Sony today revealed a glimpse of the LittleBigPlanet – the first creative gaming experience for the PS3 – at the Game Developers Conference (GDC) in San Francisco, California. Developed by Media Molecule, LittleBigPlanet is a new PS3 community-based game with a hugely innovative concept behind it. Players meet on a blue and green planet scattered with individual plots – and use their character’s amazing abilities to play, create and share what they build with other gamers throughout the world via PLAYSTATION Network.
The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.
“We were confident that PS3 would be the platform to lead the way in creative gaming, and LittleBigPlanet brings this concept to life spectacularly,” said Phil Harrison, President of Sony Computer Entertainment Worldwide Studios. “By giving players the power to shape and share an entire virtual world via PLAYSTATION Network, we've created the space for PS3 owners to realize their creativity and craft their own unique gameplay experience.”
So, how does it work?
Play the game, learn the skills and then find your own way to play. There isn’t a set solution to anything – you live LittleBigPlanet however you want to.
Create your own content – customize your character and build your own locations. You have the power to rearrange anything in this unbelievably tactile landscape.
Build, move, create, collaborate – then share content with friends or publicly by inviting the whole world to come and visit your own location on LittleBigPlanet.
Key features:
• There’s not just one way to play. Players craft their own individual experience
• Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet
• Players discover and win new skills and items to aid them on their creative journey
• Initial levels will be provided – endless others will be user-generated on a global scale. LittleBigPlanet will change every day as players contribute their own levels
• Online and offline multiplayer modes – play alone, work as a team or get competitive
• LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
A demo of LittleBigPlanet for PS3 is slated for the PLAYSTATION Network this fall. The full version will follow in early 2008.
Click here to download a HD version of the LittleBigPlanet trailer from Gametrailers.com
Source: Sony
Times are changing, and these games would have never been made in today's climate.
Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.
The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.
In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.
Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."
"Feminist Whore" lmao
ill add one more to the list.
drakengard 1.
its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.
ppl are so sensitive these days. ha. but it is what it is.
They're not offensive.
And we need another Fat Princess. Fantastic little game!
Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.
Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."
Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).
Quick google search
No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.
Classic LittleBigPlanet servers are to be shut down permanently following hacks.
Sony’s drastic move comes after months of downtime for the older games.
It was fun while it lasted. And some of the user created stuff was a blast to play with.
Have to say I expected them to be permanently shut down problem would be in the underlying server architecture and possibly something like a depricated authentication protocol which has to be replaced that the PS3, PSP and vita can't support which is why they can't be securely restored on those consoles but the PS4 does support it.so lbp3 was restored on that.
Given the attackers were able to breach the server there was obviously a fear of lateral movement once inside their servers so I can't blame them for this and it makes sense despite the huge blow to the community millions of hours spent building that community.
Despite this blow I believe the millions of creations are going to be available via lbp3 and it's capability of backwards compatibility with user generated content so that's something to be thankful for still not a huge consolation to the many players who only own a older console but unfortunately that's the world we live in these games are old the older they get the more insecure the servers get which the company that make them.host them on and the more likely they need to be shut down.
Understandable they had to do this better to be safe then sorry. I just wish those right wing racists that hacked the servers and started posting homophobic slurs would get want they deserve a good few decades in prison.
That is the funniest and funnest thing I ever seen lol. The music is so cool. I love the coop and the graphics are impressive. I love how when one can't do it the others wait up. This game could end wars! lol
"Another innovative example of the Game 3.0 vision is a brand-new community-based world called LittleBigPlanet. LittleBigPlanet starts with players learning about the powers of their chosen characters to interact physically with the environment. There are obstacles to explore, items to collect and puzzles to solve -- requiring community-based teamwork and brainpower. As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels.
Users have the power to design, shape and build both objects and entire locations for others to play. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet universe to come and explore their "patch," or they can go and explore everybody else's."
Holy crap...
This game looks fun!
i saw this on the home trailer, sony have just awww'ed me :)
Wow, Sony in just one announcement has practically delivered one many fronts. First the new "home" online experience to draw in those who liked the live experience and then this game to draw in DS fans. What is next?