 50 of 84 Comments
Shut this user up Let user speak
AmaziN - 142 days 17 hours ago
1 - awesome
The rumors were just rumors, its good to find the truth from the developers. Cleared up a lot of things. Thanks!
Shut this user up Let user speak
lukewind - 142 days 14 hours ago
1.1 - meh
Does it really matter what it runs at? The demo was awful, Haze is another cookie cutter FPS with mediocre graphics. That is why you don't see the fanboys talking much shi% about it anymore.
Shut this user up Let user speak
Timesplitter14 - 142 days 12 hours ago
1.2 -
Yeah but the game (demo) is not so good. It feels REALLY generic. And I insist on the word "really".
Shut this user up Let user speak
LorD - 142 days 12 hours ago
1.3 - I agree
I personally found the demo to be boring and generic as hell.

I sat down to play it twice, and both times I couldn't even finish it.

It feels like Far-Cry with a twist, except without the fun gameplay.
Shut this user up Let user speak
Sexius Maximus - 142 days 11 hours ago
1.4 - agree with most above...
720p can't polish a turd. I'll pass on Haze. The demo was abysmal.
Shut this user up Let user speak
potenquatro - 142 days 11 hours ago
1.5 - @LorD
yea like far cry that plays bad. it plays a litle like fronlines. wich is preatty bad. i thought they had this in development a long time. what the hell were they doing all this time?
Shut this user up Let user speak
zslash - 142 days 10 hours ago
1.6 -
This does not debunk anything. He said it "runs" at 720p - that's correct.

The question is what is the game rendered at? According to Quaz, 576p. To be honest I don't care what res the game is rendered at as long as it looks good, the main thing is don't spread misinformation.
Shut this user up Let user speak
gonzopia - 142 days 4 hours ago
1.7 -
Personally I found the Resistance demo was lackluster... but then I heard good reviews, so I bought it anyways - and thankfully I did, because I loved it.

Haze demo was also lackluster, but I have a feeling it may not do justice to the full game.
Shut this user up Let user speak
yanikins111 - 142 days 17 hours ago
2 -
Snap.

But.... But.... But..... It has blurry textures!!!!

1 week boy and girls.

Mmmm Nectar
Shut this user up Let user speak
wAtdaFck - 142 days 17 hours ago
3 -
I don't care for 1080p, because I only have a 720p/1080i tv, so this is all the better for me.

They should've released a demo that WAS in HD, not like the sub-HD one they recently released. People would have liked the graphics a lot more, and it wouldn't be getting as much flak as it's getting now.
Shut this user up Let user speak
Delriach - 142 days 17 hours ago
4 -
If the game is good nobody is going to give any care to that whole "sub HD" thing. If people really cared then CoD4 would have shown negative results from it. I can't think of one person who ever threw their controller to the ground and said "MAN THIS GAME IS SUB HD. I'M NOT PLAYING THIS".

Just give me a good game.
Shut this user up Let user speak
wAtdaFck - 142 days 16 hours ago
4.1 -
I agree that a game shouldn't be judged and thrown away because of its resolution, but I also think that the resolution is an important factor in this generation of gaming. I mean, when I played the HAZE demo (said to run at sub 570p?), I could see all the pixelated shrubs, pixelated ship fragments, it was okay. I loved the gameplay though. But when I play a game like Warhawk (720p), I'm in love with it all over again because the lines are so smooth, and everything is so tightly colored...its just cool to see.

If developers can't optimize their games to run at HD resolutions, then whats the point of this generation, had its main focus to upgrade from Standard Definition gaming to High Definition Gaming?

Don't get me wrong, gameplay should NEVER be sacrificed for graphics (or in this case, resolution). But the importance between the two aspects of gaming can only differ so much. Graphics contribute hugely to the realism of virtual reality, and there is no where else to go but up (in resolution). And in this case, the standard of HD, which is 720p.
Shut this user up Let user speak
ShiftyLookingCow - 142 days 17 hours ago
5 -
that isn't good enough. Let the experts like Quaz_51 examine the retail game when it comes out. Rockstar maintained till the end that PS3 was 720p but it turned out to be wrong. Of course, Rockstar used the CELL to make it look as though nothing was missing and according to some even better than plain 720p. Maybe Haze devs will do something similar. In any case the graphics alone are not going to draw people to this game. Its the style, the devs and the gameplay.
Shut this user up Let user speak
Jdoki - 142 days 16 hours ago
5.1 -
'experts like Quaz_51'

Wow, I didn't realise that using a magnifying glass and being able to count made you an expert these days! Even more impressive as it's expertise in an area that means... nothing, to the overall game play!

