Game and Player's Gary Armstrong talked to the designer of Flower and flOw about inspiration, development and reflection.
Highlights:
"[flOw] was a large commitment, as I had to quit an Electronic Arts internship and take a semester off of school, but it was well worth it in the end."
"Starcraft, Counter-Strike, Quake 3, Defense of the Ancients, and Magic: The Gathering are some of my favorite games."
"Initially our concept for [Flower] was much more ambitious."
"Our approach is [uncommon] -- first we develop a structure and thematic concept for the experience and afterward we create game mechanics to fit."