970°

Resistance 1 used just 10 - 20% of SPUs

This comes straight from Insomniac's brochure released on 1ts January,2008.

Summary of SPU usage found on page 34 of the 38 paged documentation :-

SPUs
All our systems started off as RAW mode
The only long term (not finished this frame) asynchronous
processing is the collision on the raw SPUs
We use [Job Manager] but not all systems use it in the typical way
of fire and forget. Most of our system require the SPU to be
running a particular system at the same time as the PPU.
To ensure the SPU is doing what we want at the correct time we
send [Job Manager] the job and use our own thin
synchronization and job buffering schemes using the locked-line
for communication
10-20% total SPU utilization
Alternative Sources:
Resistance only used 10-20%... - videogamer.com | By: Cyrus365
Resistance: Fall of Man Onl... - onaxis.blogspot.com | By: Cyrus365
zambrota - contributor
Published: 256 days 17 hours ago | News | PlayStation 3
 
 
 

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