GI.Biz Interview: Ubisoft's Michael de Plater

One of the new IPs launched late last year was Ubisoft's EndWar - a Tom Clancy-badged game that brought voice recognition software into mainstream gaming to good effect. But while it sold well, it was arguably drowned out by other big franchise and sequel releases.

Here, the game's creative director, Michael de Plater, talks about the challenges of launching a new IP, a new trend emerging for release dates, the inexorable march of technology, and the opportunities that brings.
Alternative Sources:
BIoodmask - contributor
Published: 112 days 5 hours ago | Interview | PlayStation 3 | Xbox 360 | PC | Industry News
 
 
 

Multi
AV Club: Assassin's Creed II Review
Multi | Review
The original Assassin's Creed was an overly ambitious hodgepodge of gameplay ideas that never really cohered into a singular, compelling experience...

Multi
Kane & Lynch 2 to feature new mechanic 'Dow...
Multi | News
The Lost Gamer writes "Such aggressive AI tactics will be entirely welcome after experiences within the first title, yet Kane & Lynch 2 is...
20°

PlayStation 3
US Air Force Buying 2200 PlayStation 3s
PlayStation 3 | News
Luke Plunkett from Kotaku writes: Influenced in no way by the release of a newer, slimmer model, the United States Air Force will soon be placing a...

PlayStation 3
Sample the Gravity Crash soundtrack and get one...
PlayStation 3 | News
From PS3 Attitude, "In case you didn't know, Just Add Water's Gravity Crash will be coming to the PSN tomorrow the 24th, both in Europe and No...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News