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Far Cry 2 Devs 'Worried' by PS3...

Sony's complex PS3 hardware is a 'nice fit' for Ubisoft's ambitious Far Cry 2 - but developers Ubisoft Montreal admit that compromises have been made. "We were somewhat worried by some of the reported high complexity of developing for the PS3", reveals Tech Director Dominic Guay, "but the raw processing power is impressive".

After a slew of delays, and some unfavourable comparisons between 'identical' Xbox 360 and PS3 ports, it seems developers are finally getting to grips with Sony's machine. "We made sure we had a group of programmers that were not scared by complexity and had a large console programming experience to work on the initial PS3 R&D of Dunia (Far Cry 2's graphics engine). At that point, we didn't know what to expect."
Alternative Sources:
PS3 was source of worry for... - gaming.monstersandcritics.com | By: mistermostyn
TnS - supercontributor
Published: 684 days 22 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 

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CaliGamer - 684 days 22 hours ago
1 - Interesting...
Very good read. It seems like things that were thought to be useless this generation are turning out to be a good thing (Blu-ray, HDD). I wonder how many more developers will find the PS3 feature helpful in the coming months.
1.1 mesh1 | 684 days 20 hours ago - User only got 1 bubble - Show
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blusoops - 684 days 20 hours ago
1.2 - @ mesh1
LOL...Keep waiting!
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hazeblaze - 684 days 19 hours ago
1.3 -
The title probably should have read "Far Cry devs impressed by PS3"... that seems to fit the tone of the article a lot better.
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wageslave - 684 days 18 hours ago
1.4 - @1.3 No, no it wouldnt
Did you read the whole article or just the cherry-picked passage above? See, if you read the article, you'll know that the title is correct, and reflects the intent of the artile.

What has happened, is the article has been cherry-picked to reflect the world-view of the submitter.

Read the whole thing, they mean to say that much R&D was required to reach an equal port of Xbox 360. So, the budget for the PS3 version will be higher, while remaining equal in performance.

Remember, that has always been the issue. Not "Can it be done?" But "Can it be done with equal effort". And the answer is clearly no. What does this mean (IMHO); fewer 3rd parties will want to make ports to PS3.
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Kleptic - 684 days 17 hours ago
1.5 -
Wageslave...you attempt to remind people to read the whole article...and then throw in the 'to make it equal with the 360'...which is something you completely made up...

there was no reference to the 360 in this article whatsoever...only references to the PC version...not that the PS3 version was the same, worse, or better than the 360 counterpart...

you ruin your own credibility when you tell people to read an article, and then blatantly make stuff up to support what you would like to believe...
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blusoops - 684 days 16 hours ago
1.6 - AHAHAHA...
Wageslave just got OWNED by Kleptic! Nice one Kleptic...more bubbles for you!
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Kleptic - 684 days 16 hours ago
1.7 -
haha...I guess...its kind of funny...This article menions 3 things the PS3 has that other consoles do not...an incredibly powerful processor...a high capacity medium...and standard local disk storage...all of which 'make our lives easier', according to the devs...all 3 of those are something that the 360 does not have, its advantages remain elsewhere...

just makes him saying 'to achieve an equal port to the 360' even more humorous...

wageslave...please show us the article that does have these guys pointing out what they like about the 360...it sure isn't this one...and it wasn't in the interviews about the game last week, of which are from Gamespot...if anything the technical info mentioned in this article points to the 360 not really being a machine that will handle an engine like this very well...with a focus on immense processing requirements, and large amounts of data streaming...that is definitely a place the 360 doesn't exactly shine...
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sonarus - 684 days 16 hours ago
1.8 -
why do these fanboys choose to reamin in the gamerzone. I mean if you want to stick with your 360 even though from the looks of it, you will be missing out on some of the greatest games of 08 then fine because in your eyes the greatest games are on 360. But if you think you can come here and state points to prove your point you are foolin yourself. PS3 has more games and it is already spreading its wings to show its power and no signs of slowing down yet. Unlike the 360 which pretty much peaked with gears of war 1 would be interesting to see how much farther gears 2 can push. Msoft did a lot of things right and sony did a lot of things wrong but at the end of the day it all boils dwn to games and sony packed all the technology in their box to push the transition to next gen as far as they could. Maybe blu ray was put in there for selfish reasons but at the end of the day it is still being embraced by devs
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LJWooly - 684 days 14 hours ago
1.9 - @ sonarus:
I think the difference between Gears 1 & Gears 2 will be the same as the difference between Halo 2 & Halo 3. In other words, minimal.

