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GOW3 to use new AA tech empowered by CELL

AA on the cpu is MLAA Morphological Antialising. We saved 5-6 miliseconds by moving it off the cpu's. Many props to our coder Cedric for making this happen and it looks way better!

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Hanif-8765161d ago (Edited 5161d ago )

No wonder the final build of God Of War 3 doesn't have any jaggies its because of the super powerful cell processor :-)

rroded5161d ago

= pure win

GOW3 cant wait

fear885161d ago

Anyone?

(hint: Forever is a long time)

Persistantthug5161d ago

Is there a CPU available that can do this?

I think I know the answer, but I'm curious if any tech oriented guys can verify.

ShinMaster5161d ago (Edited 5161d ago )

The Cell B.E. has been used before in games like Killzone 2 for excellent lighting effects. Both the CPU and the GPU on the PS3 have 256MBs, totaling 512MB.

The main difference is that the PS3 doesn't use the same usual type of common RAM used on other consoles...
The PS3's XDR RAM is quite flexible. Allowing the Cell CPU to do some of the work and easily help out the GPU.

In other words.
There is definitely much more than just 256MBs being used for graphics on the PS3. Which is something some people fail to grasp. The CPU(CELL) already does some of the graphical work before it gets to the GPU.

JBaby3435161d ago

Did you forget already? The CELL isn't good for gaming. This is only further proof.

/s

sonarus5161d ago

I don't give a shiet about all this technical mumbo jumbo. The fact that the game looks good has already been established and its not necessary to establish it any further. I just preordered GOW3 in full today and i am FINALLY starting to get hyped up for this game. The demo imo was more or less disappointing but i didn't lose hope. Demo did very little to hype me up and was WAY too short.

Santa Monica better do the series justice. Game has got to rock the socks off of every 3rd person beat em up style action game.

PLASTICA-MAN5161d ago (Edited 5161d ago )

"On another note - on neogaf there is a thread "GoW3 has gone gold" page28 has an amazing screenshot of a boss character from the 1st level (won't give away the name, not sure if spoilers are cool). Seeing how rich this screenshot looks, I wanted to let you know the game looks even better then the videos out there. Compression seems to be washing out the image, removing color and contrast. Also on the same page are standalone picts of Zues and Kratos. Both are old content and not final in-game models/textures. Both character went through significant improvements the last couple months. That should be obvious with new screenshots of Kratos were you can't see his ash, and poors. Zues will be equally detailed"
quoted in the 7th comment from the same page!

TheGrimReaper5161d ago

As much as I love the Cell I still have to tell you this:
The MLAA is an algorithm invented by Intel.
http://visual-computing.int...

freediro5161d ago

^ plastica-man

if he is so sure that they had enough detail to make ash and pours visible and that i will be able to see it better on my 40" Samsung HD tv, because the compressed images take out most of the detail. Than i don't no what to say because i was astonished before i read this, now i am flabbergasted at how much better it could possibly get!? Thank God of War III

pixelsword5161d ago (Edited 5161d ago )

I read a story (It's also a story I published) from a guy who worked on the cell for the equivalent of two workman years along with GPGPU and FPGA, and he said the cell was the best overall out of the three. He said the programming for the cell was the easiest to program for out of the three, and he said it was the most proficient as well:

http://www.n4g.com/NewsPend...

so even if the neXtboX uses these alternatives, if the technology behind the chipsets don't improve, it would still be behind the cell that's in the PS3, plus it would be harder to program for.

Gue15161d ago (Edited 5161d ago )

@TheGrimReaper the thing is that it was moved to the Cell and because it's so fast and good at rendering things and calculations that it makes a better job than a GPU. So good that it doesn't even slows down other processes and that helps to maintain a better frame rate while making a better looking game too.

Consoldtobots5161d ago

this is BLASPHEMY, the RSX is supposed to GIMP the PS3 while the xenos is Harry Potters magic wand for the 360 like all the fanboys have been telling us for 3 years and we all know they don't pull stuff out of their beeehind. /s

Anton Chigurh5161d ago (Edited 5161d ago )

Do you know that MLAA technique was used in 90s ?? and the same technique was used for The Saboteur which came before GOW3.

