PSU Writes:
"Now that you have had a look at 2 Days 2 Vegas in still shots, here is the first look at the technology involved behind the title in motion. This is still a very early look, basically alpha or pre-alpha footage.
As you will see in the tech demo, 2 Days 2 Vegas will include such technical features as:
- Dynamic shadows
- Diffuse textures
- Normal mapping
- Gloss
- Fresnel Reflection
- Refraction
- Water Effects (turbid water, sun glint, dynamic light)
- Ambient Occlusion
- Point Light
- Projective spotlight
- Mo-cap and animation blending
Once again, there are still some key visual technology not yet implemented. What you are looking at is about 50% of the final quality."
2 Days to Vegas was at one time pitched as a GTA killer, however 9 years later the title is still not out, Lazygamer decided to do a check up on the title
Video games are often delayed, crippled or outright killed. This is their story.
GOONL!NE writes: "Wallet stretched? Money getting tight? Is it hard to keep up with all the amazing games coming out over the next few months, let alone year? If the answer is yes, then look away now.
We've scoured every inch of the 'Game Achives' (A small building in East Slough) for these titles that have been rather quiet for a while…Too quiet. Clean your rose-tinted glasses and practice your 'Ohh, I remember that one!' voice, because some of these are very good at staying unnoticed…"
Nice, dynamic sky. Looks good for 50%.
Hopefully these videos will change some of your minds. For some reason a lot of people were unsatisfied with the screenshots. For a game thats at 50%, this looks good.
GTA4 was supposed to look like this.
From a technical standpoint this is a very impressive engine. I'll be interested to see what kind of game they can build inside of it. The poly counts were sort of low, but the work they did with diffuse textures was very impressive. Skin is one of the hardest things to mimic in-game. They saved a lot of power by substituting normals for geometry on the buildings, which will increase the overall performance, which is the most important aspect of a sandbox game. I wonder if they'll license out the engine?
See, NoUseMerc was right...you guys should trust him a bit, eh??
From seeing the tech demo, it is pretty clear that this is a VERY impressive engine. Add the anti-aliasing, slight improvements in lighting and this game will match targets from 2005...I think the thing that comforts me the most is that I recognized some of those models...meaning the target renders were indeed using the same assets, unlike nearly every other TR i've ever seen.
I think that it will be really interesting to see how Wardevil, Eight Days, the Getaway, and of course MS2 will look knowing the outcome here...I can't wait! This of course has not much to do with gameplay as far as 2D2V..but hopefully it can match.