PS3-Sense writes "The open beta of Killzone 2 kicked off a few weeks ago and this also means we are getting some more information about the game. The SIXAXIS controller also has its integration in the game but then on a special kind of way. If you are using your sniper in Killzone 2 you need to keep your controller 'steady' to get a nice and good aim. If you move the controller, your sniper will be dancing across your screen."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."
Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).
Quick google search
No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.
think that heavenly sword has the best use of the sixaxis to date, even though i love the sixaxis for flying around in warhawk, heavenly sword is just epic, ah man i love that game.
wow thats kool.
i thought at first it will suck wen i read the title
but wen i actually read it its pretty kool
know its up to u to keep the sniper steady
sweet
Another great use of sixaxis. Other good examples:
MGS4 - if you got too excited when hiding and you shook your controller up and down, your octocamo would turn off and you'd get spotted.
R&C - loads of minigames and litle things that really make a novel use of sixaxis.
Heavenly Sword - I thought this was really well done, even if it got a bit irritating at times.
This is probably the best use I've seen.
this game just keeps on getting better and better........... ITS SO FRUSTRATING LOL
I didn't notice this in the beta