Anyway, this not really a new tech

evrfighter5161d ago

" http://www.realtimerenderin...

more info about it.

Interesting technology to say the least.A nice rough start from some examples I've seen. From what I've seen from The Saboteur MLAA it's similar to 4xAA. Not sure if that's a hardware limitation or not though.

In due time I'm sure it'll mature. Probably maxed out in a pc game i'd imagine.

Syronicus5161d ago

That the PS3 will never do AA properly and yet they have found a way? This is why I am justified in saying to all the devs of old that they were and some still are, plain lazy. Innovative coding is what the PS3 needs and when it is done properly, you get games like God of War III. Pure perfection.

thewhoopimen5161d ago (Edited 5161d ago )

Tisk tisk. You two fanboys are so sly. Almost had me there until I read the articles on MLAA about the Saboteur.

The Saboteur did use MLAA... but only on the ps3. 360 version? NOTHING not even MSAA.

Their implementation was poor because they applied MLAA on the whole screen including the text overlays which resulted in very strange artifacting. Also, as shown in a further article, MLAA unlike classic MSAA is a refining process that is being continually refined. As Santa Monica studio puts it... it is about HOW to detect edges and HOW to blur it that makes a huge difference across MLAA implementations.

So the 360 is stuck with at best 4x MSAA (usually 2x) and a good MLAA implementation like "potentially" the one in GodofWarIII will exceed a comparable 16x MSAA.
Source: http://www.eurogamer.net/ar...

To Quote: In the meantime, what we have is something that's new and genuinely exciting from a technical standpoint. We're seeing PS3 attacking a visual problem using a method that not even the most high-end GPUs are using. You can't help but wonder whether MLAA, in combination with MSAA and a filter to weed out the artefacts, couldn't be hardware-integrated in the next generation consoles.

Syronicus5160d ago

Great post there bud. Bubbles to you for your well thought out post and the information you presented. This is truly amazing to think that the PS3 is capable of 16X MSAA. It was just a couple years ago when the nay sayers said AA could never be done on the PS3 and now look at the possibilities. Great post!

sikbeta5160d ago

EPIC WIN+WIN Situation For:

DEVS+GAMERS

Gaming FTW!!!

DaTruth5160d ago

" I wanted to let you know the game looks even better then the videos out there. Compression seems to be washing out the image, removing color and contrast."

Damn!!!

Mr Logic5160d ago

Actually when Digital Foundry examined The Sabouteur they were very impressed and said that the AA technique they used was equivalent to about 32x AA.

raztad5160d ago (Edited 5160d ago )

@Anton

The Saboteur X360 has no AA at all. This technique is only used in the PS3 version.

@evrfighter

"In due time I'm sure it'll mature. Probably maxed out in a pc game i'd imagine."

Due time means another generation of GPUs, that may or may not be released, having dedicated hardware for it. A general purpose CPU is not efficient enough for that algo.

@everybody

I'm really excited about the future of PS3 games, if I understand well AA-on-SPU is much better than 4xAA. It's pretty clear this tech will be shared all across Sony first/second party developers, resulting in smother games with no jaggies. Hoping for Sucker Punch to update their engine and give us a full AntiAliased inFAMOUS. It would be incredible.

GoW3 is just starting the next gen of PS3 games, post UC2, and it does look awesome.

Rhythmattic5160d ago

I've been a bit skeptical of PS3 fans and their "GOW3 graphics, Its the Shiznit" statements.

If you look at some of my past comments regarding GOW3, I have politely reserved my opinion due to no personal experience with the demo.

Being in Oz, only recently has the demo been available for download. Its absolutely stunning, and its the June E3 code!!!

My hat does not taste nice at all......

And this new tech ??? Holy Moly.... A definite must buy.

2Spock5160d ago

I hate when they use this type of AA, it really softens the image to much and you loose detail.

solidt125160d ago

I understand not caring about all the tech stuff. It gets on my nerves to but the way the PS3 uses the cell to improve graphics and physics interest me because it's a new way of doing things. Im excited to see what can be done next gen with multi-core consoles.

