180°

Resistance 2 Multiplayer Pushes the Limit

Insomniac decided to up the ante once again by bolstering the multiplayer mode for Resistance 2, pushing the limit to 60 players. While this may seem like complete overkill, Tom's Games had a chance to experience Resistance 2's multiplayer mode in action during Sony's Pre-E3 Gamer's Day last Friday, and the results were impressive. "We refused to believe that eight on eight is the perfect multiplayer game," said Colin Munson, Insomniac's lead designer for Resistance 2.

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tomsgames.com
wow4u5817d ago

60 players is "the limit" for the PS3?

On Xbox original, there was a 40 player multiplayer game.
On Xbox 360's exclusive Frontlines: Fuel of War, you can play 50 player multiplayer **right now**.
On the upcoming Huxley, the MMOFPS will have servers with up to 10,000 player at the same time, and deploy battles that range from 1vs1 missions to 60 vs 60 (120 total!) missions.

Resistence's 60 players is nothing unique or special.

Tmac5817d ago

Really Huxley you say? You mean the game that hasn't had any news on it since 2007?

You give Xbox fanatics a bad name.

Varsarus5817d ago

60 players isn't the limit for the PS3....

Frontlines had 50 players, ONLY on one map.

Huxley 60 vs 60 or w.e was only announced on the PC version, haven't heard anything about the 360 version, and I seriously doubt it can handle that many players...

kevoncox5817d ago

I think Resistance's multiplayer will be good but poorly executed. There is no way you will be able to find a group of 60 players to play the game as it's meant. Here are my reasons....

#1) No OE mics. Still an issue when i go online with my friends ps3. over 2/3rds of the rooms have no mic. In a game that is objective driven..this will cause me to pull my hair out.

2) D*cks...There will be people online who will rather run around in a circle than do the objectives. It's almost imporssible to get 16 players to play as they should online. Imagine 60.

Fishy Fingers5817d ago (Edited 5817d ago )

Kev, maybe you should read before you speak.

R2 will have dynamic maps, ie the more players the larger the map gets, scaled to accommodate the amount of players to always keep the action tight.

The game is broken into clans of up to 8 players, this means you can play with just your friends even in a 60 player match, that means your mic problems sorted, and well the only "D*cks" would be your friends if they're in your team.

Tmac5817d ago

Kevon? Reading comprehension is not your forte huh? -1.

thewhoopimen5817d ago

Every example you've given so far has shown how badly implemented 40+ vs 40+ games have been. Frontlines blew. Huxley will blow (I don't even believe the designers even had real experience with FPS genre). The big win for this gen isn't necessarily how many people are able to play together at the same time, rather it is how well a 60+ vs. 60+ match can be implemented without breaking down into chaos, that and managing lag. My bet is on Insomniac's implementation.

shazam5817d ago

"The graphics overall were no better or worse than what Insomniac delivered with the first title, and given that the title is scheduled to ship this fall, I don't expect the visuals to be upgraded vastly from what I saw last week."

This guy is beyond blind. He has like wooden eyeballs or something.

Panthers5817d ago

Lets get something straight, its not going to be 30v30

ITs going to be in squads. Probably 5 squads of 8

gamesR4fun5817d ago

lol rfom owned any console fps online. rfom2 is gonna set the bar even higher...

thewhoopimen5817d ago

Unfortunately, Shazam that part is true. According to Insomniac, they haven't implemented RFOM2 graphical assets yet into their demo... so you literally are looking at RFOM1 polygon/textures. But obviously that will change.

Timesplitter145817d ago

Hey look! It's one of those rare wow4u comments that actually weren't deleted!

clintos595817d ago

I can say the same for the almighty gears of war u praise so much. Is 10 the most u can do with gears? The ps2 was able to do more then that. So whats the problem?

TheIneffableBob5817d ago

Tribes supports up to 128 players, and that game released in 1998.

juuken5817d ago

So apparently, you have played the game. You've been through multiplayer so you know a little something about the game.
Excuse me...but don't you people ever read before you talk?

Meresin5817d ago

I'm getting extremely irritated by all the previews saying that the multiplayer doesn't look that great for that very reason. They've been told by Insomniac that the models aren't in yet, yet they continue to spew crap like that. It's very frustrating.

