Gameblog made a video interview with Gran Turismo 5 director and producer, Kazunori Yamauchi. This interview tells you everything and even talks about... Shenmue !
As promised, we've had the honor to meet for the second time in few weeks Kazunori Yamauchi. To face this new video interview, the father of Gran Turismo gives us, among others, his feelings (from virtual to real life) about his recent victory at a major event on the Nurburgring (see the trophy when we visited the studios in Polyphony Digital).
Cultured Vultures: These 15 unresolved video cliffhangers could be solved in the future, though if we’re really honest with ourselves, we all know there’s no chance in hell of that happening.
Never say never, I really didn't expect to ever see Space Marine 2 and 12 years later its almost here.
So there is still hope for all these games.
I've completed 5 of the games on the list, but the author forgot to include Advent Rising. It was supposed to be a trilogy, but it bombed hard, and the two sequels never got made. It was Mass Effect, a console generation before Mass Effect.
The game is buggy and unpolished, it needed a few more months of development, but the potential was there. At the end of the game, you have all these super abilities, I remember the stomp attack that created a shockwave being especially powerful.
I personally think days gone will recieve some sort of sequel at some point. I'm personally also hoping it's not the rumored multiplayer online stuff. I'd think most that enjoyed it would rather thisnto.
Sony needs to dust off Sly Cooper and Days Gone so needs a sequel two of my favorite Sony titles. Bulletstorm I love great game wish it also got a sequel. And I wish Namco would finally give Enslaved a sequel another great game.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
Daily Video Game writes: "If you are a fan of indie games, PlayStation Store has good news for you! PlayStation Store is running a new game sale for PlayStation 5 and PlayStation 4 gamers that heavily discounts over 1000 indie games right now!"
Wish I could understand what he's saying... :(
he just stated real demage just like that...
i love him :) why so late ? :)
GT5 uses real-time damage deformation....Flapza 3, isn't in the same league with its pre-damaged models (why compare them?)...please bots do yourself a favor and just make the leap to next gen and get a PS3! :)
just to clear thisup for you dude. There will be more than 170 cars that will employ real time damage, deformation and mechanical damage. The rest of the cars will have pre-rendered damage and deformation that doesnt affect the coc.kpit but real time mechanical damage. Also, dude, dont worry. There are 1000 cars to unlcok. Even if they do go ahead with this new mode of progression attaining all of them will take you, I dont know, based on prologue it'd take about 60-70+ hours so im guessing about 45 at the least. Thats a damn lot of racing.
Really looking forward to seeing the night racing and weather+ daytime cycle in gt5 :)
"GB: During the Gamescom, you told us about the possibility of making a RPG. Would it be a Kazunori-style Shenmue?
KY: (laugh) Indeed it could resemble Shenmue, just because it resemble my own tastes. But if I really had to make another game, I would like it to include how characters live and die. To introduce a true life cycle and evolution." - PLEASE make this! O and GT5 day 1!