280°

New Aibo PS3, PSP Compatible?

Stuff magazine is running a rumor item on the possibility of an upcoming Aibo, the robotic dog, working with the Playstation Portable and Playstation 3. The rumor goes that the Sony Aibo PS, as they call it, is being resuscitated by Sony's Playstation division in an attempt to "bolster the PS3's arsenal."

Lord Anubis6016d ago (Edited 6016d ago )

Sold

where do I sign?

and if its possible to control it via PC as well, I'll take two.

Skerj6016d ago (Edited 6016d ago )

I thought Sony closed down the Aibo division, they should bring the QRIO to the masses instead. I did want the ERS220 that I attached though.

Vip3r6016d ago

This is cool. If it had a camera on it and you could control it with the PS3 pad then that'd be awesome.

BloodySinner6016d ago

... and the purpose of this is?

PirateThom6016d ago

It's a high end consumer electronic toy. It doesn't need to have a point.

snakeak6015d ago

xbox fans wouldn't understand high end CE devices.. don't bother to explain :p

whoelse6015d ago

What do Aibos do? Is it just you control them and thats it. It mentions Wi-Fi. Whats up with that?

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80°

PlayStation Plus Hidden Gem: Rocket Knight

“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.

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videochums.com
60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d 10h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 9h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 6h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 3h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 2h ago

Indie devs dont make multiplayer games?

Si-Fly23h ago

Read the article dude 👍🏻

Flewid63823h ago

Read the article. Same question.