50°

Elveon Interview

Elveon mastermind Slavo Hazucha spills all on the action-RPG for Xbox 360 and PC.

Elveon tells the story of the ascendance of Elvish culture. What can you tell us about the storyline behind the game? Have you been influenced by mythology or Tolkien or is it an original take on creating an Elvish backstory?

Hazucha: "To tell you the whole story would be too long for this interview and perhaps also for one game. We took the challenge and developed an entirely new Elvish universe. The world and story development took us four years. So there really is a massive background behind Elveon. Our game and our fantasy universe depict an ancient era where the Elves still are a cunning and dynamic race on their rise to power, with great deeds not the fairy-like fading culture that is known from most other fantasy stories.

So this is the story in three sentences... The gods have left the world of Naon in a rush, it is the place they had wanted to transform into their paradise. The Neamas, the Elves of the ancient times and fellows of the gods have remained there all alone. A smouldering conflict is gaining more and more importance and a new era starts which is marked by envy, malevolence and relentless wars that prevent the gods' descendants from entering upon their inheritance. You are the hero of this epic and your mission is to achieve your objective, the fulfilment of the prophecy - namely the liberation of the city of Nimathar - as the mightiest warrior of Naon because this task is normally made for a god.

We see Tolkien and his world as a great inspiration and a reference that cannot be entirely neglected, but we try to do our own thing. In our world and story we focus on something every genre-fan has heard of but had no opportunity to see or play it - the magnificent history of a fantasy world in the age when the Gods and the Elves were the only ruling powers. This is what we want to depict with Elveon. If I should put it into Tolkien language, our story is definitely Silmarilion and not LoTR. But in making the world and story, we were strongly inspired by ancient mythologies, particularly in the Greek heroic epics..."
News Bot - administrator
Published: 1129 days 13 hours ago | Interview | Xbox 360 | PC
 
 
 

Multi
No More Waiting in Elevators in Mass Effect 2
Multi | News
The notoriously lengthy elevator sequences in Mass Effect were a way for BioWare to circumvent loading screens. However, at a Comic-Con panel back ...

Multi
Analog Hype: Borderlands Review
Multi | Review
If you have not tried this game yet, you owe it to yourself to play it. Co-op on consoles will never be the same. Gearbox put a lot of developers...

Multi
Analog Hype: Assassin's Creed 2 Review
Multi | Review
Assassin's Creed 2 has a lot of fixes and additions from its predecessor. New mission types, freedom from the main quest, plus the addition of hist...

Multi
Analog Hype: NBA 2K10 Review
Multi | Review
NBA 2K10 is still the best basketball game on the market, but the competition is catching up. "My Player" alone makes this game a must e...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News