No, I don't think the 360 has peaked in terms of success, but in terms of hardware potential, it just about has.

The problem is that the 360 was built for now, and not the future. The future is something both Sony and Nintendo were looking to when they gave birth to their respective consoles. That's something microsoft failed to consider, and they're most likely going to pay for it sooner or later.
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f7ss1 - 684 days 14 hours ago
1.10 -
i realy pumped to play this game, i hope it has mouse and keyboard support on the ps3
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Daishi - 684 days 12 hours ago
1.11 -
Good job sonarus, not only did you bash fanboys you completely trashed someone elses system. I'd call that a double standard if anything.
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gonzopia - 684 days 11 hours ago
1.12 -
"We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems."

That statement denotes that, yes, while they had to do quite a bit of R&D to get to know the system, they were happy about it's capabilities and feel they can now easily make the port. The issue here is that developers need to spend some time learning it - and they don't want to, because time is money. If the Blu-Ray and the impressive processing power of the Cell make it possible to do things that the 360 cannot, this extra R&D time may be worthwhile for devs who would otherwise be hesitant... especially considering the larger numbers of sold PS3 units.

...only time will tell, however.
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sonarus - 684 days 8 hours ago
1.13 - @Daishi
lol i didnt even come close to trashing the 360. I stated facts the way i see it ps3 is on the rise increasing the margin by which it outsells 360 world wide and reducing the margin in NA. Its been over a yr and we havnt seen a 360 game that looks better than gears. Not to say 360 cannot surpass gears but if it does it surpasses by a minimal margin. Ps3 on the other hand still has untapped power with uncharted not even using half of the ps3 power. i said great games are a matter of opinion so if you feel 360 has better games than 360 the cool thats your opinion but if you try to say it here i can prove you wrong. I didnt bash the 360 i jst stated facts. When fanboys talk reckless i gotta check em that simple
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antoinetm - 684 days 8 hours ago
1.14 -
even if small companies dont want to take the ps3 risk, its for the best because high costs and high risks will lead to some unexpected jewels being released on the ps3. (and crap too, like lair, but thats part of the deal)

bring KZ2, GT5, FF13 and the others!

think of it as natural selection.
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TheMART at Xbotkings - 684 days 3 hours ago
1.15 - @antoinetm
Money is a determining factor. Third party developers would much rather develop for the lead console in terms of an installed base, for those looking to make a sure profit. Whether a port to a rival console is to be considered or not, most of them would be wise enough to take a safer risk when it comes to exclusives.
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antoinetm - 683 days 15 hours ago
1.16 -
money isn't always the determining factor. Unless you refer EA, Ubi, Capcom ...

Economic sense also involves personal preferences and the gains that an individual gets from engaging in a specific activity.

Insomniac have their reasons to remain exclusive and so do valve and team ninja. Maybe they have a strong relationship with sony? maybe they want to challenge the ps3? maybe sony paid them more? etc.

I'm just saying that those factor shouldn't be overlooked and that a real artist economic gain is in creation rather than profit.
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TheMART at Xbotkings - 682 days 8 hours ago
1.17 -
I specifically stated "for those looking to make a sure profit", in terms of the average third party developer (Insomniac, Valve, and Team NINJA are exception developers with great financial backing).