Christopher5160d ago

Holy crap that's genius level tech right there. Where the heck does Sony find these guys?

JustTheFactsMr5160d ago

Running 256MB of the RAM @ 4.5x the speed of the 360 memory helps a bit as well.

But but the Cell./s

5160d ago
TheGrimReaper5160d ago (Edited 5160d ago )

Could please someone clarify why I am getting disagrees for a fact?
I replied to the question if any CPU despite the Cell is able to do MLAA. I posted a link to a PDF of Intel to proof my statement.
I haven't said it would be a perfect fit for every CPU out there and I know very well that the SPUs are very good for stuff like that (I am studying computer science and we have 4 connected PS3 to develop programs on the Cell B.E.).

And PLEASE read the document I posted earlier before telling everyone that MLAA is the best AA technique out there. As with every algorithm it depends on what is needed (e.g. sorting algorithms).

For the haters I'll say it only once: I own a PS3 and I love it. I love the design of the Cell despite its quirks.
PSN: TheGrimReaper

EDIT: Of course I refer to the classical MLAA because I am not able to make assumptions of how the devs implemented it on the Cell. Could very well be a refined version of the original algorithm. Maybe they found a solution how to eliminate/minimize the shortcomings of the classical MLAA?

EDIT2: Here we go again. Stealth disagrees. Please, if I am terribly wrong tell me what is wrong about my statement! I am willing to learn and will accept it if I made an mistake... :(

raztad5160d ago (Edited 5160d ago )

@above

I didnt disagree with your first post but I disagree now.

Read Digital Foundry article and how this technique requires a number crunching CPU, ie, it's perfectly tailored for the Cell SPU (with extremely fast memory access) but it's quite inefficient on a general purpose cpu (and slow regular memory bus). That's why you havent heard any real implementation of it till The Saboteur PS3 and now with GoW3.

MNicholas5160d ago

that this technique, of using the Cell for MLAA, provided the Saboteur the equivalent of 16xAA.

thewhoopimen5160d ago (Edited 5160d ago )

You got disagreed by me Grim for 2 reasons. The first: Just because Intel publishes an article detailing the ideas of a edge blurring process and calls it MLAA, doesn't mean they provided an implementation. They didn't, and 100% guarantee you it never existed on the CELL processor OR any other processor for that matter in commercial form. Eurogamer's analysis article demonstrates they've never seen it anywhere before. Now it exists on the cell.

The second reason u got disagreed on by me, was because of what you implied based off your source is false. You made it seem like it was some no-brainer filter that you could download off the Intel site (who for some facepalming reason, decided to designing and release software specifically for a rival processor called CELL developed by IBM). Whereas even Anton/evrfighter were sensible enough to give credit to the "real" developers of this technology based off what they read: Pandemic. This was concept, developed and tested into code and run without any hitch to framerate performance. A very difficult achievement indeed.

MLAA is new. GOW3 maybe the only other game to use MLAA besides Saboteur and it seems to me the director at santa monica has a much better understanding of it than even Pandemic. Why would i say this? Because GOWIII features a very strong brown and red palette that Pandemic's MLAA implementation had trouble differentiating in Eurogamer's analysis. It sounds like the developers of GOWIII were able to overcome that obstacle.

likedamaster5160d ago (Edited 5160d ago )

I don't know about all this 'new AA' talk but the game does look really good.

Lifendz5160d ago

You guys are praising the PS3. That makes you fanboys. God forbid you try to claim the Cell is useful for something. That makes a fanboy. /rant

Sony continues to show the world how to use its hardware. If only these devs weren't restricted to the "make both games equal" mantra.

TheGrimReaper5160d ago (Edited 5160d ago )

First of all: thx for your response!

@1.30: you said:"but it's quite inefficient on a general purpose cpu"
I said: "I haven't said it would be a perfect fit for every CPU out there and I know very well that the SPUs are very good for stuff like that"
You disagree but still telling the same? Sorry I don't get it. Maybe I screwed something up with my knowledge of the english language(from germany).

