G&P Interviews Nick Clark of thatgamecompany

Game and Player's Gary Armstrong talked to the designer of Flower and flOw about inspiration, development and reflection.

Highlights:

"[flOw] was a large commitment, as I had to quit an Electronic Arts internship and take a semester off of school, but it was well worth it in the end."

"Starcraft, Counter-Strike, Quake 3, Defense of the Ancients, and Magic: The Gathering are some of my favorite games."

"Initially our concept for [Flower] was much more ambitious."

"Our approach is [uncommon] -- first we develop a structure and thematic concept for the experience and afterward we create game mechanics to fit."
NewC - contributor
Published: 196 days 16 hours ago | Interview | PlayStation 3 | Gaming | PC | Dev News
 
 
 

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