20°

Eurogamer: The Criterion Tech Interview Pt 1

Every Saturday, Digital Foundry takes over the Eurogamer homepage, offering up a mixture of technical retrospectives, performance analyses and new ways to showcase some of gaming's most classic titles. When the opportunity arose to meet up with the Criterion tech team, Eurogamer jumped at the chance - the aim being to get the full story behind what is one of the most technologically advanced games of this generation: Burnout Paradise.

The full feature, complete with exclusive video of the brand new Big Surf Island DLC was significant enough, but it covered just part of the exhaustive conversation they had with the Criterion tech team. They came away with more... much more.

So here, completely unabridged, is the entire discussion. Or rather, the first part of it - covering the evolution of the ultra-low latency Burnout engine, the Renderware connection, code-sharing within EA, plus the open world technology unique to Burnout Paradise.
BIoodmask - contributor
Published: 147 days 4 hours ago | Interview | PlayStation 3 | Xbox 360 | PC
 
 
 

Gaming
Time Will Tell: The changing face of LAN gaming
Gaming | Article
In Time Will Tell SquareGo looks into the history of videogaming and sees which elements have managed to stand the test of time. This time Tom...
10°

Industry News
Nintendo is a bigger risk taker than Microsoft ...
Industry News | Article
Nintendo is one of those companies that refuses to bog down no matter how tough the times are or no matter how difficult the predicament. Dominatin...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News