I can't help wondering if these smaller sites aren't getting second- and third-hand information without ever seeing the game, because *I* know that the new models aren't in yet, and I didn't get a hands-on preview. Maybe these people should listen to The Full Moon Show. :P

micro_invader5817d ago

That's true but there will be instances when every squad from each team will be assigned to a single objective in the map, can you imagine that?

EPIC CHAOS!

SlyGuy5817d ago

Warhawk does an EXCELLENT job at "managed chaos", i.e. managing large battles.

I can easily see Warhawk 2 doing >60 online multiplayer.

shazam5816d ago

you do realize that rfom1 didnt have any texture streaming at all dont you? and r&cf:tod is the same engine and DOES have texture streaming.

what im saying is that rfom2 has at least the graphical features of r&cf:tod and probably more.

so tell me why do you think they would downgrade their engine?

unfortunately you are wrong.

have a great day and i love you very much but not really.

Sunny_D5816d ago

i think the psn is more powerful than xbl by servers and data they can handle. while xbl has the features.

+ Show (16) more repliesLast reply 5816d ago
5817d ago Replies(2)
Fishy Fingers5817d ago

Oh so no one minds Tom Games reviewing Resistance then huh? Funny.

Anyway, If like me you love FPS, and you love playing as a team/clan, Resistance 2 is one must have game.

Wildarmsjecht5817d ago

Im like you, and hope to see you there, either on my team, or against, i'll be sure to lob a friendly grenade.

thewhoopimen5817d ago

Rob Wright is undoubtedly a dyed-in-the-wool 360/PC fan.

Look at his one-off on Resistance, "While Resistance featured the same kind of generic shooter mechanics and human vs. aliens"

The guy clearly never played the game long enough to realize that one of the biggest things about RFOM was the incredible weapons array available. The game clearly had major creativity in this regard.

Not to mention his comparison of Killzone2, where he equates the quality to COD4... laughable really.

Wildarmsjecht5817d ago

Seriously, some of you guys posting here with nonsense like Frontline this, Huxley that really..REALLY need to get some rest. And medication.

As for you Kev, I have yet to get into any match whether it be COD4, GTA4, Warhawk, MGO beta(when it was active), or UT3 without having alot of people talking. When I played COD religiously I had to turn my mic off sometimes to let it charge on my laptop. And I wasn't the only one. That idea that no one has a mic on the ps3, is based off an ignorant assumption, sorry to say.

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170°

Ranking the Resistance Games From Worst To Best

While it's been on ice for as long as it was around, the Resistance franchise has no shortage of quality.

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culturedvultures.com
Knushwood Butt723d ago

My take:

Single player
3, 2, 1

Multiplayer
3, 1, 2

Overall
3, 2, 1

I beat the lengthy single player in 1 multiple times and spent hours in the online too. Plus 1 featured my home town! Special mention to the audio design in 1: playing that with surround headphones blew me away.

Note: I have the platinum for Resistance 2.

Eidolon721d ago

Resistance 1 MP will always be my favorite. Call it nostalgia or whatever, but that was my jam, felt more balance, natural.

Miraak82 721d ago

i have the platinium too , 10k kills in online ranked matches was no joke . Took me 3-4 months straight grinding but it was fun . To put it in perspective you only got like 25 kills per match if you were 1st place every match that's at Least 400 matches in 1st

Sciurus_vulgaris722d ago

I only played the 3 main Resistance titles. My ranking would be;
1. Resistance 3
2. Resistance: Fall of Man
3. Resistance 2

GoodGuy09722d ago

Man I loved 3's campaign. Another gem stuck on the ps3 and who knows if insomniac will go back to the franchise.

fr0sty721d ago

Resistance, Warhawk, MAG, Motorstorm, there's so many first party gems on PS3 that Sony has just left to die...

P_Bomb722d ago

Never played Burning Skies but I still have Retribution.

monkey602722d ago

Burning Skies was about 3 hours long and rather inconsequential. You haven't missed anything

porkChop721d ago

Honestly, Burning Skies was shit. There's no two ways about it. At first I thought it looked terrible, then I second guessed myself. Big mistake.

darthv72721d ago

Retribution has this really cool feature where you could use a PS3 to link a controller to it and play. So if you had a 2000 or 3000 hooked to a tv, you can use a real controller. All of this predates the PSP Go's ability to sync a sixaxis to it via bluetooth.

