20°

Things The 'Flower' Team Ditched

During the Experimental Gameplay Sessions yesterday, developer Jenova Chen revealed several features that his team tried and then removed from the PS3 downloadable game "Flower."

They removed:

* Timers, which they thought might help motivate the player
* Desert terrain, which would cost any players who flew over it some petals
* Spells, which were part of a system that allowed the player to gain improved flight abilities
* Orbs, into which players were going to deposit petals in order to unlock checkpoints
Alternative Sources:
Cutting Room Floor - thesixthaxis.com | By: cc_star
Columbo - moderator
Published: 227 days 2 hours ago | News | GDC 2009 | PlayStation 3
 
 
 

Multi
Modern Warfare 2 Review - German 4Players.de
Multi | Review
Two things you can not deny that Infinity Ward, no other developers get the design and presentation of major battlefields out so thrilling! Und kei...

PlayStation 3
N-Philes: R&C Future: A Crack In Time Review
PlayStation 3 | Review
The game as a whole is hugely enjoyable, and it may just be N-Philes tastes changing, but they hope that there's something different in the next in...

Multi
OCG: Borderlands Review
Multi | Review
OverlyCriticalGamer.com writes - "When I first heard word of an FPS with RPG elements and 80 million guns my ears perked up like a cute little...

Multi
GameOver: DJ Hero Review
Multi | Review
Thumbs way up to the gameplay, which blends the tried-and-true rhythm formula with fresh elements put forward by the turntable controller. Like oth...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News