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FlOw dev discusses blossoming new project for PSN

If the Tokyo Game Show trailer was any indication, flOw developer Thatgamecompany is not shying away from abstract projects. Speaking at the Montreal International Games Summit (via Gamasutra), TGC President Kellee Santiago explained how music played an important role in the the initial development phases of Flower. Two musical pieces were commissioned to set the tone of the project, according to Santiago, to "get everyone on the same page... doing sample audio tracks to evoke the emotion [will] keep everyone's work consistent."
squallsoft - contributor
Published: 713 days 22 hours ago | News | PlayStation 3
 
 
 

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