Yui_Suzumiya721d ago

Resistance 3 was shocking and brilliant. Loved it.

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200°

Why Resistance Was So Incredible

While the studio is best known for Spyro the Dragon, Ratchet, and Clank, and Spider-Man back on the PS3 the studio broke from creating platformers and made one of the highest regarded science-fiction first-person shooters of all time. This was Resistance and it remains one of Sony's most acclaimed and dormant franchises.

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noobfeed.com
Jin_Sakai1078d ago

Really wish Insomniac would bring back Resistance!

darthv721077d ago

Agreed. Until they do a new entry, I'd love to get the two portable games remade into console versions. Maybe in a nice compilation with the mainline titles.

monkey6021077d ago

Burning Skies wasn't a great game.
It was only a couple of hours long and there was nothing memorable about it.

I'd love a new entry

darthv721077d ago

^monkey, hence why it should be remade into a better version.

SullysCigar1078d ago

Resistance 3's campaign was gorgeous for the time - and an awesome game to boot.

monkey6021077d ago

I remember being put off by it because McHale wasn't the MC but it turned out to be my favourite campaign

CBaoth1077d ago

by and large though the Resistance IP featured many protagonists (4 altogether I think if you include the portables). One of the reasons I enjoyed it was not being shackled to individual story arcs. Very rare for a major franchise.

Army_of_Darkness1077d ago

My favorite resistance game as well! It seriously had creepy, scary a$$ moments bro! It made me want an action horror game from insomniac!

Mr_cheese1077d ago

Remember playing this through online co op with the move controller and gun attachment! What a game!

BlackIceJoe1078d ago

I've said in the past I'd like to see this series return and have it take place years later, like in the present.

I'll give you an example if I'm not mistaken the last game ended in the 50s, so if it was to take place some time in the 2020s you'd have an opportunity to see how the world changed after the fall of Chimera and all the new technology that came out of that war.

Just like in our universe we all know WW2 happened, but we never experienced it, so if the next Resistance game takes place years later so too would people in that universe know a war look place against the Chimera, they just wouldn't know what it really was like.

So getting to see how that universe would respond to the Chimera reemerging would be interesting.

Imagine a little kid talking with his grandfather about the war and the kid just thinks it was just a made up bed time horror story and what was said was worse than what really took place, but now that the Chimera come back the kid will find out why years later the old timer adults were still waiting for the Chimera to return.

I think there is great potential for this series still and I really believe the best way forward for Resistance is make it have a time jump too.

So hopefully this series will return.

Dragonopolis1077d ago

Great Idea. I'd play that version.

Resistance was a great game and of all the remasters.... I would play a great remastered version of resistance series as well

waverider1077d ago

I was blown away when i played for the first time Resistance on the PS3. Great Game. Also liked very much an played for hundred of hours the Co-op of R2. The SP campaign of R3 is also excelent. I really hope that Sony and Insomniac annouced the Remaster of the Series and a new chapter. They got story to do that.

Jambola121077d ago

Resistance 2 was one of the first few games i played on ps3 and I loved it, would definitely finish that again :D

Chevalier1077d ago

I loved all the Resistance games. But part 2 online was amazing. The Marksmen for the Spec Ops type class when it was fully upgraded was such an amazing weapon. Oh man I wish they release all the games again and let us play part 2 online again.

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340°

Insomniac should bring back Resistance now that it's part of Sony Worldwide Studios

With Insomniac Games now under the Sony Worldwide Studios umbrella, the studio could bring a new Resistance game to life.

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gamerevolution.com
PhoenixUp1707d ago

Insomniac didn’t feel all enthusiastic at continuing the series after the third installment

I don’t see how them getting bought out would encourage them to make a fourth game when they could work on another new IP or a sequel to Ratchet & Clank or Spider-Man.

Plus the third game ended on a deserved bittersweet note with a sense of finality against the Chimera. It’d be soul crushing even for this series to make all those sacrifices go to waste

purple1011707d ago

Nah. Just a new killzone from guerilla games please.

