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90°
Co-op originally planned for Dead Space
12
Dead Space almost included a co-op mode until EA ultimately scrapped it.
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gamegrep.com
SpaceSquirrel
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Published: 170 days 7 hours ago | News |
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Showing: 1 - 12 of 12 Comments
Raptor
- 170 days 5 hours ago
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Co op would of ruined it imo.
Dead Space was a horror game. You are all alone inside this ship, so its always tense and you're on edge.
With a partner, you lose the horror factor because you have TWICE the firepower and can watch each other's back.
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KyRo
- 170 days 3 hours ago
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While i agree RE5 was scare-less, Co-op can work in horror games. RE Zero was scary at times and that was with Billy always following you.
The two RE:Outbreaks done a good job easel. I think a RE:Outbreak would work well today if it still used the old style gameplay with the limited ammo etc.
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Frnicatr
| 170 days 1 hour ago - User only got 1 bubble -
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teraclusterx
| 170 days 1 hour ago - User only got 1 bubble -
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Syronicus
- 170 days ago
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1.4 - Glad they scrapped it...
Sorry, but Dead Space is a personal experience and to have a partner would have ruined the many scary parts of the game. In no way would having co-op been a good thing for the atmosphere of the game, unless of course you cannot handle scary stuff and needed somebody there to hold your hand...
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Nunalho
- 170 days 4 hours ago
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thank God.
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VMAN_01
- 170 days 3 hours ago
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yeh RE5 was not scary at all due to its co op nature imo
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HDgamer
- 170 days 3 hours ago
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It would've ruined the moments late at night.
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riksweeney
- 170 days 3 hours ago
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Let's hope they keep it this way for the sequel
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ZILLA
| 170 days 2 hours ago - User only got 1 bubble -
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Amir51
- 170 days 2 hours ago
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7 - RE5 vs Dead Space
I reckon Dead Space is better than RE5 after completing both, which may be due to the lack of co-op. What is the general consensus?
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BadKarmaSutra96
- 169 days 23 hours ago
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Co-Op in Dead Space would have been hard to do with all the scripted moments in it. If two players got split up a little bit, one of them would miss the spooky arm reaching through the ceiling, or corpse drifting across a viewport in space.
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