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In-Depth: The Difficult Birth Of EA's Army of Two

Gamasutra: "The production history of EA Montreal's Army of Two is an interesting one, with the company's decision to delay the game just before its release widely covered in the media.

And during a Gamasutra-attended lecture at the Montreal International Game Summit, executive producer and franchise manager Reid Schneider delved deeper into the game's development."
Le-mo - contributor
Published: 363 days 17 hours ago | News | PlayStation 3 | Xbox 360
 
 
 

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