970°

Resistance 1 used just 10 - 20% of SPUs

This comes straight from Insomniac's brochure released on 1ts January,2008.

Summary of SPU usage found on page 34 of the 38 paged documentation :-

SPUs
All our systems started off as RAW mode
The only long term (not finished this frame) asynchronous
processing is the collision on the raw SPUs
We use [Job Manager] but not all systems use it in the typical way
of fire and forget. Most of our system require the SPU to be
running a particular system at the same time as the PPU.
To ensure the SPU is doing what we want at the correct time we
send [Job Manager] the job and use our own thin
synchronization and job buffering schemes using the locked-line
for communication
10-20% total SPU utilization
Alternative Sources:
Resistance only used 10-20%... - videogamer.com | By: Cyrus365
Resistance: Fall of Man Onl... - onaxis.blogspot.com | By: Cyrus365
zambrota - contributor
Published: 695 days 4 hours ago | News | PlayStation 3
 
 

Showing: 1 - 14 of 14 Comments
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jay2 - 694 days 9 hours ago
1 -
That's good stuff, I hope R2 uses 50%+ then to really blow us away.
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Topbravo - 694 days 9 hours ago
1.1 - It must get really lonely
In the GAMERZ ZONE!!!!
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sloth4urluv - 694 days 5 hours ago
1.2 -
Good to hear devs are getting used to working with the cell.
Never was really a big fan of its architecture, but glad to see that it can be used.
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angel604 - 694 days 9 hours ago
2 -
so i guess trying to have a conversation with lunatic idiotic fanboys is where the fun is right..
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angel604 - 694 days 9 hours ago
3 -
sorry for the double post.

back on topic i cant wait for r2 its gonna be eye melting
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JCDenton - 694 days 9 hours ago
4 -
Thank god for GAMER ZONE. We (gamers) won't have to listen to those idiotic fanboys and "flamewarriors"...
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SpikeSpiegel - 694 days 8 hours ago
5 - I wonder how much will the sequel use
I say around 40% tops.
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cmrbe - 694 days 8 hours ago
5.1 - Yeah
I am thinking that as well. 15% for R1. 30% for RC and 40% max for R2. Now imaging when GoW3 and ICO3 will be out.
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lil bush - 694 days 8 hours ago
6 - awesome
cant wait, thank god for gamerzone where true gamers come for info
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Siesser - 694 days 8 hours ago
7 -
I'm glad that things will continue progressing. Part of the fun of owning a console is looking back at the early days and being wowed by how far things have come. I remember when PS2 first launched and I was looking at SSX and Oni as amazing-looking/playing titles. How they pale in comparison later.

It's nice to see most developers saying "Ok, we're done crawling; time to start walking." That still leaves running and jogging down the line. I'm just psyched about increasing the already decent AI, and seeing what this 8player co-op plays like.
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Monty_The_Great - 694 days 8 hours ago
8 - Just saw the article
In Game Informer, and R2 looks much better than R1 in all aspects of the game. If R1 used say 15% then I can say that R2 is going to use atleast 35% because it easily looks twice as good, just all the small detail from the shadows that cast on other shadows look much more detailed. The individual charectures look amazingly better, not that they don't look good in R1, but if R2 looks as good as the pics, then it will be truely stunning.
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Jesso2k - 694 days 7 hours ago
9 - omg I was at my wits end with the site until today!
although i do enjoy arguing with radical ps3 fanboys for fun this is peaceful
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Daishi - 694 days 6 hours ago
9.1 -
agreed 100%, just look at everyones agree/disagree and you can tell the difference! When you think about it 15% isn't bad for a launch, looking back at launch PS2 games they were using about 5% when you compare to the last line of games. Just remember that even if R2 uses 40% it wont all go to graphics, most of that will likely be put into AI and physics. And lets not forget about that 8player co-op and 6o player MP!
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puki - 693 days 23 hours ago
10 -
/cheer Not a single fanboy post, But on the other hand who doesn't love drama?:)
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