James Cunningham reports:
''It's easy to be suckered into thinking the TV screen offers a window into a 3D world, but it's only a flat picture that we're pretending has physical consistency. We've gotten really good at it, aided by consoles designed around 3D processing, but the machine doesn't care one way or another if gravity is wrong, perspective is screwy, or even if we walk through "solid" objects. Gravity, perspective, and physics are all lies our gaming machines tell us, and Echochrome is more than happy to use those lies as the basis of its gameplay.
Echochrome is a fairly simple puzzle game about a mannequin walking through a maze. The mannequin walks in a straight line unless it hits a left turn, which it will always take. There are shadowy Echo-people waiting on the maze, which the mannequin collects when it walks through. It can't push or pull blocks, jump, manipulate its environment in any way, or do much more than stop and walk faster. So it's up to the viewer to see its world and create a path to the Echoes that shouldn't exist.''