610°

Video: CryENGINE 3 Makes Crysis 2 The Best Looking Console Game Ever?

Yesterday a plethora of Crysis 2 information was released across the web. We got the chance to see a brand new trailer and new details of the game were also divulged.

But apart from the Time Square NY trailer released on yesterday, another trailer showcasing the power of Crytek's latest upgrade to its much celebrated engine was also revealed. It's called Crysis 2 Achieved with CryENGINE 3.

Read Full Story >>
gamesthirst.com
5129d ago Replies(22)
sid4gamerfreak5129d ago

"CryENGINE 3 Makes Crysis 2 The Best Looking Game Ever"

Of course it does....On the PC

ikral5128d ago

I´ll think about that while enjoying this game on PS3. Right...

ClownBelt5129d ago

Been done already. Nothing new here really...

Foxgod5129d ago

Yeah, all games look this awesome after 30 beers.
Most of us are sober while we play games tho.

mrv3215128d ago

MOST of it isn't new, watch some developer stuff, I'm pretty sure most of this was in cryengine 2. So it isn't really new and even some of the console features we've all ready seen except for that real time editing thing which looks cool.

Darkfocus5128d ago

all of this was in cry engine 2. the purpose of this video is to show off the effects on consoles.

Pedobear Rocks5129d ago

has hired HHG title writer.

Sorry...but a multiplatform engine just isn't going to push either console to the max as it isn't optimized for a specific set of hardware.

That is reality.

PBR

Foxgod5129d ago

Game is developed for each console, each version is build individually.
So there are no ports of this game.

Pedobear Rocks5129d ago

to produce both the Xbox and PS3 version...it even shows this in the attached video.

Unless the engine itself is optimized for a particular set of hardware you are not going to get optimum results. That is a fact.

PBR

Foxgod5129d ago (Edited 5129d ago )

Read again, they build the game from the ground up for each platform.
There is no porting, the game takes full advantage of each console.

Pedobear Rocks5128d ago

...read again...

Ground up USING THE SAME ENGINE. The ENGINE is multiplat...therefore you will never get optimized code for a particular platform. Shoehorning sh1t in after the fact on a multiplat engine is not the same as 'ground up' in my opinion.

PBR

Aphe5128d ago

Can't you optimise the engine for each platform then?

mrv3215128d ago

If you FULLY utilized the version, then of course it'd be different. The PS3 does stuff differently to the 360 and vice versa.

If they looked the same, and I mean identical one version will have to be reduced in order to do that.

5128d ago
+ Show (4) more repliesLast reply 5128d ago
Foxgod5129d ago

If this game got great controller support like its predecessors, i will play this game on my PC for sure.

Chris_TC5128d ago

You play a shooter willingly on a controller? That's pretty hilarious.

kneon5128d ago

I've been PC gaming since the Apple ][ and I also prefer a controller. Yes it is less precise but that just adds to the challenge.

Show all comments (97)
100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

Read Full Story >>
gamerheadquarters.com
Games1st1384d ago (Edited 1384d ago )

Just in time for those that got the month trial.

DrDeath1384d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster1768d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071768d ago (Edited 1768d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141768d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1767d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1768d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1768d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1768d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1763d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

Read Full Story >>
unleashthegamer.com