10°

PAIN: Da-Wood & Da-Mockracy

PlayStation Blog: "I remember telling some employees before that game development isn't a democracy. I said at best development should be a benevolent dictatorship. I held that opinion because oftentimes when you get too many cooks in a kitchen, it does spoil the soup. Oddly enough I haven't felt that way with PAIN for quite a few reasons. This message board has had a lot to do with how we design PAIN.

PAIN design is liberating. We don't have to worry about context, story, logic, or even reality. In a lot of ways, PAIN development is about as chaotic and creative as you can be. So before I dig into what's next, let me thank all of you for buying PAIN because it really has granted us freedom to try new concepts."
Alternative Sources:
Le-mo - contributor
Published: 261 days 7 hours ago | News | PlayStation 3
 
 
 

Industry News
Andrew House: Time is right for PS3 motion control
Industry News | Article
Eurogamer writes: Sony has said that the time is right for the company to introduce motion control technology to the PlayStation 3 platform. A...

Multi
It's July so it Must be Time to Sun & Gun
Multi | News
NextGen Player writes: "Eh Button, the team that brought you Winter WonderLAN 2009 back in February are once again planning a weekend of ...

Gaming
Top 5 Do's And Don't's Of Social Gaming
Gaming | Article
Based on actual events, the following list of dos and don'ts is a guide for any gamer interested in participating in LAN parties, social gatherings...
10°

Multi
Deathmatch: Prototype vs inFAMOUS vs Red Factio...
Multi | Article
"Round 1…FIGHT!!". Alright videogame fanatics! Gather up, place your bets, and put your gloves on. It's time to pit your favorite open wo...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News