Let insomniac do a platform game..

Gaming1011706d ago

Thing is, there can be multiple teams doing multiple projects. One Insomniac team can do Spiderman, another can do Ratchet and Clank, another can do Resistance. It just depends on whether Sony is willing to grow the team enough and pay for more offices to do more work.

Fluttershy771706d ago

@Gaming101 multiple teams like Bioware doing multiple projects

NiteX1706d ago

The last Killzone game was lame. And there's no doubt Horizon 2 is there next game.

Gaming1011706d ago

Fluttershy, Insomniac isn't Bioware, dummy.
There are plenty of publishers with multiple teams running multiple projects. Sony has several studios with numerous ongoing projects and teams. I don't know why this is such a difficult concept for plebs to grasp but the disagrees keep coming in lol

+ Show (2) more repliesLast reply 1706d ago
PhoenixUp1707d ago

I prefer another Killzone over another Resistance

Brave_Losers_Unite1706d ago

I dont. I love killing Chimera

UltraNova1706d ago

I want a semi-open world(think GoW) greedy, violent and super heavy atmosphere Killzone with KZ2's controls/feel with the best weapon audio possible and full on stealth elements for additional choice of approach.

As for Resistance (boy do I love this IP) I think Insomniac could do this game justice if they rebooted or continued the story with a different character. I just crave for Insomniac's weapon design ingenuity! As for multiplayer, they can go all out on a BR mode with some asymmetric PvPvE elements thrown in there like huge Chimera beasts dropping into the map at some random point and the team who kills it gets legendary loot.
Man just thinking about a modern Resistance game with a proper AAA BR made by Insomniac makes me salivate.

PhoenixUp1706d ago

I love doing so too, but there has to be context behind it.

Killing the Helghast for example is entertaining gameplay wise as much as it is narrative wise because of all the lore behind it all.

The Chimera were said to have been defeated for good after killing of converting 90% of humanity’s population as well dramatically changing earth’s climate. If after all that the Chimera came back even stronger than ever, then would be far too bleak for there to ever be any reasonable chance of defeating them for good.

Movefasta19931706d ago

Killzone has one game that's very good(2), resistance has three.

PhoenixUp1706d ago

Dafuq? Killzone 3 was received just as well as Resistance 3 was.

And Killzone: Shadow Fall sold more than the last mainline Resistance game, showing that there’s more interest in the former series than the latter

CanadianTurtle1706d ago

KillZone Shadowfall was a borefest. GG has wrote themselves into a hole with the story for that game. I don't know how they're going to fix that.

Resistance has much better gameplay, world building, story, enemy designs, weapon variety, campaigns, etc. In terms of campaigns, Resistance is leagues better. But in terms of online multiplayer, I'd give that trophy to KZ.

+ Show (3) more repliesLast reply 1706d ago
-Foxtrot1707d ago

I'd like to see them reboot it and go back to what Fall of Man was like

They could always do a reboot retelling like they've already done with Ratchet and Clank then do something completely new with a sequel

I'd love if they could restructure Nathan Hale and make him a better all rounded, developed character spanning the entire trilogy. At the end of the second one he could be transported to their world or something

Resistance 3 had a nice ending that closed the book on everything so I wouldn't want them to spoilt that, too many games come back and do the whole "Oh that great evil you got rid of? Yeah it's back"

Yobo51706d ago (Edited 1706d ago )

I'm still amazed at how little recognition is given to the first resistance from "fans" esp the narration of RFOM during custscenes. Cornelia Hayes did an excellent job as Rachel Parker she gave the world an authentic sense of atmospheric urgency and dread that I haven't seen matched since Halo, It was even more engrossing at times then gears. The multiplater on Resitance 2 though just looked like saints row 3 version of gears...
https://www.youtube.com/wat...

Knushwood Butt1706d ago

The sound design in RFOM blew me away. Playing that with surround sound headphones was and probably still is awesome.

1707d ago
janus2251706d ago

Ah RFOM! The multiplayer was SO smooth at the time. Even with a 350 mo- 500 mo connection. That was my first online experience back then!

