GamingBits.com Podcast #21 - Featuring Interview On Fatal Inertia EX

An interview with the game's designer, Mike Bond. Find out how he pitched the idea to Koei. Inspiration comes from Mario Kart, not wipEout. Fatal Inertia EX trophies discussed, but not in production, says Mike. Listen to a 10 minute interview to hear more and how improvements were made over the Xbox 360 Fatal Inertia release. Coming to European PSN on July 15th.
rivithed - contributor
Published: 490 days 11 hours ago | Interview | PlayStation 3 | Dev News
 
 
 

Multi
Pocket-Lint: Call of Duty: Modern Warfare 2 - X...
Multi | Review
Pocket-Lint writes: "After Infinity Ward's sublime Call of Duty: Modern Warfare astounded all with its representation of up-to date-combat, ex...
10°

PlayStation 3
Sony: Competitors will look dated because their...
PlayStation 3 | News
Sony has always held the opinion that their next gen console will outlast the closest competitor's, and now the company says that the Xbox 360 and ...

PlayStation 3
Sony Makes Dynamic Demon's Souls Theme
PlayStation 3 | News
Sony's Demon's Souls dynamic theme shows the Maiden in Black in an empty Nexus, perhaps waiting for you to join her. Currently, the theme is only a...

Gaming
Modern Warfare 2" not so modern?
Gaming | Video
Call of Duty: Modern Warfare 2 review from MSNBC talking about the ups and downs gains and losses of Modern Warfare 2 versus Modern Warfare.
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News