50°

Calling All Cars Delay Explained

David Jaffe was interviewed on Episode 2 of the Insomniac podcast The Full Moon Show. Jaffe is in charge of the development of Calling All Cars and most recently directed development God of War II after doing so well with the original God of War. During the podcast interview he talks about how much he has enjoyed working on a small project like Calling All Cars and also mentions why Calling All Cars has been delayed from its original March release window.

It turns out that during their extensive playtesting, they found that sometimes games would be blowouts where one player would get a very high score and pull way ahead.
Spartan15 - contributor
Published: 962 days 18 hours ago | News | PlayStation 3
 
 
 

Multi
PushSquare's Playstation Picks: 23rd-29th Novem...
Multi | Article
PushSquare: "It's a Monday. Really? Again? Honestly, the time goes so fast it feels like we're writing a PushSquare Picks every flippin' day. ...

Multi
Top PS3, Xbox 360 titles $44 in Black Friday sale
Multi | News
Retailer Amazon.com this week price cut top titles for Sony Corp.'s Playstation 3 and Microsoft Corp.'s Xbox 360 to $44 in a week-long Black Friday...

Multi
Rebellion: Alien vs. Predator DLC is planned
Multi | News
CC: It has been revealed that Rebellion are planning DLC for their upcoming title Alien vs. Predator.

PlayStation 3
Twin Galaxies: Demon's Souls Review
PlayStation 3 | Review
TG: "But do I grind for more souls or do I power through the next section of the game to uncover its secrets? Part of the fun of DS is in...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News