Rockstar Games president Sam Houser says the developer has achieved what it always wanted to with Grand Theft Auto IV, and that which wasn't possible until this hardware generation.
Speaking to Edge about the latest installment in the GTA series, Houser said that the incorporation of NaturalMotion's Euphoria procedural animation technology means all user experiences with the game will be unique.
"This is how we always wanted GTA to be, but it simply wasn't possible until now. And some of the technology that's gone into this new game, compared to what we had before, it's shocking."
As we have all been graced by the release of Grand Theft Auto 6's trailer, we're ranking the best and worst GTA trailers to date.
We be getting these posts All week now lads. Someone noticed a number plate ... Someone noticed a billboard... I can see it now
Just go on YouTube and watch one of the many videos dissecting the whole 1minite 30secs worth.
This site supposed to be for news.
These updates on N4G are going to ruin whats rest of this site. Unfortunate since I was one of the first members.. The site shows unsecure when i login as well.
Grand Theft Auto 4 is an important game for Rockstar, not least because it was the first title in the franchise to use the newly created RAGE engine.
There’s never a bad time to relive its magic, and with rumours of a potential Grand Theft Auto IV remaster making the rounds, why wouldn’t you?
Not really
Overrated
Boring
Liberty City despite being a reimagined version for the HD era lacked any variety
Lacked the GTA fun charm overall
Niko was bland compared to past protagonists like Tommy, CJ or Victor
Like hell it is. San Andreas was far better, much more fun and a better game overall.
Nah, it's a masterpiece in attention to detail and the amount of immersive systems at play. But it really isn't very fun, ESPECIALLY when compared to the previous games in the series. Like tons of things are just wonky and actively kneecap lots of experimentation, or is just lame. Like why do I take huge damage when falling into water, why can I only stand in very specific large trucks when they are moving but not smaller trucks and vehicles, why is the melee combat such a massive down grade from GTA SA and GTA IV, why is the euphoria nowhere near as reactive, why is being drunk using a rasterized animation of staggering rather than the far more entertaining euphoria GTAIV and RDR used when you were drunk, why do npc vehicles barely react to you popping there tires even at high speed, etc etc.
I've always loved playing around in GTA games world. Like the campaigns are great but the majority of my time was always spent just playing in the open world. Yet GTAV is the only game in the series I never really returned to after beating it, it just lacks that fun factor the others have, I spent more time in GTA SA remastered than GTAV
It's one of my least favourite GTA games. It's clunky, the ai is exploitable, it's far too long and the writing is absolutely awful.
And i cnot frickn wait ! !
Great news! This is next gen gameplay.
That Next Gen article does honor to the game community. In a sea of "my Xbox 3 fix me p0wns your gaystation 3" -- this is real meat. It was a joy to read, can't wait for part 2 !
deli
It's good to see a lot of developers turning to Natural Motion now. I remember when they hit the block with Endorphin, it was (and still is) a revolutionary application for animation.
This will be the GTA of all GTA's.
Even though IV isn't out yet, I'm already anticipating the spin-offs using the engine with other cities(hopefully revisiting London).