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Dissecting Half-Life 2: Episode Two

David Speyrer was interviewed for his job at Valve on the day the original Half-Life went gold in late 1998. He started working there soon after, just as Half-Life 2 began its lengthy development. Since then, he's risen through the ranks from programmer to project lead.

Now, David talks CVG through some of the processes that led to Half-Life 2: Episode Two being the remarkable game it is.

(Warning: there may be spoilers ahead...)
TnS - supercontributor
Published: 565 days 23 hours ago | Interview | PlayStation 3 | Xbox 360 | PC
 
 
 

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