290°

XBLA download limit causing SSF2T:HD Remix problems

From the VideoGamer.com article: "The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.

SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving "difficult or impossible"."
Alternative Sources:
Super Street Fighter II Tur... - videogamer.com | By: Cyrus365
Super Street Fighter II Tur... - destructoid.com | By: Cyrus365
XBLA 150MB limit squeezing ... - arstechnica.com | By: Cyrus365
Xbox Live Arcade 150 MB Cei... - firingsquad.com | By: Cyrus365
Street Fighter 2 Turbo HD R... - totalgaming.co.uk | By: BIoodmask
jtorry - contributor
Published: 702 days 5 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 

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Skerj - 702 days 5 hours ago
1 -
I hate that stupid limit, there would probably be better XBLA games if it were removed.
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mighty_douche - 702 days 4 hours ago
1.1 - Im confused.
so they allow demos of crap games such as The Club to be limitless in size, yet cap "arcade" games to 150mb?

why exactly?

Oh and whens the PS3 version coming!!
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Skerj - 702 days 4 hours ago
1.2 -
Because of the uninformed suckers who bought the core and arcade systems. They don't have a hard drive so MS limits the XBLA games to 150mb so they can download them and store them on the memory cards. They lost a game called Eternity's Child to the Wii for that.

And yes it's quite stupid to allow 2 gig demos but impose such a stupid limit on original games that could make money.
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RecSpec - 702 days 4 hours ago
1.3 -
Since it got delayed last year, there has been no specific release date. Although this could lead up to the PSN version being released first.
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craymoogy - 702 days 4 hours ago
1.4 -
first they kill themselves by not having the next gen disc driver, now the stupid size limit. Seems like MS is on the way to hell. An arcade game for 150mb? Man, that's horrible. Even my game is 150mb when it looks like crap.
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Kleptic - 702 days 3 hours ago
1.5 -
oh ok...so demos are not limited to 150megs?...I was going to say, how exactly are XBL and the PSN getting identical demos for games like Paradise, when I know the PS3 demo is like 1.3gb...
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i Shank u - 701 days 17 hours ago
1.6 - Mighty Douche
haha! nice one calling out the club; whatta piece of crap!

MS, you suck! if you make this game subpar because of your retarded policy, a policy that allows us to download 1.2 gb The Club, 1.3 Gb Fall of liberty, and other 1.somthin worthless gigabytes, im gonna tear your tele-robo support guy Max a new one!
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titntin - 702 days 4 hours ago
2 -
It's a shame that Live has such restrictive limits.
They were imposed to ensure that 20 gig drives aren't seen as prohibitively small.
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DraconWolfX - 702 days 4 hours ago
2.1 -
Not only that but they were capped to fit onto a memory card as well. They were originally 50mb cap when there was only a 64mb card. Now that there is 256mb games are 150mb.
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SCThor - 702 days 4 hours ago
2.2 - The solution is easy...
drop the XBLA version and go PSN exclusive.
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Sayai jin - 702 days 3 hours ago
2.3 -
SCoThor,

Thats only a solution if you do not want make a lot of money and since he is a developer then he is in the business to do just that, make money. XBL has over 10 million users.

I see XBL increasing the size limit.
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i Shank u - 701 days 17 hours ago
2.4 - sayai jin
agreed. they upped the size limit for Castelvania, a high profile japanese addition; why stop there?
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Yi-Long - 702 days 4 hours ago
3 - It's just ridiculous.
As someone else mentioned, demos are free, but have no restricitions.