@1.32:
So what you are trying to say is, that the inventor of MLAA is the person who implements it first? In my opinion the inventor of the algorithm is the inventor of this technique. And in my point of view it is harder to develop algorithms than implementing them.
But you are right with the fact that it hasn't been coded for Cell by Intel and I am sorry my post got misunderstood. Everything I tried to say was that it is POSSIBLE to do MLAA on a conventional CPU (but it won't perform as well as it does on the Cell).

Another proof that MLAA has been invented by Intel Labs:
http://portal.acm.org/citat...

And as you refer to eurogamer, I hope you read the update to the original story of Saboteurs AA. Well take a look at the update-part and tell me again that Saboteur is using MLAA. And while you are reading check out which article is linked to the statement "MLAA" by the staff of eurogamer ;).

http://www.eurogamer.net/ar...

PLASTICA-MAN5160d ago (Edited 5160d ago )

@ TehGrimReaper: The MLAA used in GOW3 is way more advanced than the primitive MLAA algorithm provided by intel and the MLAA used in Saboteur game which causes many artifacts!

SantaMonicaKen also stated after that on page 17:

"Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper. The #gow3 AA technique saved 5ms from the GPU, costs ~20ms on 5 SPU's (~4ms Latency), its very pretty and only on #ps3."

SantaMonicaChris said in page 16:

"Graphically there's been HUGE changes since the demo! What you see in the demo is close to a year old. Since then, on the code side, we have added a ton of of stuff, including motion blur, godrays, reflective/refractive surfaces, and improved anti-aliasing. We've improved the lighting, improved the depth-of-field code, and fixed some problems (present in the demo) with the texture streaming to ensure hires textures are correctly streamed in at all times. We added additional features to the shader system to allow the artists to create even more impressive looking materials. to the shader code. We greatly overhauled the shadows. We also spent a lot of time optimizing the code, and the artists and designers did a fantastic job optimizing assets from their end. There's probably lots of other things I'm forgetting off the top of my head, but,in short, the demo is a pretty poor representation of the final game at this point; the final game is way better in every aspect! We badly wanted to release an updated demo that properly reflected the much improved state the game is in now, but we just ran out of time. It came down to a choice between an updated demo and additional polish to the final game, and we went for the polish! ."SantaMonicaKen also stated after that on page 17: "Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper. The #gow3 AA technique saved 5ms from the GPU, costs ~20ms on 5 SPU's (~4ms Latency), its very pretty and only on #ps3." SantaMonicaChris said in page 16: "Graphically there's been HUGE changes since the demo! What you see in the demo is close to a year old. Since then, on the code side, we have added a ton of of stuff, including motion blur, godrays, reflective/refractive surfaces, and improved anti-aliasing. We've improved the lighting, improved the depth-of-field code, and fixed some problems (present in the demo) with the texture streaming to ensure hires textures are correctly streamed in at all times. We added additional features to the shader system to allow the artists to create even more impressive looking materials. to the shader code. We greatly overhauled the shadows. We also spent a lot of time optimizing the code, and the artists and designers did a fantastic job optimizing assets from their end. There's probably lots of other things I'm forgetting off the top of my head, but,in short, the demo is a pretty poor representation of the final game at this point; the final game is way better in every aspect! We badly wanted to release an updated demo that properly reflected the much improved state the game is in now, but we just ran out of time. It came down to a choice between an updated demo and additional polish to the final game, and we went for the polish! ."

Edit: @ 1.38
Like you said it is still MLAA isn't it?
Take an example: You have a tiny knife that could barely peel a potatoe and on the other side you have the BLADE OF OLYMPUS, you can still say they both are blades, but the Blade Of Olympus can kill gods, colossi and titans, it's even stronger than an atomic bomb ^^!
Now can you say they are still random blades with no differences? No of course! Using this technic is different among developpers and from machine to machine! Using MLAA like intel invented it once upon a time ^^ with regular CPUs is like using the tiny knife to kill a titan; using MLAA with the Cell like Pandemic Studios did with Saboteur is like giving the tiny knife to Kratos and telling him to kill the titans with it, altough he can do some damage with that, he can't kill them, but giving him a much upraged Blade Of Olympus, referring to what Santa Monica Studios did with improving the code to fit the Cell, thus giving Kratos the ultimate chance to slaughter the titans with ease!
Now everybody got what both of you and I mean! Cheers !

