Between July 24th~26th, the Develop Conference in Brighton, England will be host to many events, one of which involves a detailed explanation of how Guerrilla Games pulled off its innovative, custom-built rendering engine for Killzone, an upcoming Playstation 3 title that has garnered wide-spread attention.
Rather than using traditional Forward Rendering, Guerrilla has opted to use Deferred Rendering and tackled the obstacles that such rendering brings to the table. For reasons why the team has chosen this unconventional rendering technique, follow the link...