For these games you PAY MONEY, but they arent allowed to be as good as possible, due to the idiotic size limit. :(

Not sure if this game will be as good as I hope it will be (some sprites (Guile, Cammy) and the Vegas background looked pretty 'meh' to just downright 'BLAH!'.
Udon is underachieving, cause I know they have some great artists, but they're really skimping on the quality on some of the sprites and bland backgrounds :(

So not sure if I'll buy it, but if I do, I will buy the version that's best, and if that's the PS3 version, than it's Microsoft's own damn fault.
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Yi-Long - 702 days 4 hours ago
3.1 - Yeah
The genesis/Megadrice controllers was perfect for fighters like Sf2 and Eternal Champions etc. Just a tad too small and light though. But button lay-out and d-pas wise, it was extremely good.
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Lew_Ijgee - 701 days 23 hours ago
3.2 - Demos ARE free but...
demos count as advertisments. People will spend more money at a later time to buy the full version of that demo. Also since they are free, it really no big deal for people to delete them when finished playing them, unlike arcade games which (should) take longer to complete.
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ceedubya9 - 702 days 4 hours ago
4 - didn't they make an exception for Castlevania?
If they did, then they should surely make an exception for this title. It would most surely be one of the highest sellers on Live Arcade, and the last thing they need to do is gimp the game and hurt sales, especially when the PS3 has (arguably) the best controller for fighting games.
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Skerj - 702 days 4 hours ago
4.1 -
I wish I could get an adapter to use my Saturn controller for fighting games on other systems, that and the 6 button Ascii pad for Dreamcast were the best controllers I've ever used for fighting games especially those from Capcom.
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RecSpec - 702 days 4 hours ago
4.2 -
The 6-button pad on the Genesis was perfect for Street Fighter. Better than trying to use the shoulder buttons on the SNES version. The Saturn pad evolved from that one if I'm not mistaken.
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Skerj - 702 days 4 hours ago
4.3 -
Yeah it did, they had a fat one at first then it got thinner and more ergonomic which was the best pad for fighters ever!! Then the 3D controller came out with Nights and that evolved into the Dreamcast controller. Having all 3 punches and kicks on the face helps a hell of a lot. I've grown used to the PS controllers for fighting games though which started with my hardcore love for Rival Schools.
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Marceles - 702 days 1 hour ago
4.4 -
I didn't mind the SNES controller...I always just set the mediums to the shoulder buttons, and I mostly only use medium kick to string a 3 hit combo or to cross up, but I never use it for a special move. I do agree that the Saturn controller was really nice though
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v1c1ous - 702 days 4 hours ago
5 - i see microsoft doing 3 things
1) maintaining the 150 MB limit because that's derivative of the core gamers.

pisses off a lot of fans

2) Raises the MB limit like they had to for castlevania: symphony of the night.

gets some praise from fans

3) announces price drop on HDD, offers cheaper HDD alternative for core, or brings out a miniscule 10 gig HDD standard on cores from now on.

highly unlikely, but we can dream can't we?
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craymoogy - 702 days 4 hours ago
5.1 -
10gb? the damn system takes up like 3-4 gb, which means you only have like 6+ gb. I guess you can have 6 games on it then get a new gb.
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i Shank u - 701 days 17 hours ago
5.2 - craymoogy
wrong. my 20 GB drive gives me 13GB of available storage. its pissed me off since i got it, false advertising if you ask me.

vicious : lovethe idea about the 10 gb. even bigger of a change then HDMI, that would force them to backpedal and change their whole stance on the arcade. good idea but highly unlikely like you said, though only because they are (imo) a pretty dumb company decision-wise.
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thereapersson - 702 days 4 hours ago
6 - thank god sony includes hdd's with every model
They definitely give developers enough space to do with what they please.

I wish that Capcom would release one of the Alpha games on next gen systems...
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RecSpec - 702 days 4 hours ago
6.1 -
I'm pretty sure they are releasing Alpha to the PS3 sometime soon.
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zonetrooper5 - 702 days 4 hours ago
7 -
I think they should up the limit to either 256mb or 512mb at least and either scrap the Core/Arcade and leave the Premium and Elite or they could give the Core/Arcade a 8GB hard drive as standard, up the Premium hard drive to 60GB. Lower the price of the hard drives by $25 and that should be it. Doubt it though, we can wish.
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titntin - 702 days 4 hours ago
8 -
I guess for those of us with both these consoles, the choice of which one to buy for is easy, even without this potential issue!
The 360 controller has plenty going for it, but its 'D pad' for fighting games is not one of those attributes!
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Arutha - 702 days ago
8.1 -
The size limit of the game does not concern me at all. I could care less about the remixed music. Hell they should make it a separate download.

