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970°
Resistance 1 used just 10 - 20% of SPUs
150
This comes straight from Insomniac's brochure released on 1ts January,2008.
Summary of SPU usage found on page 34 of the 38 paged documentation :-
SPUs
All our systems started off as RAW mode
The only long term (not finished this frame) asynchronous
processing is the collision on the raw SPUs
We use [Job Manager] but not all systems use it in the typical way
of fire and forget. Most of our system require the SPU to be
running a particular system at the same time as the PPU.
To ensure the SPU is doing what we want at the correct time we
send [Job Manager] the job and use our own thin
synchronization and job buffering schemes using the locked-line
for communication
10-20% total SPU utilization
Read Full Story >>
insomniacgames.com
[via
neogaf.com
]
Alternative Sources:
Original Resistance used ju...
- psu.com | By:
Cyrus365
Original Resistance Used On...
- dbtechno.com | By:
Cyrus365
Resistance only used 10-20%...
- videogamer.com | By:
Cyrus365
Resistance: Fall of Man Onl...
- onaxis.blogspot.com | By:
Cyrus365
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jay2
- 694 days 9 hours ago
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1 -
That's good stuff, I hope R2 uses 50%+ then to really blow us away.
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Topbravo
- 694 days 9 hours ago
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1.1 - It must get really lonely
In the GAMERZ ZONE!!!!
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sloth4urluv
- 694 days 5 hours ago
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1.2 -
Good to hear devs are getting used to working with the cell.
Never was really a big fan of its architecture, but glad to see that it can be used.
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angel604
- 694 days 9 hours ago
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2 -
so i guess trying to have a conversation with lunatic idiotic fanboys is where the fun is right..
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angel604
- 694 days 9 hours ago
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3 -
sorry for the double post.
back on topic i cant wait for r2 its gonna be eye melting
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JCDenton
- 694 days 9 hours ago
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4 -
Thank god for GAMER ZONE. We (gamers) won't have to listen to those idiotic fanboys and "flamewarriors"...
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SpikeSpiegel
- 694 days 8 hours ago
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5 - I wonder how much will the sequel use
I say around 40% tops.
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cmrbe
- 694 days 8 hours ago
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5.1 - Yeah
I am thinking that as well. 15% for R1. 30% for RC and 40% max for R2. Now imaging when GoW3 and ICO3 will be out.
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lil bush
- 694 days 8 hours ago
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6 - awesome
cant wait, thank god for gamerzone where true gamers come for info
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Siesser
- 694 days 8 hours ago
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7 -
I'm glad that things will continue progressing. Part of the fun of owning a console is looking back at the early days and being wowed by how far things have come. I remember when PS2 first launched and I was looking at SSX and Oni as amazing-looking/playing titles. How they pale in comparison later.
It's nice to see most developers saying "Ok, we're done crawling; time to start walking." That still leaves running and jogging down the line. I'm just psyched about increasing the already decent AI, and seeing what this 8player co-op plays like.
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Monty_The_Great
- 694 days 8 hours ago
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8 - Just saw the article
In Game Informer, and R2 looks much better than R1 in all aspects of the game. If R1 used say 15% then I can say that R2 is going to use atleast 35% because it easily looks twice as good, just all the small detail from the shadows that cast on other shadows look much more detailed. The individual charectures look amazingly better, not that they don't look good in R1, but if R2 looks as good as the pics, then it will be truely stunning.
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Jesso2k
- 694 days 7 hours ago
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9 - omg I was at my wits end with the site until today!
although i do enjoy arguing with radical ps3 fanboys for fun this is peaceful
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Daishi
- 694 days 6 hours ago
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9.1 -
agreed 100%, just look at everyones agree/disagree and you can tell the difference! When you think about it 15% isn't bad for a launch, looking back at launch PS2 games they were using about 5% when you compare to the last line of games. Just remember that even if R2 uses 40% it wont all go to graphics, most of that will likely be put into AI and physics. And lets not forget about that 8player co-op and 6o player MP!
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puki
- 693 days 23 hours ago
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10 -
/cheer Not a single fanboy post, But on the other hand who doesn't love drama?:)
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The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
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drewdrakes
- 695 days 4 hours ago
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1 -
Use 10% to 20% of the SPUs' POWER. Clarify this please.
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1.1
zambrota
| 695 days 4 hours ago - User only got 1 bubble -
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Cellypower
- 695 days 4 hours ago
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1.2 - BUBBLES
For you Z
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actas123
- 695 days 4 hours ago
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1.3 -
Bubbles for u. Keep up the good work champ!
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Greek99
- 695 days 3 hours ago
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1.4 - @ z, bubbles for you
I dont see why you have only 3 bubbles.
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mikeslemonade
- 695 days 3 hours ago
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1.5 -
This game wouldn't have ran as well on the xbox 360 because of the huge maps, 40 player mutiplayer on dedicated servers with no lag, and the speed of this game. 360 owners are stuck with the slow Gears, Halo, and Mass Effect.
