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Flower Post Mortem At GDC Europe Reveals XNA Used In Development

Garnett Lee from 1UP writes: At GDC Europe thatgamecompany (TGC) president Kellee Santiago broke down the prototype process they went through in creating their PSN game Flower. She started by describing how the game embodies their company's goal of exploring more complex feeling and resolutions rather than the primal responses most games trigger.

More after the link.
Major_Tom - contributor
Published: 97 days 9 hours ago | Article | PlayStation 3 | Industry News
 
 
 

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