40°

Evans: Lack of Focus and 'Constraints' Hurts Games

Speaking at Brighton's Develop Conference, LittleBigPlanet creator Alex Evans said that the key to being successful in creating good games is setting "arbitrary constraints," and focusing on creating content within the constraints you set.

Evans explains: "When I look back at the games I've made I find that if I don't have a clear set of constraints, building the glue before you know what the two things you're putting together can be a huge problem. If you don't know what's necessary for the user we waste so much time creating things that we don't need and have a fuzzy purpose."
dannyhinote_13 - contributor
Published: 339 days 18 hours ago | News | PlayStation 3 | Industry News | Dev News
 
 
 

Gaming
Demon's Souls Now Broadcasting
Gaming | Preview
PS3Vault: 'Demon's Souls is now broadcasting live on Justin.tv. We'll answer your questions, let you watch as we play, all the usual kind of stuff....

Gaming
Solid Snake remembered in cardboard box memorial
Gaming | Images
Destructoid writes: "It has been a tough month for the world as several celebrities have passed away all at once. Apparently Solid Snake,...

Multi
OXM: Ruse Preview
Multi | Preview
OXM writes: "If Google Earth had been invented back in World War II and military commanders used it to direct battles in the European The...
10°

Industry News
Media Create Hardware Sales for June
Industry News | News
Examiner: "The video game hardware sales in Japan for June. The data was compiled from Media Create, which covers the date ranging from June 1...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News