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barom
- 695 days 3 hours ago
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1.6 -
actually the reason why XLive doesn't have 40 player or anything on that level is because they use P2P. Which imo sucks especially if you pay for it.
But I guess that's not what they're paying for
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mikeslemonade
- 695 days 3 hours ago
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1.7 -
Yea I was meaning to compare all aspects and xbl was included. This is proof that xbl is actually lagging in some areas compared to PSN. I don't think any major 360 multiplayer game every hit even 32 players thus far and the system has been for more than 2 years. The PS2 was able to do it with 32 player with SOCOM 3 and there was lag in the smaller maps, but none of the larger maps.
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Lord Anubis
- 695 days 1 hour ago
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1.8 -
Zambrota you are going to have to wait because I had already given you a bubble so it will take a week before I can give you another.
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CeruleanSky
- 695 days 1 hour ago
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1.9 -
"Use 10% to 20% of the SPUs' POWER. Clarify this please."
In an ideal PS3 game all three of these things are doing work at the same time:
* PPU
* All non-OS used SPUs
* RSX
and every bus is saturated with data being transfered for each unit so when the current workload is done work can be started immediately without stalling.
The pdf is talking about how they still have a huge amount of parallelizing of their engine workload to do for their games after Resistance.
With Resistance the SPUs were operating much more in lock step than ideal. As they continue to upgrade their PS3 engine(s) they will be detaching more and more processing so that the number of things that can be done at once rises to the point where they will have every SPU operating in parallel constantly.
It is very similar to development on the PS2 but on a much larger scale where the huge leaps in graphic engines came as developers got better at having both VU0 and VU1 operating in parallel.
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JsonHenry
- 694 days 19 hours ago
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1.10 -
My question is this - since the CPU only has direct access to 256megs of system RAM - exactly how much of the SPUs can they really use since they can only put so much information through at one time due to the system RAM as is? I am not saying they can't do it. I am just wondering from a devs point of view what tricks can they pull to fix this problem?
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Armyless
- 694 days 17 hours ago
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1.11 - JSON, you're thinking in terms of PS3 hardware like it's x86 legacy.
Very very different stuff now.
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millertime8306
- 694 days 16 hours ago
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1.12 - @JSon
I'm not 100% sure, but I believe each SPU has its own cache that it can use for computations
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Mu5afir
- 694 days 16 hours ago
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1.13 - Keep in mind,
Each SPU can run two operations (threads) at the same time. :)
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fenderputty
- 694 days 16 hours ago
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1.14 - @1.2
"1.12 - @JSon
I'm not 100% sure, but I believe each SPU has its own cache that it can use for computations "
That's exactly what Heavenly Sword did. It used the SPU's to handle having all those enimies on screen at one time without touching the main RAM.
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Armyless
- 694 days 16 hours ago
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1.15 - That's correct.
The SPU's all have their own Cache and they can all SHARE cache and threads with each other SPU INDEPENDANT (if programmed that way) of the PPU.
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IDemonstalkerXI
- 694 days 14 hours ago
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1.16 -
Bubble @ you Z
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drewdrakes
- 694 days 10 hours ago
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1.17 -
Are you guys stupid? I said it was using 10 to 20% of the SPUs' power, how is that a wrong statement? The wrong statement is that it uses 10 to 20% of the SPUs. THAT statement means its using about 1 out of 8 SPUs, understand the difference? Its using 5 SPUs, but 10 to 20% of the power of those SPUs. Understand now? God.
So CeruleanSky, i dont know what the hell YOU thought i was talking about.
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CeruleanSky
- 694 days 8 hours ago
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1.18 -
"i dont know what the hell YOU thought i was talking about."
Obviously no one knew what the hell you were talking about.
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The Dark Knight
- 695 days 4 hours ago
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2 -
and it shows :P
jokinggggggggg :P
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Capt CHAOS
- 694 days 19 hours ago
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2.1 - So, they are admitting that they were what? Lazy?
.
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FirstknighT
| 695 days 4 hours ago
- comment has been reported as SPAM -
3.1
zambrota
| 695 days 4 hours ago - User only got 1 bubble -
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3.2
FirstknighT
| 695 days 4 hours ago
- comment has been reported as SPAM -
TheHater
- 695 days 4 hours ago
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3.3 -
@zambrota
It is actually 40 players online. :)
@FirstknighT
I have nothing to say to you. You are not worth it.
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Korosuke
- 695 days 4 hours ago
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3.4 - @FirstknighT
Just a pure question so don't take it seriously...but how many accounts do you have?
