When describing a game like Heavy Rain, you've got to start with your most immediate impressions: the graphics. Heavy Rain's visuals look so phenomenal, so realistic, so lavish, that they probably qualify as the most impressive graphics ever produced for a video game. And the game hasn't been released yet! Even the title screen looks sensationally realistic. Upon loading the game, you're greeted with a close-up shot of a terrified (and unnamed) woman who glances nervously around the screen.
You can see the detail in every pore on her face, every gleam and twitch of her eyes, and every bead of sweat that trickles down her forehead. It looks truly magnificent, and it's all in real-time - no pre-rendered visual fakery here! Part of this magic lies in the details: the developers actually motion-capture eye movements for their virtual actors, lending an air of unnerving realism.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
Not hard to accomplish when all you're doing is timed button presses. Dragon's Lair still looks good to this day and is arguably the best looking game ever. See how that works? Saying Heavy Rain is the best looking game ever is like saying Final Fantasy 7's cutscenes look better than 8's.
This game has a lot of potenial.
We probably still haven't even seen the real game. I've read on sites saying that the Origami Killer is just a special scenerio created for demonstration. It's not part of the actual storyline.
They don't want to take any chances of giving away information on the real plot.
My favorite part is "there's no game overs" in Heavy Rain. That pretty interesting.
I can't argue with that at all. The graphics that is.
TGSI
Heavy rain will break new ground just watch
I say enough of that, that game looks like crap compared to Heavy Rain. Just the atmosphere and realism in that demo outdue anything from Indigo Prophecy.
There's no supernatural in Heavy Rain, and the main focus is on moral decisions.
Indigo Prophecy was full of supernatual nonsence, and your body is possed and you pull out Super fighting combos. I don't think Heavy Rain is going in that direction.