TheGrimReaper5160d ago (Edited 5160d ago )

Ok there we have it straight from the devs: Improved the original MLAA algorithm (see the first Edit of my post 1.29) and Saboteur isn't using full-fledged MLAA.

EDIT: @1.37 I have NEVER said GOW III uses an EXACT copy of the algorithm. And the devs said they improved the original algorithm. If you tune a Mustang it'll still be a Mustang.

raztad5160d ago

@Grim

Sorry man it was my fault, I rushed through your post and I didnt catch this paragraph:

"I haven't said it would be a perfect fit for every CPU out there and I know very well that the SPUs are very good for stuff like that (I am studying computer science and we have 4 connected PS3 to develop programs on the Cell B.E.)."

We definitely agree about that.

OffTopic:

Has anyone watched the Gamespot commercial? I want confirmation everything is IN-GAME, because it does look mindblowing. The lightning, textures, the perfect AntiAliasing, everything is out of this world.

thewhoopimen5160d ago (Edited 5160d ago )

No that is not what I am saying. However a proof of concept is not the same as actual finished product. Intel's paper details a possibility of analyzing edges and blurring them as a possible alternative to hardware MSAA. To me it would be like the analogy of a paper dealing with the use of combustion to power a moving cart. However, until the car is built, it is nothing more than an idea on paper. It would be like me saying flying cars are possible and showing you a diagram how that might work. But until somebody builds it... it is nothing... let alone mass producing it.

Intel's implementation of MLAA is like a pre-prototype of a horseless carriage compared to a modern car. The credit should be noted, but the guy who builds the first production car (Henry Ford) shouldn't be understated either. Henry Ford had to develop a streamline process to mass manufacture cars. In the same vein, I view Pandemic and now Santa Monica's contribution as a farcry from Intel's MLAA "idea". Believe me, if you tried to implement Intel's MLAA into any game today, it would look like S**T assuming it even worked properly, and probably take most consoles or CPUs to its knees.

evrfighter5160d ago (Edited 5160d ago )

not to bash GoW because I enjoyed the first one. I just got done playing the gow3 E3 demo and if they didn't change the AA in it then It's definately comparable to 4xAA.

I game on a 24" pc monitor 1080p native. Now on pc monitors if something is not running at native res its really really easy to spot flaws like jaggies, blurry colors, color artifacting. you can view a pic of my setup in my bio to show you that I'm not using cheap generic monitors.
http://reviews.cnet.com/lcd...
http://it-review.net/articl...

Because of this jaggies were noticeable but not as bad as KZ2, UC1, or Bad Company 2. It was very tolerable and easy on the eyes but like I said the jaggies were noticeable. Very similar to 4xAA when I'm gaming on my pc. At 8xAA on my pc jaggies are almost non-existant. This wasn't the case here. Fun demo I might add

MLAA is still a work in progress and if it's less resource intensive than regular AA. I can't wait for it to mature.

shadow27975160d ago

They've completely changed their AA since the E3 demo. The demo WAS MSAA 2x, I believe.

Quote from the same person on the same forums:
"off the top of my head, features added since E3 include: -anti-aliasing on the cpu - looks much better then the 2x at E3."

Just wanted to clear that up. The demo is not representative of this technology.

evrfighter5160d ago (Edited 5160d ago )

Oh nice then I have yet to see the final product.

As a tech geek I'm putting my ps3 fanboy hate to the side and checking out how much progress has been made with MLAA

The CPGPU's coming out in the next year or two I'm sure will most definately be taking advantage of this. Probably coded into DX11 when it becomes refined. Of course the real question on many people interested in technologies mind is how much frame rates it would eat up compared to regular AA.