Yes, there are developers looking for critical acclaim whether their titles make profit or not, but most of those already have a great amount of resources to do so as opposed to some of the average devs (Okami/Capcom, Beyond Good and Evil/Ubisoft, ICO/Sony, etc.). Keep in mind, this is a business. Without money, the average development company wouldn't be around, no matter how great of an ambitious vision. That's reality, you have to make money for your company and publisher. Just look at what happened to EA Chicago, Clover, Phoenix Game Studios, FASA, and many others who couldn't deliver sales.
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rushbd - 684 days 21 hours ago
2 - somewhat misleading title
They actually praise the ps3 for having the structure that it has. Not enough Bad PS3 news in 2008 i guess....
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Time Lord - 684 days 21 hours ago
2.1 - I agree..It was misleading
I was expecting one those lazy dev btching about the PS3 and how hard it is to program for..But it was totaly the opposite, they were full of praise about the PS3 and how powerfull it is.

Here is what they said

""The hard drive and Blu-ray are making our life easy considering FC2 is an open world continuously streamed around the player. That streaming bandwidth and disk space is very appreciated. So, in terms of AI, game structure, physics, dynamic time of day, open world gameplay, dynamic weather system, destructible vegetation, all of those things where we had really pushed the envelope technically, they run well on PS3."

"One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions. We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems. So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console and that FC2 could run on it."
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gEnKiE - 684 days 21 hours ago
2.2 - agreed....
It is funny though because you know any anti-PS3 kid went in their thinking it was a PS3 bash fest when actually the devs praise the structure of it.
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sonarus - 684 days 8 hours ago
2.3 -
i am honestly begining to feel bad for the ps3 haters. Not enough bad news for the ps3 is really begining to hurt. Ps3 is catching up to 360 outselling them world wide and blu ray is emerging victorious over hd-dvd and every week the news seems to get better. So they try to force bad news out of anything oh DMC4 takes 30mins to install, oh 360 version is superior because the controls are better. Tisk tisk. Last yr i almost sold my ps3 and i laugh at those who did. I feel bad for some of them two cus am sure their thinkin about it now
3 JCITY | 684 days 21 hours ago - User only got 1 bubble - Show
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Nostradamus - 684 days 17 hours ago
3.1 - Stop yelling
people take bubbles for using all caps.

I dont, but just warning you, I have seen it before.

Caps are not cool.
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jaja1434 - 684 days 10 hours ago
3.2 -
I took one...it's just annoying. *shrug*
4 LaChance | 684 days 21 hours ago - User only got 1 bubble - Show
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Skerj - 684 days 21 hours ago
4.1 -
Did you read the article? They're obviously not lazy devs to anyone who did, they went out and allocated R&D resources to learn the architecture and from what it seems from that interview it's paying out. They're taking advantage of the SPUs to get the most out of the system and their engine's features.

I could swear when MGS4 was pushed back, it just wasn't done yet. Maybe it was something cell related I didn't see. KillZone's not finished either, otherwise it'd be out I think their issue is making sure graphics and gameplay are up to par with that E32005 trailer. GTA4, ok that one's yours.

In any case the learning curve of the system's architecture is slowly becoming a thing of the past, the same thing happened with the PS2 I don't know why people fail to remember that.
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Real Gambler - 684 days 21 hours ago
4.2 - Lachance, READ the article!!!
They talk about the cell only ONCE!!!

"We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems. "

Next time read the article before you bring in a totally irrelevant comment here.

Thank you.
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bruiser81 - 684 days 21 hours ago
4.3 -
i think a systems complexity to program for adds to the systems life. who knew the ps2 could pull off the beautiful god of war 2 at such a late stage in its life. the fact that the ps3's power still remains shrouded in mystery is a good thing for the system. I just give you a lot to look forward to.
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StrboyM - 684 days 20 hours ago
4.4 - .....
@lachance not only are you doofy, your a doofus.

I bet you didn't even read the article....its ok go put your head back in the corner now. leave the rest of us intelligent people to have this discussion.
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wageslave - 684 days 18 hours ago
4.5 -
@4.1

"They're obviously not lazy devs to anyone who did, "

It has nothing to do with *LAZY* anything. It has to do with Training, Education, Research, Development and Effort and time.