:)
Shut this user up Let user speak
Statix - 142 days 15 hours ago
5.2 -
Jdoki, you can joke however you want, but Quaz51 is well-respected in the Beyond3D community. He's proven himself time and time again in finding out the correct rendering resolution for dozens and dozens of games.

Also, just because this community manager says Haze runs in 720p doesn't mean anything; he could just be saying that it outputs at 720p, but the game itself is rendered at a native resolution of 576p (and is upscaled to 720p output).
Shut this user up Let user speak
Jdoki - 142 days 15 hours ago
5.3 -
I totaly agree with you Statix... I have a feeling that Haze won't be 720p native. The devs words were a bit too ambiguous. But whatever!

I'm here to play games, not count pixels.

What does counting pixels actually prove?

That PS3 and 360 can't do 720p in some games? Big deal.

For every fantastic game that does run at 720p there's one that doesn't. It doesn't diminish enjoyment of the games, it just gives ammo to fanboys.

It seems like just because we have these two magic numbers - 720 and 1080 - any game that doesn't hit 720 gets an instant fail.

If the devs needed to knock the resolution down to get a silky smooth frame rate, I have no issues with this. My only issue is if the frame rate sucks.
Shut this user up Let user speak
Varsarus - 142 days 14 hours ago
5.4 -
The PS3 uses a line doubling technique that's done in software, the 360 actually uses a good hardware scaler chip, that can do ANY resolution, PS3 has none, so games can only be line-doubled in software, hence 480 line doubled to 720 and 720 line doubled to 1080, not any of these unknown resolutions like 580p, 640p etc.

It is not possible to take a game on the PS3 and Render it in a hardware scaled fashion. It renders Game Assets at their natively rendered state. So all PS3 games can only range from 480P/i, 720P/i or 1080P/i Natively.

So whatever a developer sets the developed resolution to run at game play time on PS3, that's what you'll get and it will be one of those set Resolutions (480, 720, 1080), the Haze demo is definitely 576p, no s**t, because the PS3 CAN do that resolution, you can even see it on the XMB display setting, which you can't deselect.

It's like with Dark Sector, the PS3 version is 640p yes?, well Quaz seems to think it is....wrong, Bungie did the same with Halo 3, and made it scale natively at 720p USING IT'S HARDWARE SCALER, the PS3 hasn't got one, so how the hell can the Dark Sector developers do the same with what Bungie did?

This is why Quaz thinks he can apply the same methods of determining unknown Resolution's on the PS3. Which is simply not true with a machine that only has a software Line Doubler.

The truth is, whether you want to agree with it or not, GTA IV, Dark Sector, MGO to name a few, on PS3 is 720p native, and you can force it to go 1080i or p.
Shut this user up Let user speak
Chubear - 142 days 13 hours ago
5.5 - Expert in counting pixels?
WOW! It has actually come down to this for current gen gamers?
Shut this user up Let user speak
Statix - 141 days 18 hours ago
5.6 - @Varsarus
You're actually correct in your statement that the PS3 doesn't have a hardware scaler like the XB360. However, games like Dark Sector, GTAIV, and Haze can run in resolutions such as 640p and 576p BECAUSE the developers can opt to use a SOFTWARE scaling solution to scale these resolutions up to 720p. Sure, a software scaling method such as this will have a performance cost, but you should realize that the PS3 is not limited to line-doubling--it can do software scaling from any sub-720p resolution.

Just look at Call of Duty 4, 600p on both 360 and PS3, as another example of this. Infinity Ward uses a software scaling technique on the PS3 to upscale the 600p to 720p or 1080p video output.
Shut this user up Let user speak
ChefDejon - 142 days 17 hours ago
6 - was that
demo from the old version before the delay
Shut this user up Let user speak
killer_trap - 142 days 17 hours ago
7 -
if it is then great, if it's not then i don't care.
Shut this user up Let user speak
Vip3r - 142 days 16 hours ago
8 -
Tbh, I'm still not sure about this. When the dev say its got a "HD resolution of 720p" it sounds to me anyway like it could still be 576p but upscaled to 720p to not make anyone panic about their pre-orders.

But then again the new build could be 720p but all I'm saying is that he could just be saying that from a marketing point of view.
Shut this user up Let user speak
devilhunterx - 142 days 16 hours ago
9 -
now THIS is called a rumour smash. Unlike the Bioshock one :P
Shut this user up Let user speak
sandip787 - 142 days 16 hours ago
10 -
i guess some people were wrong about the demo not being able to be a diff res to the full game :p