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Making Killzone 2 Proved Too Much For Amsterdam's Power Supply

Kotaku writes: "Killzone 2 looks set to be the biggest, loudest thing to yet land on the PS3. But did you know it's so big, and so loud, that Amsterdam's power supply couldn't cope with its development?

Yup. As the game's production drew to a close, developers Guerilla - who are based in the Dutch capital - saw their team size swell from around 45 employees to around 200. And the poor old power system running through their block in Amsterdam couldn't cope with all the extra juice all those extra computers were sucking down.

So Sony had to fork out for a diesel generator to be brought in, so that Guerilla weren't forced to develop via candlelight and pedal-power."
Cyrus365 - contributor
Published: 350 days 13 hours ago | News | PlayStation 3
 
 
 

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