Knushwood Butt1706d ago

Agree. I think the series has run its course. I'd rather see a great new IP.

badz1491706d ago (Edited 1706d ago )

they can start with an easy one. Resistance Trilogy Remaster for PS4 and includes trophy patch for RFoM. there is so much win in THAT. BUT...ONLY if they let us have back Resistance 2 MP...THE WHOLE THING!

that would be one hell of a housewarming gift for the fans!

Inzo1706d ago

"It’d be soul crushing even for this series to make all those sacrifices go to waste"

I have always felt that there is room for more. For instance the Chimera could have sent out a distress signal just before the tower/ship blew up to the real threat to humanity or what if thanks to the virus Nathan Hale somehow survived?

darthv721706d ago

There are five games in the Resistance series. I think they could at least take the two portable ones and give them a proper big screen remake, like the GoW portables on the PS3 got.

+ Show (6) more repliesLast reply 1706d ago
ABizzel11707d ago

No. let them work on what they want. I loved Resistance, but Insomniac proved they can work on New Ip and are hitting their Prime with the release of Spiderman, so let them work on what they want, and have a smaller 3rd party remake or remaster Resistance, and see if there's an audience for it.

Fist4achin1706d ago

Agreed. A new IP would be welcome. They've proven they can make a solid FPS, so let's make a new one!

xX-oldboy-Xx1706d ago (Edited 1706d ago )

Insomniac should do whatever they want, they deserve every freedom to deliver the game they want.

SyntheticForm1706d ago

This.

When developers do what they want their products turn out better and we all benefit. When they're ready to do Resistance they'll do Resistance.

TheUndertaker851706d ago

That's why they were independent and claimed to want that independence. If they wanted that freedom they should've stuck to their guns. Not took a payoff.

SyntheticForm1706d ago (Edited 1706d ago )

You're making it sound nefarious when this is hardly the case. There's a mutual trust here.

They know they'll be free to do what they want under Sony. Total autonomy - of course not, but Sony will likely approve and back anything they do.

This isn't to say Sony won't have any say - they'll likely encourage the immediate continuation of Spider-Man, but I doubt they'll mind and the fans sure won't.

Overall Insomniac is happy and trust Sony, or they wouldn't have taken the deal.

xX-oldboy-Xx1706d ago

TheUndertaker85 - Haha, c'mon mate - Sony will let them do what they want. This acquisition makes sense on every level.

There needs to be mutual respect between publisher and developer.

They'll find that respect at WWS, this is good for Insomniac. WWS has a huge talent pool and they share knowledge and resources amongst each other.

Very excited to see what Insomniac can achieve under WWS.

TheUndertaker851706d ago

https://www.polygon.com/201...

“ "It's hard for people in any industry to accept change, especially when you've been focused on doing things one way for so long," said Ted Price, Insomniac's president and CEO, in a recent interview with Polygon. "But as an industry, we're being forced to become comfortable [with], or at least accept, that change will be a constant for us."”

“ According to Price, Insomniac's independence is crucial to its ability to continually adapt to changing circumstances and try new things in all areas of game development. "We've always loved the opportunity to experiment with ... early on, game design models; now, delivery mechanisms and new platforms," he explained. And Insomniac's corporate culture ensures its employees are always challenged to "think creatively about not just game design, but how [they're] delivering [their] games and what audiences [they're] addressing with [their] games."”

“ Insomniac attempted to combine its history of creating hardcore games with a new platform, Facebook, when it began developing Outernauts in 2010. Price explained that the studio wanted to try a new business model but still deliver an experience that core gamers would appreciate. The company turned to Electronic Arts for help with the first half of that equation, and it didn't work out because, as Price put it, "the monetization and viral features that we had put in turned off a lot of the audience that we were hoping to attract."”

“ "I'm very proud of what we did with both those games because we took creative risks," he said. "And I think as a developer, taking creative risks is something you have to continue to do, even if people are telling you that all they want is the same recycled stuff over and over again."”

Movefasta19931706d ago

I think he means that sony shouldn't be too involved when they are making a game, just trust them to deliver if they want to make a new ip

+ Show (1) more replyLast reply 1706d ago
Imalwaysright1706d ago

Fingers crossed for a RFoM remaster.

xX-oldboy-Xx1706d ago

Fair chance any remaster would be done by BluePoint. They've done amazing work this gen.

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