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inFamous will be "about quality", not length, says creative director

Sucker Punch creative director Nate Fox has said developers should focus on quality, not quantity - suggesting inFamous is being produced with the former firmly in mind.

"Look at God of War - it is an excellent game, an instant classic, and it's only like seven hours long," he said in our Live Text interview. "GTA IV is 30 hours long, and people wanted more? That just tells you how excellent that game is.

"It seems to me that it's not about length, but about quality," Fox continued. "And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc - at any length. That's what we're doing for inFamous."
Alternative Sources:
inFamous - Quality > Qua... - ffps3.proboards105.com | By: toxic27
Nineball2112 - contributor
Published: 235 days 18 hours ago | News | PlayStation 3
 
 
 

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