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sonarus
- 695 days 4 hours ago
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3.5 -
resistance had better graphics than every first gen xbox game. Only thing was it came out with gears so offcourse everyone was lookin at gears. Personally i have grown tired of the unreal engine look. It looked nice then but i think i have seen it too much
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tatotiburon
- 695 days 4 hours ago
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3.6 -
@3.4 less than nasim/tanod/shmee/zamobrota/by ranadams/celiondion, that's for sure
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joemomma
- 695 days 4 hours ago
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3.7 -
Seriously either learn to to be a fanboy or cut your fingers off so we wont have to read another ignorant post from you.
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Whoooop
- 695 days 4 hours ago
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4 - Damn FirstKnight
you keep getting owned...
:)
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The_Engineer
- 694 days 19 hours ago
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4.1 - nothing more than
him and his merry band of bots foaming at the mouth. That's why the admin throws a muzzle on em.
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cjp4eva
- 695 days 4 hours ago
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5 -
firstknight is a rrod head, nothing good expected from him.
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pwnsause
- 695 days 3 hours ago
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5.1 -
i dont blame him, his 360 is possibly in a repair shop, just like my freind's 360 who, is a xbot.
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6
Hydrollex
| 695 days 4 hours ago - User only got 1 bubble -
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Pandaren00
- 695 days 4 hours ago
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6.1 - lol... that made me laugh
bubblez for u 2
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captainpwn
- 694 days 17 hours ago
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6.2 - It won't help him
He's down to 1 bubble. Maybe people don't like his display pic.
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RecSpec
- 695 days 4 hours ago
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7 -
Well, it's a launch title, nothing shocking here.
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MUNKYPOO
- 695 days 4 hours ago
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8 -
we only use 10-20% of our hearts too
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LeonSKennedy4Life
- 695 days 3 hours ago
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8.1 - hm...
Imagine if our hearts had a Cell processor...
...effin' A!
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kurochi
- 695 days 3 hours ago
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8.2 -
Freaking retard..... humans use ALL of our heart... We only use 10% of our brain-capacity. Get some knowledge before you freaking post.
Edit: @ 8.3 & 8.4
If you're really interested in this topic, please read "Conversations with Neil's brain", by W. Calvin in regard to this matter. This is a gaming site and I don't want to bring the academic field into this. However, 8.4 does have semi-relevant point in using your brain functions all at once, but that's debatable.
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Skerj
- 695 days 3 hours ago
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8.3 -
I hope you were kidding kurochi because I do believe MUNKYPOO was. Also the 10% of the brain usage is a myth that somehow continues to be perpetuated but it's false.
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Synex
- 695 days 3 hours ago
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8.4 -
No we use all of our brain, just not all at the same time.
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Whoooop
- 695 days 2 hours ago
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8.5 - hmmm
the other 90% we use it on our c*cks.
:)
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Sevir04
- 695 days 1 hour ago
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8.6 - not really
if humans were able to use more than five we'd be made... the average human male uses 4-5% of our brain capacity while females use about 6. genius and super geeks are one who tap into about 8-9 percent. but fankid only use .00009% of brain capacity, as seen with comment by firstknight and wagglesave and those other nutcases from the sony side who are perhaps just as extreme as the xbox kids ^^
this is besides the point, if resistance 1 was only using aproximately 15-20 percent and giving 15 as the sweet spot for a launch title that stood above every other launch title for the ps3 and xbox360 besides motorstorm then rachet must have used alittle close to 30 percent because the most graphical game for the PS3 is uncharted and it was about 30 percent of spu full capacity. and motorstorm used 15 percent as well so i really wonder how much they are using as a 3rd gen title with R2 because that engine is amazing..
simply put they are genius. amazing talented devs that dont sleep, true insomniacs and lives up to there name.
all insomniac games + PS3= pwnage
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MUNKYPOO
- 695 days ago
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8.7 -
kurochi i was just jokin. i got it from starsky and hutch.
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Armyless
- 694 days 18 hours ago
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8.8 - Kurochi- ummm lighten up
I'll keep this simple, don't want it going over your head.
Jumping on his neck for saying something funny that YOU mistook as his ignorance... is... well....
ignorant.
Good day.
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pharmd
- 694 days 15 hours ago
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8.9 - lol
wasnt it actually from wedding crashers? either way i cracked up when i read that.... bubs up
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Ri0tSquad
- 695 days 4 hours ago
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9 - Resistance 1 was a great game.
Huge environments, great A.I., long campaign, 20vs20 robust online with no lag, huge maps, and a WHOLE lot going on at once with the framerate never dropping. The game didn't look so hot in HD but it didn't have last gen graphics at all. If you haven't played through the whole campaign, please don't criticize this game. Resistance 1 was the best 60 bucks I spent in 2007.
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akaFullMetal
- 695 days 4 hours ago
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9.1 -
i agree, it was one of the best games i thought of 2007, but if people are complaing how it didnt look like a next generation game, then tell me how halo 3 looks, see i can do the same thing.
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chrno6
- 695 days 3 hours ago
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9.2 -
yeah I agree, and resistance and halo 3 have the same quality of grahpics. (not to mention that resistance was a launch title)
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