All those things have to do with BUDGETS. This is a business you know.
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Marceles - 684 days 17 hours ago
4.6 - @lachance
you're not worthy of that pharrell avatar.
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Skerj - 684 days 16 hours ago
4.7 -
@Wageslave

He had "So they're lazy too right?" or something similar in his original heading that he edited out. I didn't edit mine which is why the point of "lazy" was made. So focus your energy on that instead of me, because I already knew that.
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Kleptic - 684 days 16 hours ago
4.8 -
Killzone 2 was never 'delayed'...it never had a confirmed release date of any kind, and still doesn't...

MGS4 only had windows for release dates...and delays were due to the issues with metal gear online content, and its added features...

LBP has absolutely nothing to do with the cell...and everything to do with absolutely groundbreaking UGC available to a console...it has more distribution abilities than any console game to date...is starting a new trend in terms of online communities...and is only complicated in that regard...

GTAIV was confirmed to be delayed because of multiplatform development...not just the PS3...Some of you remember Rockstar not exactly being thrilled with not having an HDD to work with on the 360...quoting it as 'a step backwards'...remember that?...I figured some of you would forget...

Haze is the only game that is completely getting destroyed by this...its been delayed like 4 times already...first because of exclusitivity agreements, then because of 'needing more polish'...

and yeah...Gears was delayed...Halo 3 was sort of similar to Killzone 2, in that it was never confirmed until the year it was released...a lot of quality games get delayed...its part of the process...but don't forget the PS3 had a ton of excellent 1st party content with zero delays...HS, Uncharted, R&C...all hit their targets without a problem...and are a few of the best games of this generation so far...
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undacovabrothe - 684 days 15 hours ago
4.9 - Yes....
BUT the reason its difficult BECAUSE ITS NEW! OFC its going to be difficult if they dont know how to use it when they get use to it games will be made more efficient with better quality. They stated that they already liked what it can do and it worked nice with their engine so when they make the next game they will spend less money tryn to figure out how to work it and more money trying to figure out what else can we do with it. Meaning bigger better games.
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bizi6498 - 684 days 14 hours ago
4.10 - pas de chance
the cell is a challenge for lousy programmers and a constant subject of anxiety for their trolling buddies like you.

of course, the ideal scenario for you guys is that nobody figures out how to use it eh? that's really why you guys want the ps3 to fail.

unfortunately for you guys, SPUs are tons of fun to code on and tons of reward for good programmers and it seems like there's quite a few of them left in this industry.
5 JCITY | 684 days 21 hours ago - User only got 1 bubble - Show
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Fanboi - 684 days 21 hours ago
6 - 640p and lower res textures?
Thats a lock. At least with the PS3 you can stream those textures and Farcry 2 is a good fit for the console instead of Crysis. If they made a console version of Crysis people will constantly compare it to the PC's version and it's amazing texture resolution which migh piss off more than a few fanboys.
6.1 HardcoreGamer | 684 days 20 hours ago - User only got 1 bubble - Show
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Kleptic - 684 days 16 hours ago
6.2 -
hardcore gamer...what?...the PS3 will not run a game like Far Cry 2 in native 1080p at an acceptable framerate...no console will...and, like Crysis, it will take one beast of a PC to do that at high settings...

and the myth of the PS3 requiring at least a native resolution of 720p is only partially true...1st party SCE published content has some sort of agreement in that regard (something Naughty Dog mentioned in interviews about Uncharted)...but 3rd party software does not...don't forget that Cod 4 was natively rendered at 600p...

most of the people that have seen this game running claim that it is equally impressive as Crysis from a technical standpoint...making it promising that its announced for consoles...I would really like to see what the PS3 can do with CryEngine 2.0 as wel..

