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Co-op originally planned for Dead Space

Dead Space almost included a co-op mode until EA ultimately scrapped it.
SpaceSquirrel - contributor
Published: 170 days 7 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 

Showing: 1 - 12 of 12 Comments
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Raptor - 170 days 5 hours ago
1 - Good
Co op would of ruined it imo.

Dead Space was a horror game. You are all alone inside this ship, so its always tense and you're on edge.

With a partner, you lose the horror factor because you have TWICE the firepower and can watch each other's back.
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KyRo - 170 days 3 hours ago
1.1 -
While i agree RE5 was scare-less, Co-op can work in horror games. RE Zero was scary at times and that was with Billy always following you.
The two RE:Outbreaks done a good job easel. I think a RE:Outbreak would work well today if it still used the old style gameplay with the limited ammo etc.
1.2 Frnicatr | 170 days 1 hour ago - User only got 1 bubble - Show
1.3 teraclusterx | 170 days 1 hour ago - User only got 1 bubble - Show
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Syronicus - 170 days ago
1.4 - Glad they scrapped it...
Sorry, but Dead Space is a personal experience and to have a partner would have ruined the many scary parts of the game. In no way would having co-op been a good thing for the atmosphere of the game, unless of course you cannot handle scary stuff and needed somebody there to hold your hand...
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Nunalho - 170 days 4 hours ago
2 -
thank God.
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VMAN_01 - 170 days 3 hours ago
3 -
yeh RE5 was not scary at all due to its co op nature imo
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HDgamer - 170 days 3 hours ago
4 -
It would've ruined the moments late at night.
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riksweeney - 170 days 3 hours ago
5 -
Let's hope they keep it this way for the sequel
6 ZILLA | 170 days 2 hours ago - User only got 1 bubble - Show
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Amir51 - 170 days 2 hours ago
7 - RE5 vs Dead Space
I reckon Dead Space is better than RE5 after completing both, which may be due to the lack of co-op. What is the general consensus?
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BadKarmaSutra96 - 169 days 23 hours ago
8 -
Co-Op in Dead Space would have been hard to do with all the scripted moments in it. If two players got split up a little bit, one of them would miss the spooky arm reaching through the ceiling, or corpse drifting across a viewport in space.
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