WorthPlaying writes; "A friend of mine who's way more into fighting games than I am was telling me that, in all the ways that matter, BlazBlue: Calamity Trigger; isn't exactly a fighting game. Instead, it's a bizarre take on real-time strategy, with as much attention paid to unique mechanics and mobility as to the usual one-on-one nuts and bolts.
I didn't really take him seriously until I sat down and played the game for myself. BlazBlue; doesn't quite reinvent the wheel, but it's using the wheel for deviant new purposes. Perhaps it is a serving tray or a Frisbee or some manner of crude bludgeon. I am unsure, but it is not being used as a wheel."