but I think this article makes a very good point in relation to PC gaming...the PS3 and 360 do not output at anywhere near the resolution of a high PC with a good moniter...thats overall...the tradeoffs made to PC games for the consoles are usually in line with the fact that you are viewing the game at much less a resolution anyway...similar to UT3 for the PC and PS3...if you sit right in front of a 720p moniter on the PS3, you will notice less AA, slightly less texture detail (although that is one area that UE3 is usually pretty high on any platform), and less framerate...but if you sit back on a couch from a normal viewing distance...the PS3 version looks incredible...just like the PC version looks if you are right up on it...that is the biggest difference for consoles and PCs imo...PC games are much easier to see little issues with graphics because you are basically sitting there with your face glued to it...console games can have the same issues, but a lot of the time you don't notice as many graphical downgrades as a review might make it sound...
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anh_duong - 684 days 21 hours ago
7 -
"We WERE somewhat worried by SOME OF THE REPORTED high complexity of developing for the PS3"

is not the same as:

Farcry developers continuing to worry as the headline infers.. flamebait journalist

if anything the rest of the comments by farcry developers actually got to praise the PS3:

"One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions. We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems. So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console and that FC2 could run on it."

"The hard drive and Blu-ray are making our life easy considering FC2 is an open world continuously streamed around the player. That streaming bandwidth and disk space is very appreciated. So, in terms of AI, game structure, physics, dynamic time of day, open world gameplay, dynamic weather system, destructible vegetation, all of those things where we had really pushed the envelope technically, they run well on PS3."

The only negative thing the developers actually experienced is that the PS3 can't compete with high-end PC. Is this a suprise to anyone on this planet?
8 LaChance | 684 days 21 hours ago - User only got 1 bubble - Show
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Power of Blu - 684 days 21 hours ago
8.1 -
Oh, you read it? I take it you just couldn't understand it.
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titntin - 684 days 21 hours ago
8.2 -
If you were not talking about the article, then why post flame bait in the first place? eh?
The article clearly states how using the cell properly is empowering for a developer that learns to code for it. Your kind of stupid response, indicated that you'd simply looked at the misrepresentative headline and used it as an excuse to troll...

Anyone not so ignorant as to be tied to one manufacturers ideal, will be excited to see the potential of the technology starting to be unlocked. As a games player AND a tech head, I get my fix where I find it, and can't help but feel I'll get more of a fix from from my Ps3 in the years to come, and the more devs start exploiting the architecture properly, the more that view appears vindicated.
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Erotic Sheep - 684 days 20 hours ago
8.3 - Wrong section
LaChance.. The Open zone is that way ----->
Seems like you belong there
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robbo918 - 684 days 19 hours ago
8.4 - We read it too LaDork
The point is in the GAMER ZONE you are supposed to be sticking to an intelligent discussion about the topic at hand. If the Cell wasn't mentioned then by you bringing it up you went off topic and should head back to the open zone where you belong.
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SUP3R - 684 days 18 hours ago
8.5 -
If he continues with comments like that, it won't belong before he's bubbleless and forced to post in the OpenZone.
lol making the OpenZone sound like a banished area...
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Real Gambler - 684 days 17 hours ago
8.6 - Lachance, if you can read....
Then you should know the comments section is for commenting ABOUT the actual NEWS you just read!!! If your comment has nothing to do with the actual news, then don't comment... How simple is that???

If you want to comment about the fact that the sky is blue, start your own blog. If you want to comment about the actual news, then you're in the right section. If you want to start a war, you're not welcome here.
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Kain81 - 684 days 21 hours ago
9 - always look on the bright side of
life...
we will see some awesome games in the Future.
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Neurotoxin - 684 days 21 hours ago
10 -
Although the title is somewhat misleading, compromises from pc to console are inevitable. Its nice to see that the SPU`s are being used correctly, hopefully the game will benefit greatly from the extra R&D they have put into the PS3 version. This is the type of game that the Cell will be good for, I`m hoping LucasArts have used the same sort of idea`s for The Force Unleased, as in telling the SPU`s to handle the many Physics that are in game. Should be an interesting year for the PS3 Hardware, most Dev`s must now at least have some experience in harnessing and optimizing code for PS3. Was a good read.
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