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TGS06: Koei Having Issues With PS3 Middleware, Fatal Inertia To Miss Launch
10
In a group interview with the producers of Koei's Fatal Inertia and Bladestorm: The Hundred Years' War where they told the group that the company's first racing game wouldn't make the November Japanese launch. Citing problems with the Unreal Engine 3.0, the group was actively working to remedy their development delays to ship the former launch title before the end of '06.
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kotaku.com
hardwood2001
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gamer
Published: 1201 days 18 hours ago | News |
PlayStation 3
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7.2
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Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
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THAMMER1
- 1201 days 16 hours ago
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1 - This is a game I like from the PS3
The problem is because the gpu dose not have enough RAM. Too bad though I really like this game over MOTSTORM and RFOM
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Jay da 2KBalla
- 1201 days 15 hours ago
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2 -
Another game dropped from the launch window. lol. I am very happy though that fatal inertia is coming to the 360. I really like this game.
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golden_cannon
- 1201 days 14 hours ago
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3 - What?
Fatal Inertia is coming to the 360? Are you sure? I've never heard that one before.
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Silver360
- 1201 days 13 hours ago
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3.1 - read the article
Both games are PlayStation 3 exclusives at this point, but the company indicated they're in discussions with Microsoft to bring the game to their platform as well. Koei devs drove home the point multiple times that they're looking to appeal to Western tastes, so don't be surprised when the 360 announcement hits.
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LiQuiFiedArt
- 1201 days 12 hours ago
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3.2 - Too bad.
I'm from NY(USA) and i despise the xbox consoles. PS3 all the way. your all brainwashed hahahah
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Truth
- 1201 days 5 hours ago
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4 - THAMMER1
The RSX GPU has 256MB of XDR RAM running at the CPU's clock speed, aka 3.2GHz. That would probably make your PC explode. No, it's not because of the lack of RAM. The 256MB of XDR RAM is VASTLY superior to 512MB of DDR3 RAM which most high end computers run off of.
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bung tickler
- 1201 days 3 hours ago
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4.1 -
still doesnt change the fact that you can only have 256 at any one time... where as the 360 has 512 shared, and pc's can have round 4 gigs. noob.
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SDS Overfiend
| 1201 days ago - User only got 1 bubble -
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Marty8370
- 1200 days 4 hours ago
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6 - THAMMER1
The RSX in the PS3 can use both pools of RAM if needed.RSX is not limited to 256Mb.
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XGamer
- 1180 days 15 hours ago
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6.1 - It is limited and can only access a very limited of the additional MB.
You just have the primary 256MB, that's sony's big faulter. Low allocation of memory and spreading the additional to thin for to many small applications. No, you don't have the same available 512MB that we the XBOX 360 owners have. It's a major flaw in it's rsx design.
You can whine and cry about it or deny it, but it's there and it's the only truth. It's less powerful for gaming and there's no if's and's or but's about it. yes there's total of 512MB but not originally allocated for gaming, only 256MB is and the other is primary operations of the system w/a sub for over flow if needed and it's always needed. There's going to be many games having problems w/the ps3, I'd say sure by the second full year in 2008 the companies should be able to work around this and realize an XBOX 360 will have to be dummied down a bit to port over to ps3 or it will be lessed in another way. This is a truth, not a put down, the ps3 will probably be a very good system and have some great exclusives when it's more proven and if/when the online is proven and polished.
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