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Madden Blog: Tackling Engine

Simon Sherr, Animation Director for Electronic Arts writes:

"One of our primary pet-peeves in Madden NFL has been in the responsiveness of tackling. We wanted to feel like as a ballcarrier or defender you are always in more control. The feeling of delay before a tackle started really took away from responsiveness. Also the "suction" you get when being pulled into tackles, well, sucks. We found that the cause of the delay was searching through our 300 and some odd tackles for one that "matched" the current scenario as close as we can, and while this may only take 1/10th to 1/4th of second, I found that delay un-acceptable. So we invented a whole new way to tackle this year."
Columbo - contributor
Published: 105 days 22 hours ago | Preview | PlayStation 3 | Xbox 360 | Wii | Sony PSP | PlayStation 2
 
 
 

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