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Calling All Cars Delay Explained

David Jaffe was interviewed on Episode 2 of the Insomniac podcast The Full Moon Show. Jaffe is in charge of the development of Calling All Cars and most recently directed development God of War II after doing so well with the original God of War. During the podcast interview he talks about how much he has enjoyed working on a small project like Calling All Cars and also mentions why Calling All Cars has been delayed from its original March release window.

It turns out that during their extensive playtesting, they found that sometimes games would be blowouts where one player would get a very high score and pull way ahead.
Spartan15 - contributor
Published: 951 days 17 hours ago | News | PlayStation 3
 
 
 

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