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Why all games from now on must be like Borderlands

The Kartel raises some fascinating, if not controversial, points on why every developer can learn from Borderlands and ensure that 3 key gameplay elements from now on must be in every game.
john master lee - contributor
Published: 59 days 6 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 

Showing: 1 - 19 of 19 Comments
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maawdawg - 59 days 5 hours ago
1 - Not entierely credible...
Sure, it is a decent read but saying "I have not played the game" in the first paragraph and telling a bunch of other games to change to be like it seems a bit off to me.

I am counting the hours until I have this game finally and fully expect it to take over my entire gaming schedule but that is a bit too much for even me. At least play the game before you try to make it into the model for the future of the video game industry.
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Elven6 - 59 days 4 hours ago
1.1 -
I agree, on paper many games look like great ideas, but in execution they could fail. Just take a look at Brothers in Arms: Hell's Highway, it was an ok game but a lot of the cool stuff they showed in pre release material was only stuff they did in cutscenes!
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R2D2 - 59 days 4 hours ago
1.2 - I only clicked on the article because
I saw A$$.
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Timesplitter14 - 59 days 4 hours ago
1.3 -
Well yeah but I do think these are 3 very important things.

- 4 player co-op (offline too, for Pete's sake. I don't wanna send a friend back home just so we can play together)
- RPG elements (Gives replayability and is much better)
- Character choices (yes, but not like in Borderlands. More customization would be better. No pre-set characters)
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Nuri - 58 days 23 hours ago
1.4 -
You know maawdawg it seems you and I have the same enthusiasm for borderlands lol should add you on PSN if your getting it for that system of course :p.

@Timesplitter14:
I agree with you, for example I kind of wished that Ninja Gaiden Sigma 2 had split screen co-op when I went to visit my sister so we could play. We were both disappointed in the fact that it didn't. I wish more developers would at least make the same amount offline as online, or at least half (in the case that is borderlands).
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arschgesichtpenis - 59 days 5 hours ago
2 - Viral marketer
The dude has been exposed as a viral marketer on GAF.

Nice job, n4g dudes.
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john master lee - 59 days 4 hours ago
2.1 - Viral marketer?
Um... how so? Borderlands didn't pay for the article. There's never even been any contact with the developer or publisher of the game. Have no affiliations with it. And if you read the piece, it doesn't even sing praise to the game. The article highlights gameplay FEATURES, and it just so happens Borderlands is used as an example.

Gaf is being overzealous, and is rumor mongering. Which is typical Gaf.
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arschgesichtpenis - 59 days 4 hours ago
2.2 -
Reply here instead:
http://www.n4g.com/industry...
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john master lee - 59 days 4 hours ago
3 - To clarify
Actually, it's not important per se that I play the game. Because I'm not trying to review the game. I'm attempting to highlight how Borderlands is focusing in on three key features which I seriously think many game developers need to also prioritize in their development efforts.

Even if the game sucks, my hope is that it doesn't diminish the importance of these key features.
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Mr Logic - 59 days 4 hours ago
3.1 -
The problem with saying that all games should include such and such features is that it takes away from a games uniqueness and makes them all the same.
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Captain Tuttle - 59 days 3 hours ago
3.2 - Mr. Lee...
You're not very good at your job.
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Elven6 - 59 days 4 hours ago
4 -
I'm not sold on Borderlands yet, I need a demo first. Borderlands should make like other games and get on with that demo!
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jav0918 - 59 days 3 hours ago
4.1 -
agreed. Especially after the graphics change.
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cgoodno - 58 days 23 hours ago
4.2 -
I'm disappointed with the gameplay considering in the reviews they state you have to use a ton of bullets to take down most opponents. Seems to throw dirt in the face of the skill tree system, IMHO, which is there to empower you so that harder opponents won't require a full magazine of bullets. Instead, it's only a difference in one magazine versus two magazine of bullets for the regular mobs, more for the harder guys.
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Mr Logic - 59 days 4 hours ago
5 -
I totally disagree that all games should have an RPG element. I personally hate RPGs.
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Timesplitter14 - 59 days 4 hours ago
5.1 -
You probably don't know what "RPG element" means.

It's like leveling up in COD4 online, gaining money to buy stuff, shaping your character with skills/perks of your choice, making choices in general, etc...

Everything that makes a game non-linear
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Mr Logic - 59 days 4 hours ago
5.2 -
I know that. I still think it's flawed. Perks are awarded based on how much time you've put into a game not how good you are at it.
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Timesplitter14 - 59 days 4 hours ago
5.3 -
Well that would also be an RPG element, and I'm not just talking about COD4 either
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john master lee - 59 days 4 hours ago
5.4 -
I hear where you are coming from.

I think that when people hear RPG, they assume some dice rolling type of mechanic. But it's really more about how you implement it into a game so that it doesn't feel like the traditional pen and paper sort of impression you have.

Like another poster said, even a game like COD has RPG elements in it, and it's really partly because of those features that the series has improved so much over the years.
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