You are right about the Dpad though. The 360 version sucks and will probably make me get the PS3 version instead. My only problem is most of my friends only have a 360 so if I want to play them I need the 360 version... DOH!
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i Shank u - 701 days 17 hours ago
8.2 -
man. you know what i was doing the other day? read about how to fix the dpa online, and i was using sandpaper to grind down the plastic ring underneath the dpad lol. i didnt have the right sandpaper and didnt feel like going to the store, so i gave up for now. ill have a ps3 someday anyways. man its freaking b,s, they cant make a good dpad! how hard is it to copy what sony does? heck, they coulda just ripped off old NES controller dpads and it would of been better! for shame M.S. :(

Arutha: you bring up a good point. they could make it a seperate free DLC. I have Worms, and they gave sound banks as free DLC. sounds like it would work
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Keowrath - 702 days 4 hours ago
9 -
LOL! If this is causing that much problem, why not just scrap the original soundtrack and the original game to save space?

I'm sure by now everyone and their dog has SFII in some shape or form on another console and if you haven't, I doubt you'll be buying this.

Just cut all the old crap, and trim the new stuff. It's a shame that any version would end up being a lesser version but if all you're missing out is what has already come before then I don't see a major issue.
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RecSpec - 702 days 4 hours ago
9.1 -
You can't play those old versions online though, that's the problem. Street fighter purists who want to play online would want their heads if they cut the old stuff. The extremely hardcore SFII crowd is probably still out there in some form or another, and they would play original or nothing.
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Keowrath - 702 days 3 hours ago
9.2 -
I'd consider myself a hardcore Streetfighter fan having been a fan of the series since the original arcade machine with the thump pads (many moons ago now =p) and playing all through 2, zero and 3 for MANY years. I still play it now. Arcades, Consoles and Competitions.

That being said, I own enough different versions of the game to last any SF fan a long time to come.

I appreciate what you're saying about the game being online but even though I'm getting the PS3 verion (don't own a 360) I'm getting it to play the HD version. I very much doubt that the original version of the game will even get a use from me. Sadly if purists will only play the original version, they're kinda cutting their own noses off to spite their faces. The game is SF HD, if they don't want the newer version, they shouldn't even bother downloading it.

Streetfighter 2 is still to me the Daddy of fighting games but I've been playing it for over 15 years. I think it's time to move away from the old version though. Who knows, HD might suck but I'd personally prefer the new version than the old.
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Neurotoxin - 702 days 4 hours ago
10 -
The Time has come for a developer to have the Balls and say "This Game Requires a Hard-Drive", for the benefit of all Xbox Owners who had a bit of sense and went for the Hard-Drive included models.

Obviously it will be a bit of a two fingered salute to the Arcade/Core Owners, but eventually will benefit Xbox Gamers as Dev`s won`t have to worry about not having a hard-drive.
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RecSpec - 702 days 3 hours ago
10.1 -
I figured that GTA4 would have been that game, but guess not. Soon, that will probably happen though, especially if devs start using PS3 as the main platform for multiplatform titles. People could just add a HD to the Arcade right? They can do it with the Core version.
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Kleptic - 702 days 3 hours ago
10.2 -
yeah agreed...I really didn't see GTAIV coming without a "HDD required" stamp on the box...but apparently they got to work without it...

but how many discs?...and how big is the city, and is it seamless?...It will be fine in the end, but you have to wonder how much of MS's being stubborn with the core/arcade sku issue took away from the overall game...or at least what it prevented...
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bigjclassic - 702 days 3 hours ago
11 - Not good for the Hardcore SF fans,
like myself (own all Capcom/SNK fighters)

We want the BEST version of any SF game and a gimped version is a pass in my book. Thank godness I have a PSN account.
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bigjclassic - 702 days 3 hours ago
12 - 9.2
you are correct.