I'm assuming it's less but knowing benchmark PC enthusiasts they would jack up MLAA and there will be MLAAx?? vs. AAx8 AFx16 comparisons all over the web. AAx8 AFx16 gameplay is truly a wonder to behold in bad company 2 Jaggies really don't exist. I'd take a screenshot but DX11 seems to break fraps and I can't even print screen>paste to paint All I get is a white screen.

PLASTICA-MAN5159d ago

SantaMonicaChris wrote on page 19:

"Desmio asked:
>God Of War 3 is using DEFERRED RENDER?? thanks friend
Our engine is a hybrid between a "deferred" and a "forward" rendering engine. There's no inherent value in being fully the one or the other; there are benefits and drawbacks to both. For that reason, we do some things in a forward fashion and other things in a deferred fashion, all depending on what makes the most sense in terms of trade off between speed, functionality and ease of use."

Def Warrant5159d ago

Always bank on Sony and Santa Monica studios to deliver the best gaming experience on any PS platform.

PS3 gamers FTW!!!

+ Show (43) more repliesLast reply 5159d ago
Darkeyes5161d ago

When Digital Foundry did an article about the Saboteur AA, they were informed about this by none other than GOW devs themselves... Here check out the Updated version..

http://www.eurogamer.net/ar...

So these guys know what they are talking about... Hope all Sony First party devs pick up this technique.. Couldn't see a single jaggie in those GOW3 videos.

saint_john_paul_ii5161d ago

its kind of weird to see a game like the Saboteur get this type of AA but then loses out in lighting, while GOW3 does both.

jack_burt0n5161d ago

eurogamer being wrong nothing new there.

I hope 99% of pandemics staff go to sony, saboteur was a good game better than creed 2 imo would love to see them working on exclusive software.

beardpapa5160d ago

anyone think that maybe GT5 uses this technique?

Finalfantasykid5161d ago

Lets hope more developers will be able to use this technology. Even if it is just first/second party developers, those games could become significantly better looking. 5-6 milliseconds is huge, especially for a 60fps game.

saint_john_paul_ii5161d ago

if more devs want to you this tech, then they need to lead on PS3, cause thats their best bet on making at good looking game without limitations. just saying, no fanboyism intended...

Godmars2905161d ago

The thing is, Pope, do devs want to use the tech.

Square isn't unless some other dev makes an JRPG above the level of what they do, only there's no one even at their level.

jack_burt0n5161d ago

@ ur grace

Yeah but sony could theoretically build it into the tools already out there, literally free up an spe and get it handling AA for all games being released.

alphakennybody5161d ago

share it with the world, I want to see beautiful and great games! pouring like the amazon rain on rainy seasons

Godmars2905161d ago

To get the needed quality you've got to wait for molasses, not water.

Michael-Jackson5161d ago (Edited 5161d ago )

Only on and only possible on:

Triple A station 3.

;-D

make.believe

Das_Bastardion5161d ago (Edited 5161d ago )

This sh!t's gonna be supreme

I preordered Alan Wake and i know it will be good too... but not at the level of this monstrosity

This game is just SO epic, the only douchebag that will not like it is that Jim Sterling mongoloid bastard of Destructoid

thereapersson5161d ago (Edited 5161d ago )

Oh, and don't forget those pretentious, head-up-arse douchebags at EDGE. They'll claim God of War III is pretty, but just "more of the same", and give it a 6/10. Then when Halo: Reach drops, they'll jizz in their pants and won't hesitate to award it a 9/10.

If only the God of War team was from the UK; Maybe EDGE would be more inclined to give it a good score... lol

rawd5160d ago

holy fVck!!! Simply brilliant

Show all comments (170)
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JL2930163d ago

Both requels over 2 and 3? Clowns. Those are two of the most boring games I've ever played.

Snookies12163d ago

GoW 3 was amazing, but I personally hated just one thing. (This is on me alone, because I was dumb, lol.) I hated that you couldn't skip cutscenes on repeat playthroughs. I had to go back through the game a third time because I missed one trophy accidentally on my way to the platinum... The cutscenes were great the first go round, even the second... But the third was pretty agonizing.

