One trend that is currently all too familiar in game development (and according to EGM #226, should change soon), is leading development on the Xbox 360 and porting the title over to the PlayStation 3, resulting in unsatisfying visuals. Screen tearing, dropped framerates, poor antialiasing, and muddy and sometimes nonexistent textures plague the PS3 version so heavily that 1UP knocked off an entire point from the score. Aim down the barrel of Lang's LMG in the 360 version and you'll notice the numbers on the calibration dial of his sights. In the PS3 version, they're merely white smudges, and what's worse, parts of the gun glitch out. To compensate, it looks like the developers turned up the PS3's bloom lighting effects to 11.