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PS3 Cell lets DICE push texture res "much higher"

Mirror's Edge developer tells VideoGamer.com PS3 has "a lot of little quirks that we really love".

The PS3's Cell processor has allowed Mirror's Edge developer DICE Studio to "push the resolution of our textures much higher".

During Decker's on-stage presentation he said that "thanks to the incredible processing power of the PS3" DICE was able to make its "vision of what the game really is".

He says: "The other thing is the Cell really allows us to push the resolution of our textures much higher and we've taken full advantage of that as well. So there's a lot of little quirks to it that we really like and our engineers love as well as our designers."

However, Decker refused to go as far as to say the PS3 version of Mirror's Edge will be superior to the Xbox 360 version, saying "each one is different".
Alternative Sources:
SickNick85 - contributor
Published: 2 days 11 hours ago | News | PlayStation 3
 
 
 

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