Haven't played Ragnarok, but I still think GoW 4 is a wonderful game in its own right. Not sure how I would stack them up against each other honestly.

Monstieur163d ago (Edited 163d ago )

I don't consider the reboot part of the original series. The original series were high-skill games with combos and rewards for mixing things up.

solideagle162d ago

lol square, square and triangle is the only combo you needed. I have played all of them on the hardest difficulties...

Golfcoachh163d ago

Maybe I’m just old school but I just couldn’t get into the last two. Maybe it’s the slower action and more story telling but the original trilogy was by far my favorite.

Crows90163d ago

It's not that youre old school. They're different genres

JL2930162d ago (Edited 162d ago )

Me either, at all. It's just yap yap yap. They try to be a RPG's instead of being action games like they used to be.

Fluke_Skywalker162d ago

I'd put the two psp games over 3 in terms of story any day. But not over 2.

+ Show (1) more replyLast reply 162d ago
TheEnigma313163d ago (Edited 163d ago )

My favorite was part 2 and I think Ragnarok is better that 2018.

Shane Kim163d ago

The newer games are better imo.

ravens52163d ago

There is no worst. Except for Ascension, only cause I didn't play it lol. They are all masterpieces. 1,2,3, 2018 and Ragnarok. 1 of, if not the greatest video game franchise...besides MetalGear.

Snookies12163d ago

Oh wow, I actually forgot that Ascension even existed... I never played it either.

Crows90163d ago

I like ascension. It was different and some interesting combat additions.

darthv72163d ago

If you didnt play it, how could you call it the worst? Its not as bad as the media portrayed it. Honestly the worst are those flash games. they arent even considered true GoW games but in name only. At least Ascension is a real GoW game.

ravens52162d ago

Not saying it's a terrible game. Just mean it's at the bottom of my list. I played a little bit of it. Jus to me, compared to the other main games, it's last.

Fluke_Skywalker162d ago

Ascension is the only GOW game I never finished. Hated it.

Inverno163d ago

Can't agree, older games do so much more than the last two. More weapons, magic abilities, enemies are more varied, level design is also more aesthetically pleasing, and agree with those who say that they shouldn't have removed jumping. Was a time I'd agree, but those old games are so so much better, that they really should've looked into bringing into the reboot/sequels.

Crows90163d ago (Edited 163d ago )

If a game is good then a game is good. Doesn't matter what came before or what comes after.

Inverno163d ago

Of course it matters. If not for what what came before there wouldn't be an after. And if something is great before then you strive to make it just as good if not better, after. I personally don't think there's a fair way to judge the new with the old because the newer games are still essentially a reboot, and went a way different direction. But I still believe the old games did it better. I'm probably bias though since I've been going back to old games and have been finding that they lack all the annoying aspects that devs have shoehorned into new games to fluff out game time.

Crows90162d ago

@Inverno

Im not talking about the passage of time here. Im talking about individual pieces of software. If a game is good then it is good. Thats not a controversial statement. You can compare good with good...sure. But you still end up with good. Now if there is a bad game in the mix and you compare you do end up with some differentials between them...makes sense to compare and see where it went wrong.

But theyre different genres and styles which were individually executed very well.

And no. The new games are not a reboot. Theyre a new direction but simply a continuation.
Tomb raider was a reboot.

Inverno162d ago

The new games are definitely a reboot, and a continuation, it can be both which it is. And a good game might be good, but my point is that if there are things done better before it then there's plenty of room for critiquing and trying to make whatever comes after better rather than just good.

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170°

God of War 3 Remastered Has Sold 4 Million Copies To Date

God of War 3 Remaster has sold 4 million copies since its inception, making the franchise PlayStation's most profitable gamer merch brand.

purple101324d ago

Haha I still remember my brother playing the opening scene on ps3!!!

Yeh he had to put the controller down his heart was beating too fast trying to get past first 10 minutes. He said "it's too much". Best thing I've ever seen in gaming. Haha

robtion324d ago

A great game from an era before things went politically correct and gaming turned serious/'mature'.