The fact is all older SF fans should be very grateful that Capcom even brought back SF to begin with. Now we got our game and can stop playing crappy fighters (DoA, GGXX, etc.)
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Lord_Ash - 702 days 3 hours ago
13 -
I kinda like this guy, he talks without looking back.

Anyway they could get an exception or they would just have to cut some parts out to fit the live size. I'll be getting it for the PS3 so no worries for me, I like the PS joystick better.
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Doctor Strange - 702 days 3 hours ago
14 -
The size limit does suck. Hopefully they can quickly work around this because I want this game already. Worst case scenario they should release it on the PSN first and work out the problems for Live Arcade.
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I Call 9MM - 702 days 3 hours ago
15 -
Hopefully Microsoft allows Capcom to raise the limit on the size of this game. I mean, really now, 150 megs? That is definately not a lot of room to work with for such a game. And come to think of it, I'm sure other Arcade games have been larger. I'm pretty sure Marathon is in the 200 MB range. I say let them make the game whatever size they want. Microsoft shouldn't have made a special 256 MB card (that cannot be bought separately) for the Arcade SKU, they should have at least included the 512 MB card instead (In my opinion, they should have ditched none hard drive 360s but that is another matter). I hope this does not effect other upcoming games like Bionic Commando: Reloaded.

The developer and publisher should have final say in their download size. They know how many Core and Arcade SKUs are out there, they know the hard drive sales, so it will be their "loss" if those customers miss out (how many people even have Live without a hard drive?).
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ThaGeNeCySt - 702 days 3 hours ago
16 -
that sucks
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THE_JUDGE - 701 days 23 hours ago
16.1 - Yea it does
and they should be more forth coming about stuff like this. The remake of this game has been in development for how long now? At least put on the one for the PSN!
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riksweeney - 702 days 3 hours ago
17 -
Losing the remixed music might not be a great loss. Hyper Street Fighter II's remixed music is pretty awful, I prefer the original mixes.

Still, they shouldn't be limiting the size of the arcade games.
18 WilliamRLBaker | 702 days 2 hours ago - User only got 1 bubble - Show
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Jamaicangmr - 702 days 1 hour ago
18.1 -
If Microsoft should do that for this title then they will have to do it for every other developer that runs into simular issues. They should just forget the stupid limits all together.
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Kyur4ThePain - 702 days ago
18.2 - William
I'm not sure MS would be too eager to impose those limits on the developer (removing the music) as it would then become clear that the 360 is limiting the game.
This means the developer would either have to have 2 version of the game (for each console) or they would have to remove something from the PS3 version because of issues with the 360.

I think they'll probably raise the size limit (either for this game, or in general).
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Saint Sony - 702 days 1 hour ago
19 - I really do hope they remove the size limit or at least double it.
I prefer quality instead of ripped versions.
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Leo Atrox - 702 days 1 hour ago
20 - Size Limit Waiver?
Has he spoken with MS about getting a waiver to the limit? They granted one to Konami for "Castlevania"; why not "Super Street Fighter II: Turbo: HD Remix"?
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Bullseye - 702 days ago
21 - Firstly,
MS made a fundamental mistake by not including a HDD as standard on all models.Secondly, users who bought core system also made the same fundamental mistake by thinking a HDD wasn't needed. Solution? remove limit, let users with core choose if they want the game, and if so, buy an HDD.
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DJ - 702 days ago
22 - Wait, let me get this straight.
We can download demos that are up to 1.7 Gigabytes (The Club demo), but can't download games that are more than 150 Megabytes on Xbox Live? Wow, I'm starting to like PSN more and more.

Limiting developers with a disc drive is one thing, but with a hard drive?? Come on.
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