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God of War II Lead Programmer Interview

To get the lowdown on the technology that enabled the first and second games, Team Assault conducted an email interview with lead programmer Tim Moss, who also serves as Sony Santa Monica's director of technology.

Moss has spent most of the last 20 years making videogames, from demo scene games for the Atari ST to licensed titles at the late Argonaut Games, where he worked before joining Sony. In this final installment of Team Assault, Moss discusses how he and his band of coders pulled off the original God of War; details the changes they made for its sequel; and takes a shot at the haters who doubted his team's Island of Rhodes Easter egg.
deep - contributor
Published: 582 days 22 hours ago | Interview | PlayStation 3 | Sony PSP | PlayStation 2
 
 
 

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