It certainly wasn't concerned about upsetting or offending anyone and was more fun because of it.

The boss battles and set pieces still top most games released today.

SullysCigar324d ago

This game was absurdly good for it's time. The very definition of 'epic'.

robtion324d ago

Yes. The graphics were just ridiculous compared to most other games on the market at the time.

masterfox324d ago

I wished Ascension had the same treatment.

Heavenly King324d ago

Ascension SP had some things better than GOW3, and also some things worst than GOW3. But in general it was a really good game, for me it also deserves a REMASTER. The problem per se with the game is that most people were satisfied on how GOWIII ended, so Kratos got his revenge, so in order to rise the interest in the game how have to make it MORE EPIC is that the game did not had the epicness of fighting huge bosses (I guess due to technical difficulties,the game had actually a lot more colors (because the world is not dying like in GOWIII) so it is graphically more demanding that is my guess), but it compensated with having in general a more complex combat system, and an amazing soundtrack. but in general the game needed to be more epic than GOWIII somehow, and that did not happened, after GOWIII people had expectations through the roof. They should have waited and release it for PS4 so the vision of the game is not compromised.

My list of good and bad compared to GOWIII

GOOD: THE COMBAT
The combat was more elaborated, which allows you to be more immersed in the fights. Also every enemy was more resistant, even those that you could usually kill in 2-3 attacks in previous games. THE LAST BOSS is so damn epic!!!, but there is only one moment like this in the whole game.

GOOD: LESS QTEs
I love the fact that "cicle" in the new enemies (killing animations) are not QTEs, in Ascension they are mini-games on their own, depending on the enemy, making it more engaging. You had to dodge and hit when the window was open in order to eventually do the killing blow.

GOOD: The Soundtrack
it has the orginal trilogy musics, but with a new perspective since the game had a new composer. The ST was amazing also the new music written specifically for this game were badass

GOOD: The puzzles actually require you to think.

BAD: There are bad camera angles during the game, like zooming way too out of vista, and then swarming you with "light units" that like I said before had better AI and did not die of 2 attacks. those parts a few, but are a mess.

BAD: EMPTY ARENAS
Other thing that really annoyed me is that when you fight a sub-boss/heavy unit in a big arena; that ARENA WAS EMPTY, it was just you and against the medusa, or against the manticore. They should have zoom in into the action to avoid noticing the void scenario. I guess emptiness was because of the game having a lot more colors (because the world is not dying like in GOWIII) so it is graphically more demanding. My guess is that it was not possible technically, since in most of those cases you had huge vistas or intricate scenarios that needed to be rendered. The fact that the cerberus is smaller in this game disappointed me.

BAD: Only one BADASS EPIC moment, the others moments of the game were great but, they needed to set the bar even higher than GOWIII and they failed miserably.

BAD: The graphics did not improved much. I was GOWIII with more colors, and that's it.

So 4 good things against 4 bad ones. The problem is those 2 last BAD aspects are actually why the game was received so poorly. Everyone expects the next game to have a really BIG improvement in all aspects in contrast to the previous one, and that was not the case in ascension. And also GOW is the definition of EPIC, and that was not there neither. The jump on every aspect from GOWI to GOWII was huge being on the same console, and the jump from GOWII to GOWIII was humongous (obviously because a more powerful console). While the jump from GOWIII to Ascension is too little, and people expected more.

On it's own is a good game; but is not sufficient when GOWIII was released before it.

CrimsonWing69324d ago

I know this is unpopular opinion, but I prefer these over the new ones. I’m not saying the new ones are bad or anything, but they sort of get boring to me, whereas the older games were like non-stop roller coaster rides.

ChiefofLoliPolice324d ago

I love the new ones but I understand what you mean. The older ones had more action and was more arcady like.

MIDGETonSTILTS17324d ago

Ragnarok was not BIG at all… GoW1 had larger set pieces, and it was on ps2.

GoW 2018 had big moments in its own way…. Ragnarok abandoned these aspects though

robtion324d ago

I agree. It was just less serious and more fun.

victorMaje324d ago

One of my all time favourites.

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