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Midway Q4 Losses Rise Nearly $28 Million

Publisher and developer Midway has released the results of its holiday quarter and full year, showing Q4 sales falling to $77.6 million, and losses rising considerably from $2 million in 2006 to $29.7 million, with execs saying the company has "overcome many of [its] technology hurdles" for a "smoother" 2008.

The company did trumpet the achievement of its Epic co-release of Unreal Tournament 3 for PC and PlayStation 3, which it notes has shipped over a million copies worldwide, and took home a number of awards, as did its The Lord of the Rings Online: Shadows of Angmar.
Alternative Sources:
Midway Posts Loss for 2007,... - gamedaily.com | By: TnS
Midway Full-Year Losses Nea... - next-gen.biz | By: TnS
Midway reports $97.4 millio... - gamesindustry.biz | By: Cyrus365
TnS - supercontributor
Published: 651 days 10 hours ago | News | PlayStation 3 | PC | Industry News
 
 

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niall77 - 651 days 10 hours ago
1 - to be far, $28 million isnt to big of a loss.
with other companys down 100s of millons, Midway can make it back with a solid 08 line up
2 BubblesDAVERAGE | 651 days 10 hours ago - User only got 1 bubble - Show
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Mattearl - 651 days 10 hours ago
3 -
well.. hopefully 2008 will be more beneficial to them... UT3 is awesome by the way!
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kornbeaner - 651 days 10 hours ago
4 -
Most of that money was lost in Stranglehold. That game was a big let down. I was really hyped about till I played the demo, then I just forgot about it completely.
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ruibing - 651 days 8 hours ago
4.1 -
I did buy the PS3 collector's edition when it dropped to $30 on Amazon.
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cmd5150 - 650 days 18 hours ago
4.2 - That...
and Blacksite: Area 51. Blacksite was a real stinker. UT3 was awesome!
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MK_Red - 650 days 19 hours ago
5 -
They shouldn't have made 3 different and expensive games with a single engine in 1 year. Hour of Victory, Stranglehold and Blacksite. Hour was a disaster, Blacksite was disappointing and Strangehold wasn't that big even though it cost more than $30 million. They should have spend much less money on them instead focused on their main franchise: Mortal Kombat. Put the 30 million into making it and with 2-3 years of developement it could have been a big hit like MK2.
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RealityCheck - 650 days 19 hours ago
5.1 -
Totally agree, Stranglehold was a huge bet which they lost. Keeping successful franchises alive like Mortal Kombat would be a good way to edge their bet.

By the way, does MK in MK_Red stand for Mortal Kombat?
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MK_Red - 650 days 19 hours ago
5.2 -
True.

And yes, it does :)
Mortal-Kombat_Red
I have Fallout's Vault Boy as my avy but MK is my real obsession :D
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tonsoffun - 650 days 17 hours ago
5.3 -
Yeah, but with the previousl released of MK games, they have each added severe disapointment onto the series overall: They should never have branched out into the adventure game field.

BUT, as much as I like mortal kombat, is there really a big enough fanbase to warrant a big budget sequel - I mean there are few beat'em ups that capture the masses: Vitual Fighter, Tekken and DOA and the up coming SF$4 seems to be gathering momentum. Most of those games are incredibly deep and rewarding once you have got the play mechanics right. MK, IMO just doesn't have that kind of depth. It is mindless fun, yes, but I don't think that mortal kombat is the franchise to ressurect Midway from finacial problems.
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