While other PlayStation 3 games, most notably MotorStorm, have shrugged off the stigma of E3 2005's "target renders", Killzone 2's journey to release seems as turbulent today as the bumpy, computer-generated air-to-ground D-Day deployment that first dropped jaws almost three years ago.
The good news for PS3's ardent supporters, then, is that what we're standing on the show floor at Sony's PlayStation Day event in London controlling isn't that far away from what the handsome CG of 2005 predicted: we're on an airborne landing craft with chattering squad-mates gripping the rails tightly, flying low towards a riverside industrial complex as Helghast forces pepper the sky with anti-aircraft gunfire. They're having some luck, too, nailing the craft that's just ahead of us in the magic carpet convoy, which explodes and is consumed by thick cotton wool smoke, and sends lifeless bodies flying past our heads before the Gears of War-style in-game cut-scene switches to a view from the banks of the Corinth River, and captures our safe but violent landing.